sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Videogame made with AM shipped!


Recommended Posts

Hey Gang,

 

I had posted under the game developer's forum that we had finished production on our first videogame (Mac and Win), and began shipping earlier this week. Anyway, some people had asked to see some screen shots of the game, so without furhter adeu...

 

Btw, modeling and animation was done by some of the coolest people here in the community.

The characters were modeled by Jim Talbot, and props by Doug Horning, Steve Howson and myself (and some off the handy-dandy Hash CD's). Animation was done by a slew of people, including David Higgins, Robert Holmen, Paul Forwood, Gregg Wren, Ed Lynch, Alonso Soriano and myself.

 

We designed and built the game in about 8 months time, just barely making our shipping deadline.

 

The game can be purchased now at www.bibleman.com too. What an interesting road this was to travel.

 

Greg

post-8-1127080618.jpg

Link to comment
Share on other sites

  • Replies 26
  • Created
  • Last Reply

Top Posters In This Topic

Thanks.

 

Yes, there is, and we'll be putting it on our site this week sometime (busy moving to a new server to handle all the traffic we've been getting).

 

Check it out at the end of the week at http://www.covenant-studios.com

 

The demos are going to be about 200 megs each (they need to be downloaded to play, and this is the first three levels).

 

Greg

Link to comment
Share on other sites

Good question.

 

The answer is kinda yes, kinda no. The models were all rendered against a black background with alpha channels on. Then those were brought into photoshop, cropped, and the background filled with white using the paint bucket tool. This gave us a real thin black border around the sprite to be. Then all that art was imported into Director, as 32 bit art with the alpha, and converted into 16 bit art with an alpha. Then a custom script strips the sprite sequences out and creates art files for the engine, which is a 2D, 16 bit isometric engine that supports alpha channels (thus nice smooth edges on the characters without the ugly black jaggies).

 

So, yes we converted it in a sense.

Link to comment
Share on other sites

Thanks.

 

Yes, there is, and we'll be putting it on our site this week sometime (busy moving to a new server to handle all the traffic we've been getting).

 

Check it out at the end of the week at http://www.covenant-studios.com

 

The demos are going to be about 200 megs each (they need to be downloaded to play, and this is the first three levels).

 

Greg

 

Greg,

 

Is the demo available yet? If so, where is it located?

 

Thanks,

Richard

Link to comment
Share on other sites

Thanks.

 

Yes, there is, and we'll be putting it on our site this week sometime (busy moving to a new server to handle all the traffic we've been getting).

 

Check it out at the end of the week at http://www.covenant-studios.com

 

The demos are going to be about 200 megs each (they need to be downloaded to play, and this is the first three levels).

 

Greg

 

Greg,

 

Is the demo available yet? If so, where is it located?

 

Thanks,

Richard

 

Yeah, is the demo available yet?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...