sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

I present to you "Bobby Boy", a super French hero. ;)

 

Merry Christmas and good year with all!

 

PS: as usual, sorry for my bad English.

post-8-1103379999.jpg

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Posted

Thierry,

 

Looks like he is ready for adventure. :)

I really like the eyes... reminds me of John (Artbox) Henderson's Kapsule eyes a little.

 

Do you have any more renders of him in different poses?

Posted

Hi Thierry ...

 

Bobby Boy rocks .....

can we see his body in a new pose ??

Will he participate in Image contest ??

 

Peace

 

Xtaz

Posted

From a pose perspective you might like to pull his front arm away from the body (ie think silouette) otherwise the front arm gets lost in the body!

 

Cheers

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Posted

Looking good!

He's got style.

 

Easy to see that you are having fun. :)

Capture that element. Lock it in. Don't forget it.

 

Go Bobby Boy!

Posted

Thank you with all, it is my first serious character, I still have work on him.

 

From a pose perspective you might like to pull his front arm away from the body (ie think silouette) otherwise the front arm gets lost in the body!

 

ok, I retain your ideas, thank you higginsdj.

Posted

Merry Christmas my friends.

 

And here is, "Bobby Boy" is ready for new adventures, now it walk.

 

marche.jpg

 

The video with the Quicktime format is here, 2Mo.

think of putting in loop QuickTime reader (CTRL+L)

 

Deliver to me your opinion... thanks! :)

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Posted

Your character makes me smile. :)

 

Nice walk... maybe add a smile or some interest to his face...

I know it's just a generic walk cycle but...

 

You might try a determined look.

 

Where is he walking?

What does he have on his mind?

Is he concentrating on where he's going?

What does he think about the person he's going to meet when he gets there?

 

Assuming these are even valid questions...

Answers to those question will help determine what subtlety you add into the walk.

 

I like the eye blinks! :)

 

Best,

Rodney

Posted
Your character makes me smile. :)

 

Nice walk... maybe add a smile or some interest to his face...

I know it's just a generic walk cycle but...

 

Thanks Rodney, and yes it's just a generic walk cycle.

 

That character shows real personality. Great Job.

 

Thanks a lot Zaryin.

Posted

thank you paulmcg1, and I hope to see your character soon. :)

 

To complicate more is not to make a character, it is to animate it,

and to make him live a history. ;)

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