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Everything posted by robcat2075
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Are you trying to add a CP where there wasn't a CP in the circle? Look up "Stitch" in the help file
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TAoA:M: Dont skip it just because it's old, you still want to know it: ftp://ftp.hash.com/pub/docs/TAOAM.pdf Colin Freeman's character tuts http://www.colins-loft.net/tutorials.html the classic "Skylark" tut is ten years old and A:M has added some modeling conveniences like 5-point patches since then but still worth a read. http://www.hash.com/users/jsherwood/tutes/SkyLark.pdf
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The problem occures independently of how "Show Backfacing polygons" is set. And it only happens when the rotate manipulator is used which, with no correlation to how "Show Backfacing polygons" is set. It doesn't happen on every installation fo A:M. But it does happen on mine.
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Well you're not wanting much are you? you can also buy a 1 year license for $50. It is locked to one computer unlike the CD version that you can travel with. Martin says A:M can render anything in Pixar's first 5 movies. And a lot of stuff in the other ones. A:M has just about all the tools that one needs in a modern 3D app. The workflow is sometimes different for a particular5 goalthan it might be in another app. (For example: "beveled" edges are not something you add as a final step in A:M, you incorporate them in your model as you build it.) A:M's stability is dramatically improved since when people said bad things about it. 3D is for people who like to really concentrate on a project. The only "easy" 3D apps are the ones that dont' do much. That said, A:M is about as accessible as a full-featured 3D app is going to be. Do all the TAoA:M tuts and pose specific questions here on the forum and someone will usually help you out.
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I have that also at times. I'm told it's a graphics card problem, but I've always wondered why the graphics card would display differently when I'm using the rotate manuipulator instead of any other manipulator. My guess is it is related to graphics card memory getting misused after some repeated operation since rebooting temporarily makes the problem go away. You might try closing the model window while you work on the action. Or rebooting. Or updating your dirvers if they are not already. But otherwise you need to do your rotation move then go back to another mode to see it properly.
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It's a powerful program that defies brief coverage but the Animation:Master Demonstration on their support page would be a good intro. (broadband required) the other videos on that page show a person working thru individual tutorials regarding specific features. the full manuals are available online also: http://www.hash.com/2007web/reference.htm
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You don't have to render "final " quality every time. If you are just checking your motion you can render "shaded" for much faster results. Checking "advanced" in the Render Settings makes it easier to choose individual render options.
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That office should change their carpet color so their dinosaurs will show up better. Nice looking test!
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And i think they are working on making constraints work with velcro instead of laces for you old timers too.
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Weathering is no longer a feature, but upgrading to the current version is still a good idea. Stability has improved greatly since the V9 days. You can still bring in your old models.
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Hey heyvern, Under Tools>Customize>toolbars there's a "Large Buttons" option.
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But thanks for posting the screencapture. That made it quick.
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is it because you have magnet mode on? The button is pressed in your pic.
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not sure of whole list. Many things that are "plugins" in other programs are regular features in A:M. yes. It must be a well laid out quad poly model for good results, however. Most OBJs are pretty poor. www.sgross.com has many no.
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Looks good. Booleans might have saved you time on the disc.
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If you are not mathematically or expression inclined you can animate the thickness manually with keyframes. Either way, it is a "Show more than drivers" situation. toon render with thickness scaled: toonlinescaling.mov (dont' ask me why the shadow pops out.) PRJ for above: toonlinescale.zip
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of course the 1 yr is cheaper initially. If you get the Disc you can carry it around to any computer and run A:M on it, the one-year keeps you on one computer. And if you need to wipe your computer or upgrade to a new one it's easy to re-install from a disc. And the disc doesn't expire, you can keep using that version in perpetuity.
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Toon lines don't scale by themselves (perhaps because real hand-drawn toonlines don't get thinner as the object is drawn smaller) but I recall one of the first examples for the use of "expressions" was to use it to scale toon-line thickness. I don't recall the exact details but it can be done.
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You really do want to complete the exercises in TAoA:M. You'll find that #16 and #18 introduce you to using forces.
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Animation Master does not work on my VISTA system
robcat2075 replied to phunbee's topic in New Users
CD emulation software will cause a problem. You don't have CD emulation software? That's what this guy thought but he did. check this thread http://www.hash.com/forums/index.php?s=&am...st&p=270840 -
"The Industry" is a lot of different things. much depends onthe job you are trying to get. an entry-level character animator needs to show quickly that he can do essential body mechanics and acting. He's not going to be asked to do any directing anytime soon anyway. Short clips no music, and maybe a "complete piece" at the end. Shawn Kelly had some good tips for reels near the end of his book A motion graphics animator for corporate media ( i used to do that) might want to show complete short pieces since "message" is a big deal there. This is a very nebulous field in which rules are hard to come by. The people doing the hiring often have no art experience.
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Well, that's backwards. You put the sound into your project before you animate so you can match the lip movements to the sound. What you'd have to do now is record someone trying to speak the lines as they watch the clip play. Convert that to a wav file an import it to your animation and re render.
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If you have some sounds in wav format, you can import a wav file by right clicking on Sounds in the Project Workspace. from there you can drag it into your chor (in the Project Workspace.)
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From Beginner to Master... How hard was the learning curve?
robcat2075 replied to ryancz1's topic in New Users
Welcome to A:M! "Duel" might have taken less than a year but is the product of a whole group of people at Anzovin Studio all with several years of experience. I'm sure that helps. Stephen Millingen spent several years on "Briar Rose" in his spare time. The fine artists' good work you mentioned is daunting sometimes, but it helps to remember that none of those were their first (or second or third...) attempts at A:M. They built up the skills that made those possible over a number of earlier projects. Along the way they may have shortened their learning time by learning from other people's successes and studying them. The thing I found most difficult about A:M at first was trying to connect the flat image on my monitor with the 3D thing inside I was trying to make. I found that (T)urning my model often helped give me a better sense of it's shape. That and frequent changing to front/side/top views to remind myself where things were. Dont' start your dream project at first. Start with little things you are not so invested in, then the initial failures wont' be terribly disappointing. Ask specific questions on the forum and someone will probably jump in with an answer. "The Art of A:M" manual is something you should definitely work thru first as it has many of those little things you will eventually want to know about. Good starting point: http://www.hash.com/2007web/newuser.htm -
merge and purge www.sgross.com