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Hash, Inc. - Animation:Master

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Posted

Hey Gang,

 

I had posted under the game developer's forum that we had finished production on our first videogame (Mac and Win), and began shipping earlier this week. Anyway, some people had asked to see some screen shots of the game, so without furhter adeu...

 

Btw, modeling and animation was done by some of the coolest people here in the community.

The characters were modeled by Jim Talbot, and props by Doug Horning, Steve Howson and myself (and some off the handy-dandy Hash CD's). Animation was done by a slew of people, including David Higgins, Robert Holmen, Paul Forwood, Gregg Wren, Ed Lynch, Alonso Soriano and myself.

 

We designed and built the game in about 8 months time, just barely making our shipping deadline.

 

The game can be purchased now at www.bibleman.com too. What an interesting road this was to travel.

 

Greg

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Posted

Congratulations on getting the job done and on its way into the hands of the consumers Greg! Not a lot of people can say they've completed such a task.

 

I say Bravo to you and your team!

 

Rodney

Posted

Thanks.

 

Yes, there is, and we'll be putting it on our site this week sometime (busy moving to a new server to handle all the traffic we've been getting).

 

Check it out at the end of the week at http://www.covenant-studios.com

 

The demos are going to be about 200 megs each (they need to be downloaded to play, and this is the first three levels).

 

Greg

Posted

Good question.

 

The answer is kinda yes, kinda no. The models were all rendered against a black background with alpha channels on. Then those were brought into photoshop, cropped, and the background filled with white using the paint bucket tool. This gave us a real thin black border around the sprite to be. Then all that art was imported into Director, as 32 bit art with the alpha, and converted into 16 bit art with an alpha. Then a custom script strips the sprite sequences out and creates art files for the engine, which is a 2D, 16 bit isometric engine that supports alpha channels (thus nice smooth edges on the characters without the ugly black jaggies).

 

So, yes we converted it in a sense.

Posted

Hey Greg,

 

Did you stick with the original version of SIMCloth, the new version or something else (I remember you had some issues rendering the cloth simulations for the capes)

 

Cheers

 

David

Posted

I just used what you gave me and rendered for the opening scene.

 

For the game, I just made a pose with their capes down when standing, and for walk sequences I animated the cape by hand.

Guest william40
Posted

Very Nicely done Greg! Congrats to your team! It is a real accomplishment to put a game out in 8 months.

 

Color me impressed!

 

William

Posted

I'm just curious: has the game been reviewed yet? And great work! The Beta was awsome, I STRONGLY recommend buying this game, it was great fun (and I learned a bit too)

Posted

Pft <_< , now I know when I posted that it didn't do it twice!

 

Pft <_< , now I know when I posted that it didn't do it twice!

 

(that time I meant to! :D and by the way, the link isn't fixed :unsure: )

Posted

Thanks.

 

Yes, there is, and we'll be putting it on our site this week sometime (busy moving to a new server to handle all the traffic we've been getting).

 

Check it out at the end of the week at http://www.covenant-studios.com

 

The demos are going to be about 200 megs each (they need to be downloaded to play, and this is the first three levels).

 

Greg

 

Greg,

 

Is the demo available yet? If so, where is it located?

 

Thanks,

Richard

Posted

Thanks.

 

Yes, there is, and we'll be putting it on our site this week sometime (busy moving to a new server to handle all the traffic we've been getting).

 

Check it out at the end of the week at http://www.covenant-studios.com

 

The demos are going to be about 200 megs each (they need to be downloaded to play, and this is the first three levels).

 

Greg

 

Greg,

 

Is the demo available yet? If so, where is it located?

 

Thanks,

Richard

 

Yeah, is the demo available yet?

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