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Everything posted by robcat2075
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That was a problem for Disney's "Multi-plane" too. I suspect that in that photo with Max Fleischer, the "flags" that would have shielded the lights for the cels from the 3D background, have been removed to show the set up more clearly.
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Grampy seems to live in a universe where everything needs to be reinvented, even if it has been invented. I notice that the Fleischer animators almost never do an anticipation to a body movement, unless it's incorporated in a repeating cycle. Freeze. In-between to the next pose. Freeze. In-between to the next pose. Freeze. No overlapping action, no overshoots , not much slow-in-slow-out. It's 1935 and they're animating like it's 1929. That's another great model that Betty walks through at 1:00 in "Betty Boop and Grampy". I'm fascinated by the wheel chair(?) ramps at the curbs. Clearly they are there so she doesn't have to step down and up again but... were those a thing back then?
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"Tarnation!" as my dad's most frequent G-rated swear word. This is the first time I have ever seen it used by anyone else. "Sittin' on a Back Yard Fence" (1933)
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That is looking very dog hair-like. Don't get him wet!
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They put a lot of work into those 3D models for such short scenes!
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I'll admit I'm not familiar with "Grampy" Did you put the bug report on AMReports?... reports.hash.com
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A sure way to get the render you want is to make the cylinder a separate model. That will work in v19. But... you've found a bug! If it works in v15 it should work in v19 but... it doesn't. So something is wrong with the renderer. You could make a bug report to AMReports. Your test case is ideal for showing the difference. v15-18 render properly. The fault originates sometime during v19. I bet someone woudl enjoy testing all the v19s to see when it starts.
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"One More Time" (1931) is a Mickey Mouse cartoon after a transporter mishap. It looks like Mickey, it moves like Mickey but... something is not quite right in this universe. Machine guns, rap battles, and lots of toe-tapping big-city jazz. Also... "One More Time" sure sounds a lot like "42nd Street".
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Give it a try in v15.
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December 6 , 1931. The New York Times offers an only slightly smirking explanation of the cartoon process. Intro... Full article. Click to enlarge...
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Comparison of Rigid Body and Bullet Rigid Body dynamics
robcat2075 replied to Tom's topic in Animation:Master
LAT thread now split into its own topic. @Tom -
Rich lady hippo has a quadruple continental kit on the back of her Duesenberg. She'll need those spares, she's got patches on all four tires already! "One MoreTime" (1931)
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Same model almost 23 years apart
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
In the 70s we probably would have modernized that 2020 wooden chair by painting it the color of the 1997 chair. -
Looks serious!
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It bakes you before it swallows you!
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Daffy, 1/4 speed "The Up-Standing Sitter" (1948) clip4961QuarterSpeed Daffy.mp4
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"Super Snooper" (1951) Booze, guns and cigarettes. Just what you need to make sure this cartoon is never seen on Saturday morning. The skylight in the back is a classic device of the film noir style. It's not easy doing film noir... in Technicolor!
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Comparison of Rigid Body and Bullet Rigid Body dynamics
robcat2075 replied to Tom's topic in Animation:Master
The advantage of Bullet is that it has many more parameters to fine tune the behavior. -
Comparison of Rigid Body and Bullet Rigid Body dynamics
robcat2075 replied to Tom's topic in Animation:Master
Very interesting. I suspect that the default settings are not necessarily creating identical bodies between the two.. -
Something is wrong besides A:M since the rest of us are able to place decals OK. I'll also note the 3D Paint doesn't have a "font" tool so that will not be a solution. If you can come to Live Answer Time today I'd be curious to watch what happens . The graphics card driver issue sounds significant. If that is stopping you from running Photoshop, that is enough reason to fix it.
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I think your problem is more basic. You shouldn't need 3D Paint to apply decals and I'm sure it would not solve the immediate problem. One more time... what happens when you do Help>Reset all settings?
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There is v19 L out now. And what happened with Reset all settings>?
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All objects are Bullet "Static" objects by default. Active Bullet objects will try to not pass through them. If you leave the "target" of the Scatter plugin in the Chor, the objects scattered on it are probably so close that they are less than the minimum distance they try to keep from all surfaces and will try to immediately move away. You can either delete the model from the Chor, set its Active property OFF, or set the Bullet Static Object>Use in simulation property OFF
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uncompressed AVI strangeness (v19.e and l) [solved]
robcat2075 replied to R Reynolds's topic in Animation:Master
Hooray for quickly solved problems! You can "Add Note" at the bottom of that issue, explaining that you've found the real problem and that the issue can be "closed" -
Hint... "target"