sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. thanks all for your comments .... I will return to this exercise later, then I will use all of the pieces of advice proposed by you. Regarding the crack in the ground, I applied a displecement and I adjusted the percentage directly in the choreography. I just decided to incorporate crack to give more emphasis to the weight. I promisse to be more accurate in the next update Thanks again
  2. I did a small animation to test my abilities in weight simulation... comments please... now I go back to TWO weight.mov
  3. Hi Tanner ... I suggest you to use Ambience Occlusion.. I use this light setup in my robotic ladybug :
  4. I use simbiont when i need eyes .... simple and fast ....
  5. Xtaz

    Hi Stian .. I just passed here to say that your models are FANTASTICS !!! keep them coming !!!!

    I desire the best for you and your family ...

    Peace

    Xtaz

  6. I admire your work Mark .. I desire the best for you and your family

    Peace

    Xtaz

  7. Hi Stian !!! Congratulation for your 1st Place .. you deserved it ... I modeled it exclusively for mech contest ... You can find HDR images to buy here Dosch Design I'm spending my free time modeling it .... maybe i finish it in 1 week .. Thanks !!!!
  8. This was my entry in contest .... thanks for your vote !!!!
  9. Here it is ... light_paul.zip
  10. Hi Paul ... create a new light .. go to properties then expand options.. turn lens flare ON ... setup controls ...
  11. Fantastic Model and materials ... you inspire me !!! Im one of the members of SFC (Stian Fan Club)
  12. Xtaz

    STEP 3

    Hi Mark ... Im rigging the biker now .... Im finishing step 3 and i noticed the 'hide_green_arm_install_bones' isnt hiding 'right_bicep_flexor' .....
  13. Hi Tom ... Welcome aboard ... I animated a karate scene in 2004 using rotoscope ... you can check it clicking HERE
  14. Hi Strohbehn.. this is an old project that I retook. this is the ninth car that I model and I take on average 50 hours to finish them No secrets here ... I use just native model's materials bodywork: Diffuse Color - RGB 200/200/200 Specular color - RGB 255/255/255 Specular Size - 5% Specular Intensity - 100% Reflectivity - 10% black pieces: Diffuse Color - RGB 95/95/95 Specular color - RGB 255/255/255 Specular Size - 100 Specular Intensity - 20 Roughness - 10% RoughnessScale 20%: Chrome: Diffuse Color - RGB 187/187/187 Specular color - RGB 255/255/255 Specular Size - 100% Specular Intensity - 100% Reflectivity - 70% Tires : decal I created a material with Enviroment map and HDR image and used it in bodywork and chrome: Opacity - 35 Additive - ON I used the same HDR file in Global Ambiance - IBL: Ambience Intensity - 150% Ambience Occlusion - 95% Mapping Type - Light Probe Exposure - 1.2 Thnaks for your words Stian.. I admire your works.... I am setting up a gallery of cars that I will put for sale later with a tutorial of how to model cars. Thanks all ....
  15. Hi Hashers ... I finished to model and texture a new car - BMW X5 / 2004 - to my gallery now I will do some tests using it in a live scene ... comments are welcome as always ....
  16. Nice start Stian .... I was driving yesterday when I crossed with a Volvo, I was looking at it and thinking how would be interesting to model it. You were faster. I see that my style of mechanical modelling differs of yours... I begin on the side then I make the front, rear and top. Can we see wireframes ?? keep updates coming...
  17. Xtaz

    STEP 6

    Mark .. i believe that you are a little tired ... i have more um comment .. I promisse it will be the last for today when I unhide face install it doesn't show jowls' bone ...... Did I miss something ?
  18. Xtaz

    STEP 6

    Hi Mark ... You wrote in POst #5 "Translate cheek/jowl/nostril target on the Y and Z axis. (side view)". I believe that the attached image is wrong .. it shows front view ..
  19. Nice and simple start ... thx Mark ... I noticed that the hair's normals needs to be flipped...
  20. I admire your work and all your help whit SQUETCH rig... your pledge on behalf of the community A:M is amazing.

  21. Can I use five finger rig in a character with four fingers ??? Kong is an amazing model ... this tutorial will be great !!! Thx for you effort...
  22. Hey Mark ... I'm in !!!! I intend to re-rig Pzu to new animation ... actually, if you want we can use him ( it ? ) in this amazing tutorial ... Then i donate it to Extra DVD ....
  23. I'm trying to use squetch rig in Pzu Im using v14 beta 2 what i did ... 1) opened model ( Pzu ) 2) imported "v13_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" model 3) followed all action' step 4) exported model as Pzu_pre_squetch 5) started new project 6) imported Pzu_pre_squetch.mdl 7) i found and deleted installation relationships folder but where's installation pose sliders ???? 8) where can I find " v13_Five_Finger_Squetch_Rig_03_05_2007_relationships_installation" model ???? this is my first attempt using squetch rig then I ask you patience and excuse for the cretin questions. many others will come
  24. I'm debuting with Squetch rigs right now .. and I must say only one word.... it's BRILLIANT !!!!!!!! ouch ...were three words ....
  25. Hi Ken ... AVI doesnt support alpha channel ... you must use MOV format to enable it..
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