Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    27,748
  • Joined

  • Last visited

  • Days Won

    341

Everything posted by robcat2075

  1. First guess, you aren't upgraded to the current version of QT7? Don't need "pro" but do need 7.
  2. that looks close, but I bet you have to thin him out after you add hair.
  3. to make a bone hold it's orignal position after you apply a constraint use "offsets" pick the bone pick the constraint hit offset button (at top) choose target bone
  4. First you right clicked in the model window and did New>Pose>ON-OFF that wll open a new window make sure you're in bones mode (button at top) right-click on a bone>new Constraint Later on when you use this character in an animation you will need to remember to turn this pose on.
  5. Two five point patches next to each other is supported. Five point patches appear flatter when seen on edge than regular patches, so that would be a reason to avoid them, but they do work. 5point.zip
  6. I suspect that A:M will not actually break the light into different colors like a real prism would. Rainbow spectrums would probably need to be faked somehow. But you can make objects that bend light somewhat like a prism would.
  7. Looks wonderful! You're doing some of the best A:M work around. Looking forward to seeing the animation too.
  8. that coulds only mean... about a dozen different situations? If you can see it on the screen, you can screen cap it.
  9. I think you want to apply your bump map as a spherical projection map rather than as a decal on some flattened geometry materisl>attribute>change type to>plugin>hash>projection
  10. I'm not sure I understand either. screen cap would really help.
  11. It seems that those 4 points may be all on the same spline (bad) because there's one long spline winding it's way through that wing and turning back and forth across it making that shape by starting with one cross section and extruding more sections toward the tip probably would have prevented that from happening.
  12. well, post that wing or flipper or fin or whatever it is... zip it to post it
  13. It's very unlikely that you made that spot out of one spline (which would not fill in), but someone will mention it if I don't. I'm also presuming that that red CP which appears to be a 5th CP in the group is actually in the background. It's possible that one or more of those CP is actually two CPs in identical positions. try... this... deselect all. one at a time select each CP (by clicking, not by grouping) and drag it somewhere else and see if there is still one left behind in the same positions. I have done this before by "extruding" but not dragging the new CPS to a new postion, then forgetting I had extruded, and extruding again. Last hope if the above isn't the case... delete the 4 CPs and make them over by extending the neighboring splines.
  14. Cute models, I'll be curious to see what it's all about.
  15. Nice slobber. Maybe there's a way to make some of it break as his mouth opens?
  16. Try hitting 7 8 9 or 0 (above the alphabet keys) to change the view mode. If some of those show something and others don't it may be a video card driver problem (update it). It was in my case.
  17. Just an aside... You do want to get all your control bones keyed, but you don't want to get every bone in the character keyed, because many are invisible bones that the rig just uses for its own bone-manageing purposes. you won't want them keyed and taking up space in your timeline.
  18. you can group select many keys and then squish the bounding box to make them take more time or less time. You may have to do this separately on each object. And... save a copy of your project before you try this the first time because you won't get it exactly right the first time you try it.
  19. Well, I wasn't going to say anything because i figured we can't expect perfection from 20 minutes anyway; but then you started working on it some more... ok, no more comments from me. Sorry!
  20. The last constraint takes precedence over the first one. Do the "aim at" after the path constraint.
  21. mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm........... nope, not convinced yet. show me some reference footage of you doing that. In tights.
  22. To clearly analyze this we'd have to get a look from one stable camera position (from the side). But he seems to be leaving the ground with bent legs, which is just about impossible if he's going to hurl his body into the air. there also seems to be quite a bit of "redo" in his body movement at the first cut
×
×
  • Create New...