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Kamikaze

Craftsman/Mentor
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Everything posted by Kamikaze

  1. Enjoyed the basic concept here...l even enjoyed the fast camera movement , they were just too long, I'd shorten them up a bit . I'd suggest using material instead of decal for up close shots .... I speak of this as not an expert in any field but as a regular Joe who loves SciFi....good going in all !
  2. Robcat... Good eye .... I know I'm not much for picking out details ..... that's why feedback like yours is so welcomed .... The clouds..is that because it's a sky dome (curved) and maybe the cause of the horizon line? I won't lie to you .... I know what you see is there, I'm not sure I have the eye for it .....but would sure like to fix it. I played with fog last night and could not get it to work without an image as fog ..... it was a night scene.... Anyway enjoy experimenting and correcting...
  3. Thanks for the replies/help As far as fog goes ..... isn't it in the full camera frame, no height.... I want a low fog/mist up close . I think I can get camera fog to work far in the distance , just need to get the correct distance ..... the picture has camera fog in the distance, but not enough to make out. I tried mist last night with no luck, so this tut should help, it does have the settings I want..... And depth of field to me seems to effect some of the clouds to much but then again , more working with it may help ...... I'll be at it again tonight......
  4. Working on sprite emitter and trying fog patches, I also have a camera fog way in the distance, maybe too far........
  5. Thanks men ! ...... Robcat...do you have any suggestions on fog? I do not like the fog that's in the camera settings, not enough control .... I may try sprites ..think I've seen the tinkering John do some in the past..... you're right it needs a mist or fog.......Id like to keep it close to the surface of the water obviously denser looking the farther away it is maybe broken up a bit close ..... I should note the ocean generator prj. can be found with a search for those who do not know about it ...also note it is "not" my idea but cant remember who made it at the moment...it's an ultra cool tool !
  6. Does look nice ....hair movement and some other things....
  7. I wonder what if you made a simcloth mat(s) one stiffer one for the stem and a looser one for the petals ? not sure what is faster to setup or render/simulate..
  8. Experimenting with diff. looks using the Ocean Generator ...... and diff. sky images ...added 2 interior bulb lights to the ship model in Captains quarters and cannon deck, I now have the sails and rigging as action objects and I've added cannons on the render side of the ships cannon deck ,also using action objects .... I'll need to figure out how I want the ship to animate across the ocean surface.... I'm thinking "when the time comes" to render out the animation in Half Panavision 1024x435 ......not the exact aspect ratio but close ..... I've always loved the look of Panavision.
  9. Simon ....yes I enjoy Master and Commander..I have the DVD and want it on Blu Ray ........ The ship I'm modeling is not historically accurate or functionally accurate .... I'm lucky to be able to make it look like a ship......smile..... but I can use any ref I can get a hold of..always handy.... I have a collaborative songwriting pal from North Yorkshire who I correspond with ... of course that has nothin to do with this post ...lol Steve... I've not gotten around to texturing yet...I do hope to dirty it up a bit..with luck..... much more modeling to do..... Mike
  10. After loading this skydome model into AM 17e 64 bit and clicking on shaded mode button AM crashes when loading/rendering textures ....it works rendered fine in 17a
  11. Here is a zip of what I use at times ..... What you can do is have two domes one for the blue sky on the outer dome and an inner dome with a cloud image with alpha and slowly animate the cloud dome. I think this zip should have all thats needed. Mike I don't think Ive seen that pirate film..I will now ! Skydome_V14.zip
  12. Needed to update my status on Simcloth crashes after version 17a (Windows 7 64 bit) (17b on had crashed when clicking on simulate simcloth in Cho) Well GOOD News ! I have no idea why changing the program settings under properties fix it but it sure did.......even tho the settings were the same as 17a (talking about 64 bit only, no problems with 32 bit, any version) Fixed when I changed (not sure which one fixed it..) Run= Maximized Run as Administrator box checked under- shortcut tab / advanced tab Compatibility tab / check box for "Run this program as an Administrator" SO now I can close these post of mine out...and on a good note..... Mike Kamikaze
  13. The clouds are a cloud dome/ sphere, a , what looks like a panorama cloud picture decaled on a half sphere... and all the models sit inside the dome.... I don't know much about tall ships either, I do like how they look in movies........
  14. Postn' a pic of the full ship w/ sails ...... wanted to see how it is going to look on an ocean .......still a ways to go with the ship......
  15. I'll enjoy following along ... I like the idea of motion comics .......
  16. I like the concept ......good going!
  17. On a project I'm doing I may need to use this ..a boat model with swaying objects..just to figure out which way might work best.
  18. Still working on the Ship ...made some changes and still all a WIP..... Mainly the rigging and sails...
  19. Scared the hell out of me John..but that's a good thing....had the volume on and I usually don't....nice !
  20. Would there be a way to do something similar with a constraint?
  21. Very nice indeed... very informative !
  22. Darn...no go...that sure sounded like it might work but !......thanks for the suggestion....darn good one...
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