-
Posts
1,836 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Everything posted by Xtaz
-
Welcome Blue .... We are here to give you a support in this first contact... TaoA:M is your first step
-
I generally use decal to make grass ... the render is faster than using hair. here are two examples....
-
Hi Joe ... Nice character .. very singular I was looking the wireframe and I believe that you can improve its splinage, if you update the patch marked...
-
This was my entry for the May Mechanical contest
Xtaz replied to Eric2575's topic in Work In Progress / Sweatbox
Eric ...this model is awesome.. the details levels is impressive... but a bias tweak here or there, a spline nudge there, could make this great model - outstanding. HAUAHUAHAUAH just kidding .. it's amazing -
Thx Eric .. I understand what you mean ... I fully agree with your comment, the final touch is missing. You know, I had to finish it until deadline... when I finish the image for the next contest I come back to Shelby... Thanks again
-
Thank you for your comments fellows .... I consider you Masters of A:M .. and I am learning from you every day. I feel honoured by your positive criticism they encourage me to be better in the next contest ... photorealistic !!! John ... I just use PS to put the Snake in the corner and to make the decals ... of course... Material, BG, Lights are native from A:M
-
Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done
-
From this view I noticed a little mistake in the shape of the front of the car ... check image .. do you agree ?
-
Beautiful model Tralfaz.... Do you use it in Mech contest ????
-
Thanks for the tip Agep ... I´ll try it ... then the velociraptor is a small "cute" dino ... living and learning ... I thought it measure more than 1.5 meters tall ... Thanks again
-
Stian ... very nice as always and always and always ... the texture is amazing and your setup whit PFhoe is perfect. I acquired PFhoe too ( 2 months ago ) but I can't reach this result yet. Isn´t velociraptor bigger ???
-
It's greeeat Eric .... nice modeling style.. can we see wires ?? Is it for mech contest ???
-
BRAVO Rodger !!!! You are one of my heroes since I acquired my first A:M (v8) and a inspiration to us... Beautiful model... amazing atmosphere... great material ... superb light.. what more I can say ???
-
thanks for comments friends.... I really appreciated them
-
Thanks for comments Gerry, Noober My client did some changes in the project... here is the final render
-
Absolutely right Mark .... these uncovered parking are to visitors ... there are more 4 places behind the buildings... thanks again for the trees.. and I'll use the grass bitmap too..
-
Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
-
David ...you are doing an amazing job .... I spend almost one hour just looking for the pics
-
David / Mark What I must consider to scale the controls in step 7 ?
-
-
I restart the SQUETCH process using the new update 04_23... I finished the steps 1 ... 4 here is the results ... Please tell me if I need to change any position ...
-
Today when I opened my project I noticed (???) that right_index_INSTALL is following the right_finger_INSTALL ( points toward the side of the hand ) ... but the right_hand_carpals_INSTALL (all) are in the wrong place....( FIG 17) I didn't touch any bones in action or modeling window I will send a PM with model and action for you Mark David / Mark ....Thx for spend your time on this personal project
-
Sebastian ....He is a destroyer !!! He was created to intimidate the opponents ...
-
David I used the fix that you posted ... In the Step_4 -> orange/white/green_finger_install_bones -> translate/rotate_white_finger_install_bones -> white_index_fingers ... is missing the translate option ?? ( FIG 16 )