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Everything posted by Kamikaze
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Great idea to show your previous works ...all impressive ! .....
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Love the idea and your style ...... if it has not already been mentioned, when working with percentages of profit sharing as originator keep 51 % minimum ...... a good guideline of prop makers, have conceptual art ..... If I'm decent at anything it would be mechanical modeling. that is if your still looking for prop makers...I'm not worried about the money making, tho never turn down if it happens............. I would be the type that would have to be lead in a direction, especially on someone elses project and would Not be hurt or insulted if rejected.......that's a part of life..... regardless, I'd like to see this project happen, I'd watch and probably would buy a Tee, \ Mike Cossey
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Animation Contest - Entry 2 - Pirates
Kamikaze replied to higginsdj's topic in Work In Progress / Sweatbox
I'm loving this...nice animations ! -
Stop motion ? Thom pauses along the way
Kamikaze replied to johnl3d's topic in Tinkering Gnome's Workshop
Oh my John, How'd ja do that? very sweet ....hint? -
Animation Contest - Entry 2 - Pirates
Kamikaze replied to higginsdj's topic in Work In Progress / Sweatbox
Very Nice ! ...I too love seeing animations ........ -
On my cheapo HP pavilion with Win 7 64 bit AMD vision graphics that I have all sorts of troubles with AM running the 64 bit version..32 bit runs fine ..most of my troubles are images that crash AM and Simcloth sim crashes .......64 bit only tho.......
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unofficial pirate entry plus quick parrot added
Kamikaze replied to johnl3d's topic in Tinkering Gnome's Workshop
Entertaining short ..I don't know how you make a short fun to watch but U did !..nice.... -
Using FakeAO as a post effect in an AM Composite
Kamikaze replied to robcat2075's topic in A:M Tutorials & Demos
Thanks RC .... good to know the process... -
playing with cloth and forces ...needs work
Kamikaze replied to johnl3d's topic in Tinkering Gnome's Workshop
That looks pretty cool as is...almost alive like............ -
rough trial with dynamic constraint
Kamikaze replied to johnl3d's topic in Tinkering Gnome's Workshop
exactly ! smile -
rough trial with dynamic constraint
Kamikaze replied to johnl3d's topic in Tinkering Gnome's Workshop
I laughed my freakin A$$ off on that one John ......now someone help me find it ! Wife would appreciate it.... -
Can't seem to find the Threads option..of course Im on win 7 and 64 bit....
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Oooo that look real ...... nice job.....!!
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Oh my and I am currently working on a Pirate theme project..........cool! hope to get something in !
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I've been having this problem for some time in v17 ......but I also seem to have a lot of troubles other don't seem to have so I attribute them to my graphics card....
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I might be able to come up with something but sometimes I find requirements like "use this sound clip" makes it a slower process for me ..... a free for all lets sone free their minds .... and lowers stress....... FWIW... IMHO...smile... regardless I like seeing these and miss the Hash contests but understand there were not enough contestants....
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Thanks Robcat and Rodney .......Hadn't thought about the waves ....... that should hopefully take care of the fast rocking Much appreciated ! Mike
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its up ther now...1st one was too large to upload....seems awful jerky after upload runs smooth on the PC
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Just testing how the ship will look animated on the ocean ....... need to make it to where it looks like a real ship not a toy ship as it seems in this vid test....all hand keyframed here... 2013_02_18.mp4
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I enjoy going back and searching out old projects, and this one was one of my all time favorites..........!!
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I love the progress on this project ....good going .....
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DOF and hair system bad render? 17e
Kamikaze replied to Kamikaze's topic in Work In Progress / Sweatbox
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Here I'm trying to use DOF with tha hair system...doesn't look right to me....... When I use fog it's not right either..I'll post a pic of fog on this later....... Using 17e 63bit Win 7
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Spleen, Did this ever get finished? love what I see here.....
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I was wondering if it would ever be possible in the coding of AM to make both sides of a patch equal where each side could be decaled separately , both sides have normals, which seems to mean no normals needed.....?