the_black_mage Posted March 4, 2007 Posted March 4, 2007 bevel it plz... http://www.ypoart.com/tutorials/bevels-cube.htm Quote
Nunsofamerica Posted March 4, 2007 Author Posted March 4, 2007 very good, I am not sure if we will use it, but we may, so bevel it. As for the stall. thats wonderful. great job. I will just add a shiney material and send it off to finished land Quote
Nunsofamerica Posted March 4, 2007 Author Posted March 4, 2007 i just want everyone to know that I will be gone for the next few days Quote
thetanman Posted March 4, 2007 Posted March 4, 2007 ok i will go bevel it. good thing you put up that tutuorial on how to bevel a cube because i didn't know how! Quote
thetanman Posted March 4, 2007 Posted March 4, 2007 i am sorry but somebody is going to have to bevel this cube for me because everytime i try to bevel it my computer crashes i don't know why but if somebody wants to bevel this for me tell me and i will send the model Quote
thetanman Posted March 4, 2007 Posted March 4, 2007 oh nevermind i figured out what the problem was Quote
thetanman Posted March 4, 2007 Posted March 4, 2007 nvm somebody is going to have to do it it keeps crashing!!!!! Quote
Jequed Posted March 4, 2007 Posted March 4, 2007 In the libraries, go to models/primitives/cube. The cube should already be beveled. Quote
thetanman Posted March 4, 2007 Posted March 4, 2007 wait that one got screwed up hold on a minute Quote
the_black_mage Posted March 5, 2007 Posted March 5, 2007 looks good, make the scews and question mark on all sides but the top and botom... Quote
thetanman Posted March 5, 2007 Posted March 5, 2007 ok will and can do i will have to do it tomorrow though my grandpa is very ill and in the hospital not looking too good Quote
case Posted March 5, 2007 Posted March 5, 2007 i agree with mage! good luck to you hope your grandpa gets better! Connor Case Quote
thetanman Posted March 6, 2007 Posted March 6, 2007 well looks like i am going to have to start over on this question mark cube i used the primitive plug-in to bevel the cube and now it is saying that i can't save the project or save the model it keeps coming up and saying that the primitive plug-in for the beveled cube is denied what am i going to do? i hope that all of this made sense btw i tried beveling the cube myself but my computer kept messing up! oh well maybe we won't even need this question mark cube anyways Quote
the_black_mage Posted March 6, 2007 Posted March 6, 2007 lol you need to save it in a new file, save the model not the project. then make a new project... Quote
thetanman Posted March 6, 2007 Posted March 6, 2007 Ok the_black_mage here is the new question mark block. btw what does this do in the mario game? nunsofamerica do you want this model? if you do let me know and i will send it to you. oh and does anybody think this block has to high of a reflectivity? personally i think that it needs to have a high reflectivity because it is like a treasure type find do you know what i mean? Quote
Chrury Sanson Posted March 6, 2007 Posted March 6, 2007 btw what does this do in the mario game? You don't know? What you have there is a general item block. Anything from coins, mushrooms of various types, fireflowers, starmen, to a yoshi eggs pop out of those with a simple hit. EDIT: Mage beat me to it. Quote
thetanman Posted March 6, 2007 Posted March 6, 2007 BOOHOO!!! my grandpa died like 15 minutes ago!!!! Quote
Nunsofamerica Posted March 6, 2007 Author Posted March 6, 2007 I am able to be here just for a short time. sorry to hear that tanner, but why are you on here... shouldn't you be with your family? Quote
case Posted March 6, 2007 Posted March 6, 2007 Dude yeah why are you here man go with your family!!! We can take it from hear praying for you good luck! Connor Case Quote
case Posted March 7, 2007 Posted March 7, 2007 By the way an estimate how much are we from being done? Quote
Chrury Sanson Posted March 7, 2007 Posted March 7, 2007 I would love to see you use proper punctuation and grammar. Take2 has been rendered out to VGA resolution. There might be one minor glitch to fix. It just needs its sounds and approval from the group. So 95% finished for take2. When the main characters get finalized and the script written up, things will start going faster. I don't know haw much will be in the script so I'd say we aren't even 10% done. I'm praying for you, thetanman. Quote
the_black_mage Posted March 7, 2007 Posted March 7, 2007 (sigh) my grandpa died too about a year ago, i hope you don't go though the crap my family did. its a whole twisted story... When the main characters get finalized and the script written up, things will start going faster. I don't know haw much will be in the script so I'd say we aren't even 10% done. ah hah! you need to spell better!!!! Quote
totlover Posted March 7, 2007 Posted March 7, 2007 (sigh) my grandpa died too about a year ago, i hope you don't go though the crap my family did. its a whole twisted story... When the main characters get finalized and the script written up, things will start going faster. I don't know haw much will be in the script so I'd say we aren't even 10% done. ah hah! you need to spell better!!!! lol Quote
tido Posted March 7, 2007 Posted March 7, 2007 I tried to rig mario but I guess this is what happens when you have no experience. any1 could take the work from here? lol I could have tried to make poses for face and emotion but I wanted him rigged before. Edit: I have no idea why his legs go like that. I just tried to create an action and it did this Quote
totlover Posted March 7, 2007 Posted March 7, 2007 I tried to rig mario but I guess this is what happens when you have no experience. any1 could take the work from here? lol I could have tried to make poses for face and emotion but I wanted him rigged before. Edit: I have no idea why his legs go like that. I just tried to create an action and it did this if you click on your root bone in the modeling window and then right click it and click smart-skin... you will open up to relationship window.. and then you arrange him if needed... but if you did that then i am not sure Quote
mtpeak2 Posted March 7, 2007 Posted March 7, 2007 Is this the 2001 rig? It looks like you adjusted the foot bones to point forward when you installed the rig. The foot bones need to be pointed straight down. Quote
tido Posted March 7, 2007 Posted March 7, 2007 I moved back the foot bone and it fixed the foot problem but mario still looks like that. Which bone is doing that? and thanks for the tip case lol "fix the rig!" Quote
mtpeak2 Posted March 7, 2007 Posted March 7, 2007 It still looks as though there still is a bone placement problem, but I can't tell without looking at the bones. Can you post a render of the model in bones mode? Quote
mtpeak2 Posted March 7, 2007 Posted March 7, 2007 I need to see it from the modelling window (bones mode, where you installed the rig and assigned cps), not an action. Sorry, I should have been more clear on that. Quote
mtpeak2 Posted March 7, 2007 Posted March 7, 2007 Did you take the rig from another model, instead of using the 2001 skeleton? The leg bones are not showing (thighs and calves) you have the thigh geometry assigned to the pelvis and the calves assigned to the knee pointer bones. Quote
tido Posted March 7, 2007 Posted March 7, 2007 I used the 2001 rig... but, when I use it, it strangly dont look like the rig tutorial... I guess I'm gonna make these bones show and assign cp to them instead. Quote
Jequed Posted March 7, 2007 Posted March 7, 2007 If the bones don't look like the way they are in the rig tutorial, then go into the project workspace and unhide the bones you want to show. After you have the bones you want to show, move them to another model, save it. Then, the next time you want to rig a character, just use the bones from the new model. Quote
case Posted March 7, 2007 Posted March 7, 2007 Well i get to the point pretty fast lol! Is it the cp's or the rig? Quote
mtpeak2 Posted March 7, 2007 Posted March 7, 2007 Case, he had the cps assigned to the wrong bones. I think he's got it worked out. Quote
tido Posted March 8, 2007 Posted March 8, 2007 Problem with animating mario: is it my rig that isn't good? is it my model that wasn't design well for animations? is it because I have to do a lot of smart skin? Quote
tido Posted March 8, 2007 Posted March 8, 2007 I changed the cp at the foot but there still are some problems Quote
Heath_Naylor Posted March 8, 2007 Posted March 8, 2007 Problem with animating mario: is it my rig that isn't good? is it my model that wasn't design well for animations? is it because I have to do a lot of smart skin? Any combination of the three, I knew the rigging would come to this, making a model is easy. Making a model that will animate well is the challenge. You have a lot of CP tweaking to do, smartskins, changes in rigging. It is a long road, but at least your not walking down it alone. Quote
Nunsofamerica Posted March 8, 2007 Author Posted March 8, 2007 sorry, I dont know a lot about rigging. cant really help you Quote
mtpeak2 Posted March 8, 2007 Posted March 8, 2007 It's still bone placement and cp assignments. You shouldn't need to smartskin this model, cp weighting should be enough. Quote
tido Posted March 9, 2007 Posted March 9, 2007 Good, I'll try that but...what is cp weighting?? lol Quote
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