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Hash, Inc. - Animation:Master

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Posted

Hi Hashers ...

I finished to model and texture a new car - BMW X5 / 2004 - to my gallery

now I will do some tests using it in a live scene ...

comments are welcome as always ....

bmw_x5_shaded.jpg

bmw_x5.jpg

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Posted

Wow Marcos... your work just keeps on getting better. :)

Nothing to critique here. I'm looking forward to seeing it in a live scene.

 

Beautiful.

Posted

I'm speechless. its so well modeled! Kudos. Could you show the wires? btw, what is made for? fun? job?

Posted
Awesome work, Xtaz! How many hours do you estimate it took to model and texture this baby?

Hi Strohbehn.. this is an old project that I retook. this is the ninth car that I model and I take on average 50 hours to finish them

 

Magnificent work!!!

Tell please more in detail about process of texturing.

No secrets here ... I use just native model's materials

bodywork:

Diffuse Color - RGB 200/200/200

Specular color - RGB 255/255/255

Specular Size - 5%

Specular Intensity - 100%

Reflectivity - 10%

 

black pieces:

Diffuse Color - RGB 95/95/95

Specular color - RGB 255/255/255

Specular Size - 100

Specular Intensity - 20

Roughness - 10%

RoughnessScale 20%:

 

Chrome:

Diffuse Color - RGB 187/187/187

Specular color - RGB 255/255/255

Specular Size - 100%

Specular Intensity - 100%

Reflectivity - 70%

 

Tires : decal

 

I created a material with Enviroment map and HDR image and used it in bodywork and chrome:

Opacity - 35

Additive - ON

 

I used the same HDR file in Global Ambiance - IBL:

Ambience Intensity - 150%

Ambience Occlusion - 95%

Mapping Type - Light Probe

Exposure - 1.2

 

I'm speechless. its so well modeled! Kudos. Could you show the wires? btw, what is made for? fun? job?

Thnaks for your words Stian.. I admire your works....

I am setting up a gallery of cars that I will put for sale later with a tutorial of how to model cars.

 

Thanks all ....

bmw_wires.jpg

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