Hash Fellow robcat2075 Posted June 27, 2009 Hash Fellow Posted June 27, 2009 I've been trying to animate something like this in 2D, so i made this little study in A:M to better understand the timing and poses. I've written some notes on it so you can see some of my reasoning in working thru it. X = extreme poses B = breakdown poses. These are added after the extremes to add overlap between poses or to make arcs better stuff in green is extra polishing things jumpnotes.mov Quote
Admin Rodney Posted June 28, 2009 Admin Posted June 28, 2009 Nice one Robert! I was especially pleased to see the inclusion of your 'stretch to ground' frame accenting contact with the ground. Thats such an important frame as it allows the moment of contact to properly read during animation. Quote
itsjustme Posted June 28, 2009 Posted June 28, 2009 Great stuff, Robert! Thanks for posting this. Quote
steve392 Posted June 28, 2009 Posted June 28, 2009 Thats interesting and informative Robert ,Will you be animating the arms Quote
Zaryin Posted June 28, 2009 Posted June 28, 2009 Wow, nice animation there. I am still trying to figure out how to rig, haha. Quote
kwhitaker Posted June 28, 2009 Posted June 28, 2009 this, is a good reference tool as to how to make a mode do good jump, nicely done Quote
Animus Posted June 29, 2009 Posted June 29, 2009 Nicely done, it gives very good reference, Thank you! Michel Quote
Hash Fellow robcat2075 Posted June 29, 2009 Author Hash Fellow Posted June 29, 2009 thanks! Will you be animating the arms Not on this one, I have a hard time just drawing legs consistently. Quote
steve392 Posted June 29, 2009 Posted June 29, 2009 Ha never thought about that .I would think drawing what you have allready would be a knightmare Quote
Hash Fellow robcat2075 Posted June 29, 2009 Author Hash Fellow Posted June 29, 2009 I would think drawing what you have allready would be a knightmare Here;s what the "rough" looks like. Lotsa work to do. jumprough.mov Quote
steve392 Posted June 29, 2009 Posted June 29, 2009 hehe thats dam good ,I think I like this techneek,it gives a differant dimension Quote
Hash Fellow robcat2075 Posted July 2, 2009 Author Hash Fellow Posted July 2, 2009 You can see the finished test now on my 2D blog. Quote
Admin Rodney Posted July 2, 2009 Admin Posted July 2, 2009 Very nice Robert. Well done. That 2D thing is really starting to work for you! Quote
steve392 Posted July 2, 2009 Posted July 2, 2009 Thats graet ,it reminds me of a sorta gelly bean charector .Would make a good story ,but a lotalota work Quote
edlundart Posted August 7, 2009 Posted August 7, 2009 Very interesting post, thanks. Your notes are instructive. Quote
pixelplucker Posted August 7, 2009 Posted August 7, 2009 That is really well done. There is a 2d animation package I used in the past called Moho, now it's called Anime. The drawing tools are kinda funky but actually work much like the splines here or you can import illustrator files. You can also animate bitmaps. It has rigging much like this also. Fun little program but I think they cranked up the cost on it. Quote
Hash Fellow robcat2075 Posted August 7, 2009 Author Hash Fellow Posted August 7, 2009 Do you use Flash For the 2D? I've been using something called "Toonboom Studio" and "Plastic Animation Paper" (just the free version). Neither is ideal and either has things I wish the other had. Quote
jimd Posted August 7, 2009 Posted August 7, 2009 as always very cool is Ballie an original design ? j Quote
pixelplucker Posted August 7, 2009 Posted August 7, 2009 Do you use Flash I don't use flash but Anime does make a nice swf file. I did a few animations using it. Quote
nimblepix Posted August 7, 2009 Posted August 7, 2009 Rob, do you think you're headed in the Jason Ryan type animation pipeline? That is, working out the animation with 2D first, then moving on to 3D? The Walt Stanchfield books are inspiring me to go in that direction. Quote
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