sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Thought someone might be interested in my latest rush project for a client to be used in a 30 sec logo.

 

Took 18 hours of work and contains 10,671 patches.

 

Camillo

post-11027-1202942724_thumb.jpg

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Posted

Truly deliteful.

 

The specular hilite on the leather chair should be altered. Bigger highlight but not so bright. Maybe change the color to lite red.

 

Aside from that, you got one beautiful model.

Posted

Excellent model. Brings back memories.

 

By the way, I am interested in making a brass material. Would you put the settings for the material to analyze as well as any tips on making good mettalic textures?

Posted

:) Thanks for the Great Response;

 

Modeling Takes a lot of practice, and each model I do gets better.

 

Yes the highlight on the chair leather could use some inprovement. I'll make some changes. Thanks Phatso!

 

Animas3D, Here's the settings for my shinny brass material;

 

Shinny Brass

Perlin: amplitude 100% Octives 4

 

Atribute 1

difuse color: R-253 G-220 B-151

difuse falloff: 120%

ambient intensity: 10%

specular color: R-255 G-255 B-255

specular size: 90%

specular intensity: 80%

reflectivity: 65%

 

Atribute 2

difuse color: R-249 G-200 B-108

difuse falloff: 140%

ambient intensity: 10%

specular Color: R-255 G-255 B-255

specular size: 225%

specular intensity: 80%

reflectivity: 65%

 

Camillo

:D

Posted

Yeah, really nice model, and nice detailing. Will you be able to show us the client's finished :30 when it's done?

Posted

Hi Gerry,

 

Yes, I'll post more when it's finished, the Client gave the OK.

 

I've Finished and smoothed out the actions, and I'm almost ready for rendering ( just a bit more tweaking). Calculations indicate about 40 hours render time in A:M.

 

I will still have a lot of work on post production FX in After effects, and then sound and music.

 

 

This Project is a rush interupting other work for the same Client. Not complaining, the Work is nice it;s just that there are only a limited number of hours in the day. ( need to sleep and eat sometimes, and there is the Honey-Do's)

 

Thank's for your interest,

 

Camillo

:P

Posted

I love that movie! I have it on DVD and have watched it a bazillion times. In celebration of your beautiful interpretation I will watch it again tonight as I work... make notes... check for accuracy. ;)

 

 

p.s. Some years ago they tracked down the original movie prop in some guys shed or garage... and restored it. There is an "extra" bit of footage they filmed just for the DVD with the original actors that takes place many years after the ending of the original film. Kind of schmaltzy but fun.

 

-vern

Posted
huh, i just finished reading the book and then i saw this thread, spooky.

 

Or did you look at it BEFORE you decided to read the book?? The power of the machine surges through 3D pixelization!!

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