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Hash, Inc. - Animation:Master

flash flood


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How exactly are you doing it?

 

Here's my water model. I just mozy it on down the canyon. The water model has a gradient material with one side a cell turb where the water starts to pour down and the other is a fractal turbulance but I probably could have made the whole thing a cell turb. I gave that a dispacement percentage and keyframed, in this case, the x and y translate values of the cell turb and fractal turb translate values over time. The canyon walls do a great job of hiding its simplicity and imperfections.

My wife wants it to bank on the corners and I explained to her that it isn't fluid dynamics and while you could bone the water model into a snake to get the bank effect, that would be to much like........like..........animating and that just hurts my mouse pointin' index finger.

post-4073-1137226492_thumb.jpg

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Color me impressed...

... just don't use permanent markers.

 

;)

 

Your wife is correct... with just a tad small amount of hand animation you could make it more "life like"...

 

I'm with you though... seems like actual work to go to all that effort...

 

I just thought... how cool would this look with cloth water? Exact same technique... just a "surface" of rippling cloth...

 

I will leave that for someone else.

 

------------

 

By the way the proper phrase is...

 

... the damn dam

 

Or if you really need to express strong emotions...

 

... the Van Damme dam

 

The second one implies a curse and also a good thrashing with some high kicks.

 

Vernon "!" Zehr

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Thanks for all the compliments. Here is a .....eh hem.....a watered down version of the project for those who are interested.

 

Animated distortion - yes once I wrap my head around that it would make things tons easier to improve on. This was a semi starting point as I didn't know if it would be somewhat convincing. So I plan on taking all suggestions and hopefully implementing them (including the doggone dam - Thankyou Vern for taking the heat on the correct phrasing). I'll update when I have a chance.

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