sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

HomeSlice

Film
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Everything posted by HomeSlice

  1. What about using a 16-bit grayscale image for displacement instead of 8-bit? I know mesh resolution should not matter, but have you tried increasing it? You're probably right, but I know nothing of how the renderer works.
  2. What about if you increase the Octaves in your displacement material? ... just brainstorming...
  3. If you end up rigging the beard geometry with Dynamic constraints, there is a way to have a controller at the end of the beard so you can have more control of it. Instruction on how to do that are in this tut. http://www.hash.com/forums/index.php?showtopic=29914
  4. Hey, it's my birthday. I can be any age I want
  5. Awww shucks. Thanks guys. I'm 29 today!
  6. Thanks for you answer. I didn't know film projected at 23.976fps (instead of 24fps).
  7. It looks nice so far! Is there any reason you are animating at 23.98fps? If you are the person holding the camera and your are interviewing the red guy - "So, Red Guy, what are you doing here?" - Then it works great to me. Feels just like a real person is holding a small camera and doing the interview. Otherwise it does seem a bit much.
  8. Fair enough. But when did they stop teaching people how to read? http://www.hash.com/forums/index.php?showforum=175
  9. I'm assuming this is done in the compositor post rendering. Do I have access to this? I just looked, and I have the crowd and the dialog on different tracks, so it was pretty easy for me to shift the "oohs". It should be updated in the next draft edit. I didn't know the guards could blink, guess I never looked ... oops. Thanks for the tip.
  10. You can just pose the character on the first frame of the animation. That will take care of most of the bones automatically.
  11. Don't worry about: That was a rendering issue. It's fixed now. And this is an audio timing issue. The "oohs" have to be shifted without changing the overall length of the audio clip. If you want to do that, great. If not, I'll put it on the list.
  12. Great Ken! That would be awesome. Please make careful notes of the affected frames so I can rerender only those frames. If you let me know *exactly* which frames to rerender, there is a much better chance of it actually happening For example: 145-256, 512-567, 1000-1415 etc...
  13. Gary Granule? LOL Great looking spot. Congratulations.
  14. The canopy bone was created in the model. It controls the tree canopy guide splines. I'm not sure which dialog menu you want to access, but if it isn't covered in the tutorial, or in the user comments on the forum, it probably is not possible. When something is unclear in one of the tutorials, it often helps to open the project file that comes with the tutorial and take a look at the model the tutorial refers to.
  15. Did you not look below the link? I gave the password: dropoff Oops, I should have been more clear. When FF asks for a password, and I enter "dropoff", I get an alert box that says "530 Invalid userid/password" [Edit] I also tried to use ftp to access: ftp://upload:@ftp.postgroup.com/Gale/ As: host: ftp.postgroup.com user: Gale Pswd: dropoff I get error 530: Account Expired
  16. Now FF is asking me for password ftp://jason123@ftp.postgroup.com/TSM2_Video_Training/TSM2_Tutorials.zip When I connect via ftp using: host: ftp.postgroup.com user: jason123 pswd: dropoff I get invalid userid/password I'm only really interested in the all the Anzovin tutorials *Except* TSM ... actually.
  17. FireFTP and FileZilla tried host jason:jason123@ftp.postgroup.com/ and jason123@ftp.postgroup.com/ login: Anonymous FireFTP returned "Unable to make Connection" FileZilla returned "Invalid User/Password"
  18. Open the model window, select the null (in the model window or in the Bones tree) and look in the Property Panel. Roll Method should be there. ... don't have a clue about the spine problem.
  19. Try setting the Null's Roll-Method (In the Properties Panel) from "Y-Poles-Singularity" to "Z-Singularity". Ahhh, art imitates life! (I hope none of your bosses visit this forum!) I don't know how to fix that in TSM, but if it is only the Torso bone that is affected this way, you just have to set the filter to "Key Bone" and copy/paste (not paste mirrored) from a good keyframe to the current one. Or reset the the rotation to 0,0,0 so you can see what you are doing, and adjust the Torso from there.
  20. I just tried again to download the "TSM2 Training, NLA training, Animation Training by Cristin MCkee" file and I still can't download it. I tried with FF 3.5 and Chrome 3. When I try to download from ftp://jason:jason123@ftp.postgroup.com/TS...2_Tutorials.zip I get a Zero byte zip file. Is there any way you can provide an alternate download location?
  21. We finally have a draft edit of the next sequence of Scarecrow of Oz. Yay! OK, so it's not Snow White or Toy Story, but we sure are learning a lot There aren't any sound effects or music yet, so it is kind of sparse in places. Hopefully Angelo will give us some background sounds soon. def3dca464469d2cf9f3
  22. You're welcome! Glad you found them useful. You might try adding the backs of the lower legs to your cloth deflector group. It looks like the cape gets caught in the leg mesh at the end of the video.
  23. Are you using WinXP, Vista or Win7?
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