sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Everything posted by Zaryin

  1. I like everything except for the reflectivity of the wheels. That doesn't look right to me. I would love to see a radiosity render, but like you said 14+ hours...
  2. Yeah, it's really easy. I've modeled so many things now that I usually just have to add or subtract a little splinage and morph the model with distortion boxes. I just sert them with the regular 3 by 3, or 5 by 5 setting. Usually no more than that. I will usually seperate the arms and do them seperate from the main body then reattatch. With my faces I usually recycle the nose, ears, eyes and eye area, and mouths. I then reconnect and tweak with normal movement of cps and distortion boxes. I took a female character and molded her into an alien doing it how I explained above. (pics below) Thanks for the compliment .
  3. Thanks guys! Really, the body was already made for another character of mine. All I did was use distortion boxes and added and subtracted a little to get this body. So I wouldn't say I was fast . The armor and clothing might take a little longer, haha. Thanks again.
  4. Yeah, I can't relly speak to the animation, but I love the character.
  5. Thanks alot Rodney . Although I know I will be covering the troll up with clothing and armor I still made a body for him just to get and idea of body proportion. By the time he's fully clothed and armored he willl stand at 7'3"--7'6". I purposefully changed his proportions to be slightly off those of a "normal" human. Now to start working on the clothing and armor.
  6. That is totally impressive. I need a patch count and render time .
  7. Wow, nice animation there. I am still trying to figure out how to rig, haha.
  8. When in A:M you should group all your decal groups as seperate groups, haha sorry for so many groups in there. Then in Painter you can lock and unlock any are you want to paint. ie: Front Head Decal, Back Head Decal, Top Left Arm, Bottom Right Arm, etc...
  9. Here's a quick 3 pass render just to see what the troll will look like with SSS and with the lighting in the scene with the satyr. Thanks for looking.
  10. Haha, you're right those beady eyes. I was actually thinking about making them beadier, but changed my mind . Here's the basically finished troll head. I didn't add an inside of the mouth because I'm fairly certain I won't need one. If I do, I'll add it later. I will probably be adding wrinkles and added definition to the face and ears as well later on.
  11. Hey Ken, thanks for the post. I think you're right about the "blobbiness" of the hooves. I'll fix those later . The length of the legs is staying though. I love the idea that they look like they might snap. They look way more animal-like and alien to me now than they did before. The satyr legs and the troll face are what I built in the last few days. The satyr torso and head are from the original I made for the "Hairy" image contest. Thanks again.
  12. Thanks for the comments guys. I appreciate it. Here's a start on the troll. Just the face right now. It needs some tweaking, but I'll wait until I finish the entire head to worry about that. After nine months of not modeling it's almost like riding a bike, haha.
  13. Something seems a little off with the bottom third of the head, but other than that it looks awesome.
  14. This might have something to do with your UV set up. It looks like you don't have it even on one map. It will look good in projection until you are done, then it will look like that if the layout of your UV map isn't good. If that's it, I would recomend redoing, or tweaking, your flattening for the front map.
  15. Yeah, it's looking nice so far. Whats the opening in the bottom front for?
  16. Looks great! I would agree with the comment about water lines, also the land near water is usually a darker brown -- I think.
  17. Your stuff is awesome! That white front projection almost looks like a dreamy blurred depth map kinda look .
  18. Wow, that is looking beautiful so far. Are you going to texture it as well?
  19. Ever since I made my image "The Satyr and the Apple" I had planned on making a full image on the subject. It will include a few characters in a outdoor forest grove that resembles a noble's court. Here is the link to the original "The Satyr and the Apple" pic: http://www.hash.com/stills/displayimage.ph...&fullsize=1 In the new image, I have redesigned the satyr's legs to something I like a little better. Right now all I have is decals on the cloth and eyes. SSS is on the skin. I will be adding decals later and hair will be added toward the end of the project. I will most likely be changing and/or adding clothing to the Satyr as I go along. Reflectivity of the skin will most likely be lessened later. Next up will be the Troll character, considered to be good the the Changeling RPG. EDIT: Really fast here's a quick "White" Render from a slightly different angle.
  20. Seriously, a small quick text tutorial on how you made the trees would be great, haha .
  21. Zaryin

    Nidaros Cathedral

    It's looking wonderful so far. You may have already mentioned this, but is this one model or multiple models in the chor?
  22. Ever since the TWO landscapes I've definately admired what you're doing. I still don't get how you make such awesome trees.
  23. Looks great so far. I agree about the skirt. The roof looks like it oculd use a little more rounding as well. Nice job so far, way better than any mechanical I can do.
  24. That is freakin sweet! haha, nice.
  25. Nice! I'm going to wait for the posable version and start over from scratch. Thanks for thanking me -- although I don't know what for. All I post about is how I don't know what I'm doing, haha. You and Mark are the greatest!
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