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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. If you could zip the project, including any actions and models, someone might be able to diagnose it
  2. keyboard shorcut "r"
  3. After you draw a bounding box around the splines you want to C/F/A... shift select a CP that is on the axis you want to flip over
  4. Wonderful looking models! Be sure to animate them wonderful too!
  5. Great looking stuff! That's the way to drop in and solicit help on a project! I'll be curious to see what the motion of the face will be like since the texture suggests a wood carving.
  6. Well, that looks like a huge undertaking! I think you should be pleased. There were some very effective shots. I'll admit I had trouble following the story, but I dont' know much about the Star Wars or Highlander mythologies so maybe that's why.
  7. Looks good. Don't forget the ATM machine.
  8. Hey, that looks good. Did you ever consider a brush like those car-duster things? Would save on water. Try to hire a cleaning lady these days and the first thing they say is "I don't do rooftop solar panels."
  9. updated knob with somewhat reformed splinage: [attachmentid=17817] much bias tweaking remains to make it smooth Start a thread and post some wireframes. Someone will jump in with suggestions.VFKnob05.zip
  10. Simplest topology I could come up with [attachmentid=17808] If you don't need to get very close to the knob it could work With more splines following the contours you could reduce the area of the 5 and 3-pointers and hide their smoothness problems. model: [attachmentid=17809] edit: never mind, I see you found a solution VFKnob01.zip
  11. I really like the musical note sprites.
  12. Well ok that is if you could put the bones on for me. You seee im not good at bone part i just model. Better yet, you can do it yourself! Exercise 13 in "The Art of A:M" shows you how. there's even a video for it: http://www.hash.com/VM/
  13. Congratulations! That worked well. I'd make the hops faster. For some reason it always froze at 00:36 when I tried to play it.
  14. Just a quick note... I think you could keep the effect of the lean backwards by adjusting his posture to a more balanced pose. Then the viewer will be able to stay with intention to accent the character's delivery and not be distracted by his feet appearing to be glued to the floor. [attachmentid=17681] I'd agree with Nancy about the mirrored posing. Although people in real life do extremely symmetrical stuff rather often, it seems not work in animation. Not that what you have here is hideous; it's working pretty well. But i think a solution for a clip like this would be to put the character in a situation where he realistically can't move both arms in the same fashion. Like he's leaning on a table or carrying something (a briefcase?) in one arm. But I wouldn't ditch what you have here. Polish it off and definitely join in on TWO when your circumstances settle down.
  15. A fine experiment! Yes, this is the sort of compound motion that doesn't lend itself to "actions". So pose-to-pose is the way to go. One thing that kept grabbing my eye was the way the toes jitter. I'm guessing that this rig doesn't really have a good way to lift the heel while leaving the toe in place?
  16. -try changing your Options>Global tab>Realtime Driver setting -try restarting
  17. sorry , got the quotes messed up on that. The timing and what I can see of the body position made it look to me like an elbow to the ribs. everything seems to be happening on the side of the body the camera can not see so that's getting inthe way of it being clear. Maybe it doesn't need to be clear. maybe just the flurry of activity will be enought to tell the audience that some kind of impact has happened. A lot of impacts in live action aren't clear at all because if they were clear we'd see that cowboy A's fist never came near Cowboy B's jaw. But I would say put this shot up for now. If you can get all the other shots to look this good I think you'd have an compelling film and you can always revisit this shot with the knowledge you've gained by solving other porblems.
  18. shift-5 will toggle "Onion skin" on/off try that. It's very useful, but only when you want it to be. something that doesn't work would be the steepest learning curve of all, I think. First make sure you're onthe latest version (downloaded free from Hash) But I'm wary of "undo" so I save my work frequently with incremented version numbers. Right-click, save as... it only takes a second.
  19. Looks good. Rig'm and animate'm.
  20. Congratulations! Good start. [attachmentid=17607] the orange spline looks like a problem. Don't have more than two splines going thru one CP. And you could probably delete the green spline since you don't have it on the other side
  21. That was amusing!
  22. Can't tell if it's something specific to your project, but as a rule, if you're doing something that will take a long time, always render to a targa series not to a QT or AVI. Then if there is a crash you can restart in the middle and not lose what got done. And if a specific frame always crashes, that' sinteresting to know too. DV is a compressed format. better to have uncompressed targas as your source while editing. Save compression for last.
  23. All of his "expressions" are the result of the tilt of his head and the shadows on his face. Which is not to say that I disagree with you--I think he does, in fact, look like he's sneering a bit as he delivers the last blow. The way the head is presented to the camera is a big part of expression. That's why game characters appear lifeless... the animator has no control over how the camera will be positioned during game play. Don't over do it. make it small enough to be sensed without the viewer going "Hey, great camera shake!" I'll buy that. Too slow? Not enough acceleration? What would you change? Part of it is the camera is following him down too precisely; it's negating his downward motion. Another part is there isn't much effect on his body when his knees hit the ground. And yeah, he may be falling too linearly.
  24. Hey, that turned out well! So you're dad plays the congas? That is cool!
  25. I love Invader Zim! Most of it anyway.
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