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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. That's the second biggest steam hammer I've seen today! That's still not going to fit in the tunnel , is it?
  2. Here are the use-of-expressions tuts I mentioned at LAT today. @Tom @KingVidiot @johnl3d @Roger
  3. I bet you could randomize the color?
  4. Hi Roger, Here's how the decal pose slider can work... DecalPoseDemo004.zip clip4944DecalPose1200.mp4
  5. The Live Answer Time discussion covering this is now en-YouTubed! https://youtu.be/tJk8Z3HpNMU
  6. @Tom I've split this discussion into its own thread so it can still be found.
  7. If paths to models was a problem, my first gambit would be to make save a PRJ with everything embedded, for the purposes of rendering.
  8. I thought of a significant difference... Sprite "size" is always a uniform scaling of their sprite image. They never get fat or skinny. Streaks have a "thickness" but instead of a length they have a "duration". The length of a streak depends on how fast it is traveling. Faster streaks are longer and if they stop moving they disappear entirely. That would be the major quality that neither can imitate of the other.
  9. I was hoping for the mysterious stranger! Differences... Sprites have many more possibilities in the properties. Do streaks render faster? Or use less memory? You should try setting up a test to compare the two. You'd probably have to set the emission rates very high to see a difference, like 100,000.
  10. I wonder if there is a way to automate making the interlocking-piece kind of puzzle?
  11. I used to have a hallucination where I saw bugs out of the corner of my eye but it went away before I saw a Cast Shadow option.
  12. I am surprised to only notice now that streaks can't cast shadows! I presumed they had that option but they don't. If I had to have streaks cast shadows I would do it with compositing... Make a render with everything set to black except the streaks set to white, shot from the vantage point of the light. This will look like white particles on black. apply that render to the light to project it on the scene. Render from the regular camera view with all objects to white, turn off streaks, turn off all other lights. This will look like white lights crawling on otherwise unlit surfaces. This is your streak shadow buffer. Render the scene normally to OpenEXR format and composite the streak shadow buffer with the OpenEXR shadow buffer to combine the shadow information. This compositing could be done in an A:M Composite project or in something like After Effects. This is sort of how Z-buffered shadows work anyway However it is probably easier to fashion a small sprite that looks like a streak and use Sprites instead 😃
  13. I just looked... "Avatar 2" is still an export format in A:M I've never tried it!
  14. I recall long ago Hash had a VR character plan and there was a format (.ava ?) you could export to but I guess it never gained traction anywhere.
  15. It may take a while. The sound sync is messed up for some reason. 😠
  16. Welcome back, Edwin!
  17. That would be fabulous, Michael! We have sub forum of Free Models donated by users (maybe there is a policeman in there?) etc. Start a thread in it with a descriptive title so others may find it in a search and upload your stuff! If you have model that uses bitmaps or other externals, it is best to put the model and its assets all in one ZIP and upload the zip. It is also helpful to post a small render of item in the thread. https://forums.hash.com/forum/184-free-models33-materials33-projects33/
  18. You can get past version on the ftp... ftp://ftp.hash.com/pub/updates/windows/ copy your master0.lic file from the v19 folder to the v17 folder
  19. That sounds less likely. Can you set them to change over the particle's life? BTW, i suggest you load up v17 for fluid experiments, for now. I think there is a display problem in v19.
  20. Most of your scene... characters, models, lights... doesn't care about gravity. Particles do. Bullet objects do. Cloth does. Dynamic bones do. But that's about it. Now that I think about it, you can leave the Chor gravity at its default and negate it in the properties of the Fluid material!
  21. Try setting the gravity in the Chor to a horizontal direction. + or - X instead of -Y
  22. I think Pollock solved the gravity problem with horizontal canvases. 😃
  23. That most resembles the AnimationMentor "Stewie" character.
  24. That will be handy! I never noticed that before! Thanks!
  25. AMD stock went up 8% to a new high today on the announcement of new chips https://www.theverge.com/circuitbreaker/2020/7/21/21331824/amd-7nm-ryzen-4000-desktop-chips-apu-processor-prebuilt-systems-intel https://www.fool.com/investing/2020/07/22/amd-targets-oem-market-with-new-ryzen-chips.aspx Not available for DIYers yet but I presume their previous top-of-the-line desktop will be reduced in price soon. An 8-core chip that runs up to 4.3GHz yet only produces 35 watts of heat? I remember going to a show where someone was demonstrating a PC that ran at ... 200MHz! The fan sounded like a vacuum cleaner running and the exhaust felt like a hair dryer set on "high".
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