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Hash, Inc. - Animation:Master

HomeSlice

Film
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Everything posted by HomeSlice

  1. None of the three computers listed will work *well* with AM because none of them have descrete graphics cards. A real graphics card, even if it is a cheap one, helps immensely. Also, if you plan on rendering with all four of those cores, in addition to installing a much-needed graphics card, I would recommend replacing the cheap 300 watt power supply in those computers with (at minimum) a better quality 450 watt psu.
  2. That looks much better to me kat
  3. Dude, you are really improving. Way to go! I think you are ready for an animated Werewolf and Firefly episode
  4. I think that was added in v14. The only way I can think of to do it in v13 is to create a new Layer in the Chor for each image sequence/movie. Then adjust the "Frame" property for each layer so the movies play in sequential order. Change the camera to "Orthogonal", point it at the layers and render.
  5. I think it was made in 2009. Can't remember exactly. I'm not sure there are any production details available on the web. My mom said it was available at Wal Mart for a while but not any more. What did you want to know about it?
  6. $500 would be pushing it. A:M will run on a $500 machine, but if you want A:M to run *well*, you should invest in something more in the $1K range or above. I'm sure there are hundreds of people with cheap computers who will say AM runs just fine for them, but in my experience, the #2 cause of A:M related problems is trying to use a cheap machine with not enough resources.
  7. Hey nice piece! Your camera work is getting better too. Like Robcat said, the tree branch should drop a lot faster when he lets go of it.
  8. I've never tried the "Group" constraint either, but here is the description: "With the Group Constraint, it is possible to attach a Group from one model in a Choreography to a Bone from a different model. The constraint needs to be created from the bone of interest. Then, using the Target property, you can select the named group from another model which is to be constrained to this bone. " Another possibility might be Custom Cloth Groups. Custom Cloth Groups are covered in the Cloth Tutorial here: http://www.hash.com/forums/index.php?showtopic=29731 Page 8, "Custom Cloth Groups"
  9. You keep voting for the wrong party It hasn't been fixed because it isn't broken. It works just fine. Think of it this way. You can't "convert" a rotation driver if there is nothing to convert. So you must create rotation channel first. On frame 0, enter some value for either the x,y, or z rotation on an instance of a model in an Action or Chor (a value of 0 works). Now right-click on "Rotate" and choose "Convert Driver To".
  10. The old Spring System was complicated and even less intuitive than SimCoth IMO. I can't think of anything at the moment where a dynamic constraint, SimCLoth or Newton couldn't do better.
  11. Yep. I think this is how the whole bdsm movement got started.
  12. yeah ... King Kong ... sure I think you just looked around your room for some ideas and well, it looks like you found one! Don't worry, your secret is safe with us.
  13. HomeSlice

    Box Car

    That's a nice looking box car.
  14. Piper Penguin was honored as "One of the Worst Movies Ever Made" http://www.youtube.com/watch?v=q7CwHveHeig...t=1&index=1 It takes a lot of dedication and hard work to get an honor like that. Not just any movie can get that kind of recognition, it has to be *special*. I feel so proud ...
  15. That reminds me of a joke. A man walks into a barber shop and the barber says, "So Charlie, how's work?" Charlie: "Not so good" Barber: "What's wrong?" Charlie: "Every day it's the same old thing. Day in and day out ... endless monotony. I might as well be a robot ... or a monkey!" Barber: "Gee, that's too bad. How long have you been working there?" Charlie: "I start tomorrow..."
  16. I'm excited just by reading about your excitement I didn't know Dark Basic could work with A:M so well. Have you tried the A:M .X exporter? http://www.patchwork3d.de/html/englisch/pr...kat=9&mid=1
  17. HomeSlice

    LiteFace

    This is falling outside the scope of LiteFace, so you should probably ask questions like this in the general rigging forum. A relationship defined in this manner is like a fancy smartskin, and just like a smartskin, you don't have to do anything to activate it. It is always on. Plop the model in a Chor or Action and try it. It should just work without you doing anything extra.
  18. HomeSlice

    LiteFace

    Hi Gerry, Congratulations on deciding to build a face rig from scratch! Everyone should do that sooner or later. That is called a Multidimensional Relationship (or MultiD Relationship) This is really just for convenience, to make animating the face a little faster. You can just animate each side separately and it would work almost as well - some would argue it works better! But here is how to create a simple example: Make a new model. Make a Null Make two more nulls that are children of the parent null. Move the Parent Null to x:0, Y:20cm Move one child null to x:20cm, y:0 - and the other child null to x:-20cm, y:0. Now select the parent null. In the Properties panel, right-click on the "X" property under the Translate property. (translate > x) Choose "New Relationship" from the context menu. A new Relationship window will open. All the "Transform" properties, Except the translate > x property, should turn pink in the properties panel. The translate > X property will be red. (unless you have changed your color scheme). In the properties panel, enter "20" for translate > x. Both children will move with the parent. Select the left-most child. (the one that was originally at -20x) and set its translate>x property to -40. Select the Parent null once again. This time, enter "-20cm" for the parent' translate>x property. Select the left-most child again and enter "40cm" for its translate>x property. Now a relationship is defined for the Parent null while it is between x:-20cm and x:20cm. If the parent null goes farther than that in either direction, the relationship breaks. You can test it by simply dragging the parent null around in the relationship window. The child nulls will move symmetrically as long as the parent null stays within x:-20cm to x:20cm. If you want to know more about MultiD Relationships, here is a tutorial: http://www.hash.com/forums/index.php?showtopic=29813
  19. Nice cloud Spleen! I agree though, slow the the particles waaaaaay down.
  20. When I try to view it, Quicktime opens, but no movie is displayed. What codec did you use?
  21. I don't know either, but I am definitely going to consider adding Crocs to the next space car I create. That was pretty dang funny Matt.
  22. I think you may need to apply an environment map on the central object, using the HDRI image for the environment map. The environment map will fake reflections on the object. Then you can get rid of the dome and render just the object with an alpha channel.
  23. I don't know what this means either. As far as I know, there is no "alpha channel transparency" setting. Just check "Alpha Buffer" and *if you are rendering to a format (such as TGA) that supports alpha channels*, the alpha, or transparency, channel will be created.
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