*A:M User* Shelton Posted April 2, 2009 Author *A:M User* Posted April 2, 2009 New pic of the body in place with the head on the body. Steve Quote
*A:M User* Shelton Posted April 3, 2009 Author *A:M User* Posted April 3, 2009 Finished the body and got his clogs on. Working on clothing him and hair. Steve Quote
*A:M User* Shelton Posted April 5, 2009 Author *A:M User* Posted April 5, 2009 Thought I would upload a sss test. The color is not excatly what I want. The darker color in the fingers has me concerned. How do you remove the darker tones such as this? Quote
*A:M User* Shelton Posted April 9, 2009 Author *A:M User* Posted April 9, 2009 Here is the next character in the story line. Quote
*A:M User* Shelton Posted April 10, 2009 Author *A:M User* Posted April 10, 2009 Face completed and ready for hands and feet. Will try something new with hands Steve Quote
Hash Fellow robcat2075 Posted April 10, 2009 Hash Fellow Posted April 10, 2009 Those are good looking characters. I'll look forward to seeing them in action. Quote
Hash Fellow robcat2075 Posted April 10, 2009 Hash Fellow Posted April 10, 2009 Thought I would upload a sss test. The color is not excatly what I want. The darker color in the fingers has me concerned. How do you remove the darker tones such as this? Would there be a noticeable glitch if the SSS settings were different on the fingers? Less depth or whatever? Quote
*A:M User* Shelton Posted April 10, 2009 Author *A:M User* Posted April 10, 2009 Thanks Robert! I had not even thought of separating the settings from the hands and arms. I will give that a try. Steve Quote
*A:M User* Shelton Posted April 10, 2009 Author *A:M User* Posted April 10, 2009 Thanks David! All of these characters plus a couple of more are going into a short I am doing called Cupid's Sick Day. I have to create two more main characters. I have the basic story down and now working on story boarding the plot. Steve Edit Got the ears on last night Quote
*A:M User* Shelton Posted April 12, 2009 Author *A:M User* Posted April 12, 2009 It took me a while today but got the hands on. I tried a different approach. I shot two pics and used them as rotoscopes. I then simply followed the profile of the hand, then split the splines, pulled the cps, split, pulled etc, until I got a smooth line. Most of the time on the hands I lathe and form Here is a shot of the super that is all thumbs! Steve Quote
TheSpleen Posted April 12, 2009 Posted April 12, 2009 looks great! You got alot of naked models in your Hash folder huh? Quote
*A:M User* Shelton Posted April 12, 2009 Author *A:M User* Posted April 12, 2009 This one will be easy to be clothing on! Gloves and shorts and the rest will be skin tight clothing. The other ones I have been looking at what Jesse did in his forum. Steve Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 Finished the colors and layout of the character. Here is an update. I will have the hair on tonight along with the glasses. The only thing after that is the inside of the mouth. Steve Quote
NancyGormezano Posted April 14, 2009 Posted April 14, 2009 Nice-a-big-jawed superhero - fun character PM? umm..er...Pest Meister? ...uh....um...Praying Mantis?...umm...Popular Mechanic?..Politely Mannered??? Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 Nancy, He is in the short I am doing. He is Pharmaceutical Man! Steve Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 Here are two more shots of the hair. I am not happy yet with it. Steve Quote
Paul Forwood Posted April 14, 2009 Posted April 14, 2009 Cool models, Shelton! PM looks too level headed for his name but perhaps there is another side to him, or maybe he has the super-human power to balance his own chemistry. Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 Paul you are right. He is a company rep! It took me a minute but when I got what you were saying I was LOL. Gene thanks. I have to finish him tonight with eyebrows. and interior of the mouth and then it is on to the female character. Steve Quote
TheSpleen Posted April 14, 2009 Posted April 14, 2009 Nancy, He is in the short I am doing. He is Pharmacutical Man! Steve He don't look like a drug dealer. LOL Quote
Gerry Posted April 14, 2009 Posted April 14, 2009 The hair looks fine and is in keeping with the character design. What is it that you don't like? Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 Thanks Steve The flip in the front looks a drop of ice cream. Also I may have to lighten the hair to be able to see it. Steve Quote
steve392 Posted April 14, 2009 Posted April 14, 2009 Steve did you try particle hair ,its good and not that hard if you don't need dynamics on ,witch you probably wouldn't need with that lenth hair Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 I have tried but the grooming of the hair has really flustered me. I thought I would give it another go tonight. Steve Quote
steve392 Posted April 14, 2009 Posted April 14, 2009 Yea it can be a bit time consuming but if you take your time it work's graet,and if you use a scullcap for your hair you can reuse it on other models Quote
Paul Forwood Posted April 14, 2009 Posted April 14, 2009 Shelton, when you groom the hair make sure that you turn off dynamics and reduce the density as low as you like, raising it when you need to check it's final look. Also use only four point patches on your emitter. That should help make grooming a bit less arduous. When you have hair looking the way you want it you can start playing with the dynamics. Quote
*A:M User* Shelton Posted April 14, 2009 Author *A:M User* Posted April 14, 2009 Paul Do you do like Steve recommends, a skull cap? Steve Quote
Paul Forwood Posted April 14, 2009 Posted April 14, 2009 Yes. I usually use a skull cap because you can shape it to suit the hair style while using less patches, you can avoid 3 and 5 point patches, which tend to send hair flying in unpredictable directions, and if neccesary you can break it into several pieces to allow for partings. Also, as Steve suggests, you can build a library of hair styles for reuse. Quote
*A:M User* Shelton Posted April 15, 2009 Author *A:M User* Posted April 15, 2009 It took me almost all evening to complete the glasses. It was due to the placement of the ears. Here is an update with glasses. I will start on the skull cap tomorrow. Steve Quote
TheSpleen Posted April 15, 2009 Posted April 15, 2009 Reminds me of Superman/Clark Kent. Puts on those glasses and nobody knew who he was! Quote
*A:M User* Shelton Posted April 16, 2009 Author *A:M User* Posted April 16, 2009 Ok first go round with the hair on PM. I have to increase the density of the hair to a very large number to get to this thickness. I guess I am doing something wrong. Steve Quote
steve392 Posted April 16, 2009 Posted April 16, 2009 You can increase the thickness of the hairs without to upping the density,but you probably knew that allready . But I think the hair makes him look better .He looks a lot like Clark Kent ,very good charector Quote
*A:M User* Shelton Posted April 16, 2009 Author *A:M User* Posted April 16, 2009 I think what I have found is have a base material with thicker hairs and then apply another material with thinner hair and it seems to look better. Is there a way to turn off one material while you are grooming? I know to hide the rest of the mesh. Steve Quote
steve392 Posted April 16, 2009 Posted April 16, 2009 I don't know that there is but you could turn down the density to 0 maybe Quote
*A:M User* Shelton Posted April 16, 2009 Author *A:M User* Posted April 16, 2009 Excellent, had not thought of that. Sometimes you over look the simple solution. Steve Quote
Paul Forwood Posted April 16, 2009 Posted April 16, 2009 I think what I have found is have a base material with thicker hairs and then apply another material with thinner hair and it seems to look better. If you taper the hairs from .01 at the root to something like .1 for most of the hair's length and then back to .01 at the tip it with give the appearance of denser hair without looking like there are tree trunks growing out of the scalp. You can also add transparency to the ends if neccesary. Is there a way to turn off one material while you are grooming? I know to hide the rest of the mesh. Not yet but as I requested this very feature for particles, and hair is a form of particles, it may be available in A:M 15f when it is released. Steffen confirmed that the particle switches have been implemented and this should make working with multiple materials on one emitter much easier. Steffen appears to be keeping A:M afloat single-handedly so let's not put any more pressure on him. Quote
*A:M User* Shelton Posted April 16, 2009 Author *A:M User* Posted April 16, 2009 This is great news. I like the hair particles now that I am playing with them. Patience is the key. Steve Quote
*A:M User* Shelton Posted April 18, 2009 Author *A:M User* Posted April 18, 2009 Computer issues forced a rebuild (had backups on server and removable), which allowed a great deal of cleanup and grouping. I have changed the logo and color as well. Let me know what you think? I have to redo the skull cap and hair but that is ok as I was not happy in the direction I was going. Steve Quote
NancyGormezano Posted April 18, 2009 Posted April 18, 2009 I'd buy my drugs from him. Very trustworthy & earnest looking. That's how I like my pharmaceutical men. The gloves and shorts (and boots) look like they're made of rubber - kinda strange - is that on purpose ? Perhaps he will be blonde, with a buzz cut ? I like him. Quote
Hash Fellow robcat2075 Posted April 18, 2009 Hash Fellow Posted April 18, 2009 Wow, you're a character modeling machine! Quote
*A:M User* Shelton Posted April 18, 2009 Author *A:M User* Posted April 18, 2009 Nancy, Yep the gloves and shorts and boots are made that way for a reason. He is going to be the star of the short. His character is parady on all of the Pharmaceutical companies that are using 3d characters as their spokes person. In my short he is an out of work super hero who used to be famous for selling the companies drugs. The hair has been a thorn in my side. I had blonde hair on him, I have had short hair, long hair, helment hair, etc. I think a like dark hair, short, with a curl on the front. I am working on that now. I am ready to move on to the next character and hardest one for me to model, the female. So I want to resolve my issues with the hair and colors so I can tackle her. Steve Quote
*A:M User* Shelton Posted April 18, 2009 Author *A:M User* Posted April 18, 2009 Hi Robert I decided to do something for once with this software. Sure I have done something simple for others but nothing that I have wanted to do. So this project is my birthday present to myself. I started at the end of February on a character that I doodle on a napkin at dinner (he is one of the secondary characters now in this project). Then last month at my birthday dinner the short came to me. So I decided it was time to start then. I figure it will take me some time to do this as it is just me and the short will be 5 minutes. I finished the plot and have a basic outline of all the scenes, characters and models. I have laid out a camera list and what I want the shots to look like. There are lot things not decided - backgrounds, lighting, how much detail in shot, etc I have a lot of things ready to go - netrender, hardware (render farm still have it from TWO), after effects, premiere, royalty free pics and musics, several friends willing to contribute with the music score and voices, and most important to me is the passion to see it through. The learning curve is large on this project. For example AM. There is still so much I don't know what you guys are talking about on this forum and some things I have not even tried in AM. But I have a video background and I am hoping this will help in pulling this off. My wife and kid are not sure about this, but I have done most of the stuff so far after hours so I am safe for now. Sorry to go on and on. But hopefully you can tell I am excited. Steve Quote
*A:M User* Shelton Posted April 19, 2009 Author *A:M User* Posted April 19, 2009 Well I had fun today. Sat in on animationmentor webinar and got a chance to put some hair on my character and coached my son's tee ball game. All in all a good day. Here is an up date with the hair in place and now playing with the colors. Steve Quote
steve392 Posted April 19, 2009 Posted April 19, 2009 Now that looks good ,it sorta suits him that way ,I was at that webinar aswell ,very good I thought You seem prety well organized Steve Quote
*A:M User* Shelton Posted April 19, 2009 Author *A:M User* Posted April 19, 2009 Thanks Gene Thanks Steve. I will update with color of hair tonight. One thing the webinar taught me was the planning. Planining of the model, plan the shot, etc.. I have always worked from a rotoscope on the modeling, but the limited animation I have done was done from my head. So with the project I just started I had already made a list of things I wanted. But after yesterday I started a little more planning. Steve Quote
steve392 Posted April 19, 2009 Posted April 19, 2009 I think one of the things that I thought was good was when he said the charector should look as though he's moving himself and not being animated and when I watch a good animated film I see what he means Quote
*A:M User* Shelton Posted April 20, 2009 Author *A:M User* Posted April 20, 2009 I have to agree. I watched one as well today and I have to agree that the tone set my the character before any animation is critical. Right off you know the character's attitude before he moves. Case in point, Presto, the short from Wall-e. Here are two more shots and I am now happy with color and placement of the hair and I am starting on the next character. The darker color is with the MuHair shader Steve Quote
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