agep Posted June 5, 2005 Share Posted June 5, 2005 Hello Hashers I haven't been so active lately on the forum, sorry for that. Anyway Here is my latest work This is an boat model I have been working on. There is still some few details missing, but it is almost finished. The model is made of 12466 patches. Regards Stian Ervik Wahlvåg *The image is updated* Quote Link to comment Share on other sites More sharing options...
agep Posted June 5, 2005 Author Share Posted June 5, 2005 And the shaded wireframe Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted June 6, 2005 Share Posted June 6, 2005 Wow! You've done it again!! You seem to have mastered the art of glossy vehicles. The modeling and materials look great! Quote Link to comment Share on other sites More sharing options...
Fishman Posted June 6, 2005 Share Posted June 6, 2005 Very impressive model! It never ceases to amaze me the relatively few pathces needed to creat impressive models compared to the number of polygons that would be needed. Nice work! Scott Quote Link to comment Share on other sites More sharing options...
Dearmad Posted June 6, 2005 Share Posted June 6, 2005 Yes, nice modelling. Really professional. Cute rounded front end, I like that look. Could I ask about the shadows, however? They seem banded or "dirty." Especially around the door in the view from the rear, and in the front. They look like z-buffer soft shadows, which I've gotten to work very nicely in my film, but maybe the map is too small or the bias a little off? Quote Link to comment Share on other sites More sharing options...
agep Posted June 6, 2005 Author Share Posted June 6, 2005 Could I ask about the shadows, however? They seem banded or "dirty." Especially around the door in the view from the rear, and in the front. They look like z-buffer soft shadows, which I've gotten to work very nicely in my film, but maybe the map is too small or the bias a little off? Thanks for the comments About the shadows, yeah there is some weird shadows on the door. I use a eight lighted skyrig, and with 25 multipass on the render. never played with buffers. However, if anyone got a tip for that, I'll be happy Thanks again Quote Link to comment Share on other sites More sharing options...
pixelmech Posted June 6, 2005 Share Posted June 6, 2005 Dude you are the king! Been waiting for your next model, this looks really great. Tom Quote Link to comment Share on other sites More sharing options...
Gene Posted June 6, 2005 Share Posted June 6, 2005 Stian Very nice work. I really like the layout of the splines. Do you have any good resources for references or are these from photos? Cheers, Eugene Quote Link to comment Share on other sites More sharing options...
DarkLimit Posted June 6, 2005 Share Posted June 6, 2005 Def an awsome model, very inspiring................thanks for sharing.. Quote Link to comment Share on other sites More sharing options...
sfmaya Posted June 6, 2005 Share Posted June 6, 2005 wow, awesome! two thumbs way up. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted June 6, 2005 Share Posted June 6, 2005 That's just awsome! You seem to've cought every detail(I have a pic of a almost identical boat in front of me) and you've created another masterpiece. Congratulations, Stian. Btw, how much time did you spend rendering? Quote Link to comment Share on other sites More sharing options...
agep Posted June 6, 2005 Author Share Posted June 6, 2005 Thanks for the nice replies Do you have any good resources for references or are these from photos? I had a sideview and a topview blueprint/linedrawing of the boat. the rest was judged bye eye from ref photos some photos of the prototype of the boat how much time did you spend rendering? The new updated image took 11hr (3072x1536, 36 multipass) Quote Link to comment Share on other sites More sharing options...
ypoissant Posted June 6, 2005 Share Posted June 6, 2005 About the shadows, yeah there is some weird shadows on the door. I use a eight lighted skyrig, and with 25 multipass on the render. never played with buffers. Try a 25 light rig and render at 9 passes. That should give you about the same render time but better distributed light rays and thus better shadows. Nice model. I like the smoothness of the body. Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted June 7, 2005 Share Posted June 7, 2005 Excellent model....I love seeing non human/animal modeling...especially works of art like your Ship/Boat.... Michael Quote Link to comment Share on other sites More sharing options...
bentothemax Posted June 7, 2005 Share Posted June 7, 2005 That looks great!! I agree, i love to see mechanical things made, espeacially like that!! ben Quote Link to comment Share on other sites More sharing options...
alweb Posted June 7, 2005 Share Posted June 7, 2005 Nice model Stian, I'm working myself on a sail boat since a while and I know how hard it is to model manufactured form like that , as for cars , boat , planes etc. great work ! Alain Quote Link to comment Share on other sites More sharing options...
Dhar Posted June 7, 2005 Share Posted June 7, 2005 Most exquisite workmanship. Bravo! How much a boat like this costs? Quote Link to comment Share on other sites More sharing options...
agep Posted June 7, 2005 Author Share Posted June 7, 2005 Thanks for the very nice comments, they are very encouraging This boat cost about 125.000 USD I have rendered a 360' animation of it: Regards Stian Ervik Wahlvåg viknes_rotate.mov Quote Link to comment Share on other sites More sharing options...
oakchas Posted June 7, 2005 Share Posted June 7, 2005 Stian, Very nice craft... Both yours and the vessel. I think your "shadows" are as a result of the light to the aft that is creating the shadows from the throttle controls on the outer bridge. The "dirty" shadows are the shadows of the rear rails on the door. I think, if the boat were actually lighted in this way, you might see the same shadows... but not if they were completelyoverpowered by the overhead, lights... Does that make any sense? Charlie Quote Link to comment Share on other sites More sharing options...
Chad_Hunt Posted June 7, 2005 Share Posted June 7, 2005 Very nice model! The only thing that stands out to me are the rails on top of the cabin poling through your mesh on the picture that faces you. But great job! Quote Link to comment Share on other sites More sharing options...
bentothemax Posted June 7, 2005 Share Posted June 7, 2005 Perhaps could we see this boat in water? . . . please The 360 looks great!, just one thing i dont like is that it looks like you rotated your model, and not the camera. It's kind of distracting when you use a skylight like that and the shadows are going crazy in every which way direction Ben Quote Link to comment Share on other sites More sharing options...
agep Posted June 8, 2005 Author Share Posted June 8, 2005 Perhaps could we see this boat in water? . . . please Your wish is granted but i didn't like the result though.... Quote Link to comment Share on other sites More sharing options...
bentothemax Posted June 8, 2005 Share Posted June 8, 2005 It looks pretty good in my opinion, maybe try experimenting with material effectors for a look like water is interacing with the hull of the boat, and I've tried making wakes before, there not that great, but i think if you combine geomitry with good animated materials and some interesting sprites, you could have a quite nice wake! Looks really good. I love the boat Ben Quote Link to comment Share on other sites More sharing options...
Ed Doyle Posted June 11, 2005 Share Posted June 11, 2005 Photo realism is what I like to toy with. I envy you people who are so good at it. But I keep trying. Terrific work. Ed Quote Link to comment Share on other sites More sharing options...
agep Posted June 12, 2005 Author Share Posted June 12, 2005 Thanks for the comments. btw, i did post the boat on cgtalk, will be fun to see if it gets slaughtered http://www.cgtalk.com/showthread.php?t=248823 Quote Link to comment Share on other sites More sharing options...
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