sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hey- I've been really busy lately...

 

Recent animation for a local Tire chain that sponsors the 'Grand Rapids (MI) Griffins' minor league hockey team. The animation will run on the scoreboard at center ice during intermissions. I had always wanted to do one of these types of cartoons, and had fun doing it. I'm always amazed at sporting events how these mindless cartoons get BIG audience response... I hope mine does.

 

Sorry about the big files sizes. Each is 1 minute long and there are 3 outcomes, and all share a common 1st half. This project took one week to complete, as the main character was already modeled and rigged and I just needed to make 2 other versions of him. Oh yeah--- that is the 'BensLens' fisheye being used on the 'behind the net' scene... AND Thom and his family make a cameo...

 

There is no audio, the in-house announcer will have fun adding live V/O and the in-house DJ music.

BT_GR_Blue_winsSM.mov

BT_GR_Red_winsSM.mov

BT_GR_White_winsSM.mov

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Posted

Reminds me of the sausage races they have at the Brewers games in Milwaukee. They have actual costumed characters racing but have an animation that can run on the scoreboard also

Posted

Those are SO stupid! (In a good way - you know, like hockey pucks have arms & legs, and skate around ice rinks stupid.)

Posted

Yup! STUPID...MINDLESS...rot your brain kinda stuff. Actually... the characters are TIRES, but they have a hockey puck umbrella over them. Thanks!

Posted
Actually... the characters are TIRES, but they have a hockey puck umbrella over them.

Of course! What was I thinking!?

Posted
Looks great! Was this all AM or did you do some work in After Effects?

 

Yup---After Effects was highly implemented in this, as with most all of my work. I've been using AE since it was 'CoSA After Effects' (V1) (Company of Science and Art...1993-4ish)

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