sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted
That will be a good one.

 

Can you make his shadow divide properly across the sign's shadow? :)

 

puh.. tough one. you really see everything :blink: , i totally missed that detail. but yeah, now that i know it bothers me, so it will be fixed... not completely sure yet how...

Posted

Looks great, Sebastian! The only thing I noticed that hasn't been mentioned is the darker mark on the back of the hand...I'm guessing that it is caused by a hook reacting badly to AO?

Posted
Looks great, Sebastian! The only thing I noticed that hasn't been mentioned is the darker mark on the back of the hand...I'm guessing that it is caused by a hook reacting badly to AO?

 

yes, i hate those things... there´s one at the head too, but you can only see it at the end when you scrub through the movie... ist there a trick to avoid these? or do i just have to get rid of these hooks? i mean i will have to use some hooks, at least at the hands...

Posted
Looks great, Sebastian! The only thing I noticed that hasn't been mentioned is the darker mark on the back of the hand...I'm guessing that it is caused by a hook reacting badly to AO?

 

yes, i hate those things... there´s one at the head too, but you can only see it at the end when you scrub through the movie... ist there a trick to avoid these? or do i just have to get rid of these hooks? i mean i will have to use some hooks, at least at the hands...

 

I haven't done any experiments lately, but I thought that the problem was fixed in v15...I could be wrong though. If you're rendering in v15, then I am.

 

If it hasn't been fixed, I would avoid AO renders and fake the look if it was what I really wanted...which I haven't tried, but I think there were some experiments posted somewhere on the forum.

Posted
Looks great, Sebastian! The only thing I noticed that hasn't been mentioned is the darker mark on the back of the hand...I'm guessing that it is caused by a hook reacting badly to AO?

 

yes, i hate those things... there´s one at the head too, but you can only see it at the end when you scrub through the movie... ist there a trick to avoid these? or do i just have to get rid of these hooks? i mean i will have to use some hooks, at least at the hands...

 

I haven't done any experiments lately, but I thought that the problem was fixed in v15...I could be wrong though. If you're rendering in v15, then I am.

 

If it hasn't been fixed, I would avoid AO renders and fake the look if it was what I really wanted...which I haven't tried, but I think there were some experiments posted somewhere on the forum.

 

i rendered it in v16beta because it´s faster, but in my test-renders in v15 i got the same... both on a mac though...

Posted

Fart humour is timeless!

 

I'm glad you showed it... now that it's been done, hopefully it does not get overdone. OR-maybe that would be a good thing...

Posted
Looks great, Sebastian! The only thing I noticed that hasn't been mentioned is the darker mark on the back of the hand...I'm guessing that it is caused by a hook reacting badly to AO?

 

yes, i hate those things... there´s one at the head too, but you can only see it at the end when you scrub through the movie... ist there a trick to avoid these? or do i just have to get rid of these hooks? i mean i will have to use some hooks, at least at the hands...

 

I haven't done any experiments lately, but I thought that the problem was fixed in v15...I could be wrong though. If you're rendering in v15, then I am.

 

If it hasn't been fixed, I would avoid AO renders and fake the look if it was what I really wanted...which I haven't tried, but I think there were some experiments posted somewhere on the forum.

 

i rendered it in v16beta because it´s faster, but in my test-renders in v15 i got the same... both on a mac though...

 

 

What I would do is render the background with AO, render the character separately without AO and composite it together.

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