To clearly analyze this we'd have to get a look from one stable camera position (from the side).
But he seems to be leaving the ground with bent legs, which is just about impossible if he's going to hurl his body into the air.
there also seems to be quite a bit of "redo" in his body movement at the first cut
calculating? that could mean lots of things. rendering? locating?
I suppose if an off-camera patch cast a shadow on-camera it would need to be considered in some way.
I notice that happening after the first use of the magnet tool. The sphere will show up for the first selection but not always for others after that.
try turning magnet mode off then on again. worth a try.
It's a zip file with stuff in it... use "extract" in winzip to save the stuff to somewhere on your hard drive. Wizip has "help" if you're not sure how to do it.
Make sure you remember where you extracted to... because that's where you're going to go in A:M to load these things.
You want to load a model? rightclick on "objects" in the Project Workspace >Import>Model
Hey, the crowd is very quiet during dives! It's like a tennis match, except with water. And no rackets or John McEnroe.
A gasp from the crowd[attachmentid=14713]
And then a distant "That's gotta hurt!"
LoonGasp.mov
Doe this have anything to do with the settings onthe "sound" tab in the Options panel?
No sound playing at all?
You did drag the sound into the Chor, not just import it?
The project file, the file you save when you go to the Project menu and do "Save As".
Make sure you "embed" the models first. (I told you how to do that already.)
for some reason .prj files can't be attached here, but if you change the extension to .txt you can.
Or if you know how to zip files you can post a .zip
It's good practice to render anything important to a targa sequence.
image000.tga
image001.tga
image002.tga...
you can reload that targa sequence back into A:M and resave as a compressed QT or AVI
Or, take them to an NLE to marry sound to the animation.