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Hash, Inc. - Animation:Master

BMW X5 - 2004


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Hi Hashers ...

I finished to model and texture a new car - BMW X5 / 2004 - to my gallery

now I will do some tests using it in a live scene ...

comments are welcome as always ....

bmw_x5_shaded.jpg

bmw_x5.jpg

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Awesome work, Xtaz! How many hours do you estimate it took to model and texture this baby?

Hi Strohbehn.. this is an old project that I retook. this is the ninth car that I model and I take on average 50 hours to finish them

 

Magnificent work!!!

Tell please more in detail about process of texturing.

No secrets here ... I use just native model's materials

bodywork:

Diffuse Color - RGB 200/200/200

Specular color - RGB 255/255/255

Specular Size - 5%

Specular Intensity - 100%

Reflectivity - 10%

 

black pieces:

Diffuse Color - RGB 95/95/95

Specular color - RGB 255/255/255

Specular Size - 100

Specular Intensity - 20

Roughness - 10%

RoughnessScale 20%:

 

Chrome:

Diffuse Color - RGB 187/187/187

Specular color - RGB 255/255/255

Specular Size - 100%

Specular Intensity - 100%

Reflectivity - 70%

 

Tires : decal

 

I created a material with Enviroment map and HDR image and used it in bodywork and chrome:

Opacity - 35

Additive - ON

 

I used the same HDR file in Global Ambiance - IBL:

Ambience Intensity - 150%

Ambience Occlusion - 95%

Mapping Type - Light Probe

Exposure - 1.2

 

I'm speechless. its so well modeled! Kudos. Could you show the wires? btw, what is made for? fun? job?

Thnaks for your words Stian.. I admire your works....

I am setting up a gallery of cars that I will put for sale later with a tutorial of how to model cars.

 

Thanks all ....

bmw_wires.jpg

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