Fuchur Posted July 17, 2011 Posted July 17, 2011 Hi guys, just wanted to show you a little bit of my latest A:M work... I started to model a audio-interface based on my new Roland VS-100. Most of the work was to create the texture for it. Comments are of course welcome . See you *Fuchur* PS: I although attached an image with the wireframe overlayed. As you can see, the geometry is really quite simple. Quote
Zaryin Posted July 17, 2011 Posted July 17, 2011 Nice! I just can't get mechanical modeling, so I can't help but respect those who show a good piece of mechanical modeling. Quote
Fuchur Posted July 17, 2011 Author Posted July 17, 2011 Nice! I just can't get mechanical modeling, so I can't help but respect those who show a good piece of mechanical modeling. Thanks But I am very sure you could have created that image too . Here is another test I did with A:M and Unity3d. Turn it around and see how it looks. There are some texture-problems which I will refine later. See you *Fuchur* roland_vs_100_turn_around.zip Quote
largento Posted July 17, 2011 Posted July 17, 2011 Very cool and great conservation of splines. Quote
Walter Baker Posted July 17, 2011 Posted July 17, 2011 That second one could pass for a photo, great job. Quote
jakerupert Posted July 18, 2011 Posted July 18, 2011 Hi Gerald, great work! I see some commercial potential in this! Also your litte hitboygame is very impressing considered the amount of time invested! Looking forward to your further explorations of that great pipeline!!! Quote
John Bigboote Posted July 18, 2011 Posted July 18, 2011 Looks like a great little piece of gizmo-ry! Quote
Hash Fellow robcat2075 Posted July 18, 2011 Hash Fellow Posted July 18, 2011 Here is another test I did with A:M and Unity3d. Turn it around and see how it looks. There are some texture-problems which I will refine later. I like that! Quote
Glob Studios Posted July 19, 2011 Posted July 19, 2011 Some very solid work here! But I did have a couple of technical quibbles that you can feel free to ignore. I work with audio interfaces a lot, and these are items that jumped out at me. The cannon connector pins are flat at their ends. All the cannon connectors I've seen have pins with a rounded dome at the end. The cannon connectors are a male, but inputs (which would normally be put on this end) are female cannon connectors. Outputs are sometimes male cannon connectors, but the outputs would normally be on the back side. The 1/4" phone plug holes seem too small in relation to the rest of the device. They seem out of proportion to the cannon connectors (which may be a hair too large), and to the knobs. That said, it looks great and 98% of people would never notice these things. Good luck! -Vance Quote
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