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Hash, Inc. - Animation:Master

Kamikaze

Craftsman/Mentor
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Everything posted by Kamikaze

  1. Your such a tease....................smile
  2. Super David!!!! that was cool.......its so real looking I kinda get sick and hoping no one was badly hurt, then I think, your probably doing this from a real accident, ........I wont inquire any deeper Michael
  3. Thanks for the tuts David and the update post Rodney Michael
  4. That was very very funny.........and entertaining.......... Michael
  5. Super anims............I still see a movie in there somewhere... Michael
  6. Good to see you found the snag, You should have the Technical referance abouts somewhere, and its downloadable from the hash main site also..... Looking forward to more of your art. Michael
  7. Cory, Isn't that neck creature (i cant remember what it is called) yours? Michael
  8. Cory, A great !!! work of art there, I saw the Hi res version on MMC (I think) sure look fowward to more animations of yours.. Michael
  9. David, here is the project file with the image in it, along with some other cloud imagesd also. Michael[attachmentid=15032] Clouds_Displacement_V13.zip
  10. Ted, Would it be possiable to post your project if it's not to big? Im no good at explaining in detail, others may though? Michael
  11. Paul,Charlie Not sure about the flicker, it may be in the image itself, Ill have to animate the cloud dispersing (hope thats a word) and see how it renders. David, Sure I'll post the image and settings, Im not sure about AO and all that new stuff in V13, Id probably just post the project file.(its not much,did this all in about 15 min)...Ill do that tommorrow morning though, hittin the sack now, for I work tonight......... Its a shame ,wine gets better with age, and I just whine better with age......I just made that up, but, I bet its been written before.....somewhere Michael
  12. Some small QT clips of clouds using V13a9 displacement , all done on one patch, also tested how shadows fell on the cloud disp. geometry, these are only tests, decal of a cloud with thebackground black for transparency, so far decal used 3 ways, Displacemnet, varying percentages (even animated percentages) Color 100% Transparency 100% Michael[attachmentid=15006][attachmentid=15007][attachmentid=15008] Last test clip[attachmentid=15009] Cloud_Disp_test2.mov Cloud_Disp_test3.mov Cloud_Disp_test5.mov Cloud_Disp_test6.mov
  13. Ted, Show more than drivers in under your optiond panel at the top of the screen,in the general section I think...... My sister would be happy to know you like the song, Take care, Michael
  14. Ted, Others would do better at helping you than I but until then, I would do about the same without the pose slider, in the choreogrophy Id keyframe the background transparency, (is your background a layer?) You will have to have "show more than drivers" checked to get to the surface properties/transparency adjustment for the background, also if you set the camera background color to black the black background Im assuming is a layer should not be needed. Someday I might learn my lesson about posting after working all night long, but not today I guess Michael
  15. Cool...mtpeak2................ Michael
  16. Damn, you mean there is no key you can hold down to maintain curvature while deleting splines ...........Smile............... Michael
  17. Rodney, I love your idea about a PI that let you pic what CHore....thats a great!!! super idea....I know I have several different ones I use (not mine though) Michael
  18. Nothin like a little green on green violence, please!! ,no racial dig ment by that comment........Nice job on the game and thanks for making it....... Michael
  19. This is a really cool thread, only thing is ,like Ken writes it is a matter of opinion ,...looks to fast to me....in dissipating..of course I live in a high humidity area where the dust (and boy does my house have it) may stay in the air longer, I guess , I did a few tests with man made dust (powder found around the house) and real dust in the house, and got different results, of course the weight of the dust material must have some sort of effect ...... Also, the composition of the dust and thickness of the layer(s) of dust may have some sort of effect on how visable and dissipation. not tryin to get too technical am I, well thats just like me on "some" things... Michael
  20. Yes I had read on the forum many times about how Volumetrics greatly effect render time, Im not sure why but im not finding that to be so.....I mainly wanted to suggest combining methods, rarely in todays 3D special effects do you find a single element used, not by the DVD extras I've watched...LOL...(you see where I get some of my ideas (smile)) I do get a big slowdown with sprites when used like I need to use them, my machine will sit computing something after I even turn them off...but I still use them and love them, I do like the last test example of yours and it looks convincing to me, love that swirling action in the dusty air..and I dont see much use in any additional features... Keep it goin.. Michael
  21. I do my sprite animation in the choreogrophy, the properties for the sprite should be available there, then keyframe away. Michael
  22. One of the options for volumetrics is dust and it can look decent, I think you can even add turbulance to it along with different shapes (sphere,box,cone,cylinder(or something like that), alone it wont get the most realistic effect but combined with sprites and possiablly a material effector.........? Michael
  23. Well, super cool !!! Ed, thats some handy engine work... Michael
  24. Thanks Dhar, May come in handy someday, Now make us a Fe mail.. Michael
  25. That looks really nice there Ed, now onto the dogfight... Michael
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