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Everything posted by robcat2075
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I'm afraid he's known for exactly one hugely famous song "Pink Moon"... and that was back in the 90s. https://adage.com/creativity/work/milky-way/6922 https://www.latimes.com/archives/la-xpm-2001-apr-11-ca-49418-story.html
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That could be a Nick Drake song title.
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I wonder who the railroad bean-counter was who thought that one up 😃
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Sometimes Markers don't show in the Chor I've found that it has something to do with a particular object being selected or not selected. Markers showing while "Shortcut to Lot" is selected... Markers not showing while "Shortcut to Lot" is not selected... I've reported the bug. For now, I was able to make the markers appear without "Shortcut to Lot" being selected by deleting its keyframes and remaking them. Fortunately it didn't have many.
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I have split these posts into their own topic so they may persist after I clean up the Live Answer Time thread!. Our successful Live Answer Time investigation of the Z-Sumi plugin can be found in the October 31, 2020 edition, archived at live-answer-time-less-live-archived-versions/ Thanks for bringing the topic up, Tom!
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That's it! I forgot it had to be an actual "path" not just a spline. Thanks!
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Does anyone recall a plugin that would distribute instances of a model along a spline? I tried Simple_Scatter but couldn't get it to work.
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A classic pumpkin!
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I've never seen a "Translate.W" Can you show a PRJ that has one? As a person who used to be a teacher and still dabbles in instructional media, what i would say in David Rogers' defense is that it is hard to get the trade-off between clarity and conciseness right for every student. I look at that picture and see three icons, but maybe not everyone will. A:M is a full-featured 3D animation program fully capable of professional workflows and results. That means there is a lot to know and explaining it all in one book may be hopeless. So we have the forum, where you can ask follow up questions and know-it-alls like me will try to answer.
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That's a good looking promo. How cool that A:M helped you get your message out!
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Those are very effective!
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If you drill down far enough to expose single channels in the PWS, a small symbol of a "curve" becomes visible that is really three drop-down lists. The middle one sets the default interpolation for the channel and has itsy-bitsy icons representing the behavior of the four choices... The first and last drop-downs contain choices for pre- and post- extrapolation, again with icons representing the behaviors. By default, A:M uses "quaternion" representation/interpolation of bone rotations. Among other advantages it never creates the "gimbal lock" which plagues other systems. However, it does invoke the mysterious "W" channel which is not intuitive to edit. For most small edits that character animators might do in the curve editor, the W channel can be ignored. As an exercise, keyframe a bone at 1:00 to rotate one complete 360° rotation from from where it was at 0:00 and play it back. Nothing will happen! Quat always picks the shortest path between two bone rotations, regardless of the internal numerical representation. However if you keyframe the bone in successive one-third rotations it will indeed animate in a full turn. If you want to be really weirded out, look at the curves after you have done this. I've never read a comprehensible explanation of Quaternion representation, but by eliminating gimbal lock it greatly simplifies the 3D animator's task. "W" is rarely an impediment since Characters almost never need to rotate a bone as much as even a half a rotation at a time, but for mechanical animations that do, Euler or Vector interpolation can be opted for instead. I'd have to see more clearly what you are doing to understand your question better. Posting a screen cap would be clarifying.
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Very lovely. The little fracture lines are interesting. How did you do those?
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Maybe after the plague of locusts has passed! Until then, you can usually get an answer on the forum here. And we do Live Answer Time every Saturday.
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I just noticed one thing about your question... where to find the keyframes. It is possible to do the cut and paste without the aid of the right pane of the PWS which has a time line in it. It is possible to do the selecting by clicking on the bones in the view window and possible to navigate forward and back through keyframes by using the Next and Previous keyframe buttons. That may be how David Rogers book presents it. But I think it is way easier to visualize what you are selecting by using the PWS.
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Hi Mike, Welcome back to A:M! CTRL-C and CTRL-V do indeed copy and paste keyframes but there are options you need to be aware of to get the result you want. Keyframing in A:M is very powerful so there is potentially lots to know but here are the basics. (Note that at 1:48 I speak of individually selecting several bones. I am holding down the CTRL key while I do that) PRJ shown in the video: ThomKneeBends002 in Action.prj KeyFrameCopyPaste.mp4
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I don't see a smear there. What am I looking for? Nevermind... I see the decal got taller. that's interesting. Try inserting a spline all the way around at the middle of the bottle
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Some, but not all, plugins appear in the keyboard shortcut menu and short cuts can be created for them. If one is missing that you want you could ask Steffen for it to be added at reports.hash.com
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They don't appear to have any Bullet constraints applied to them
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I've tried messaging Marcel Bricman on FB but no response. He hasn't made a public post in 4+ years. 🙁
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Put the .pfx file in the "post plugins" folder in v15 I got it to show up in the drop down menu but got a crash when I tried to render. try it and see what happens.
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If you get some results, give us a look!
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There must have been a fear in the 1950s that Americans weren't understanding the blessings of capitalism. "Yankee Dood It" (1956) is one-half cat-and-mouse cartoon, one-half shoemaker-and-elves, and one-half lecture on productivity and market competition. This and two other like-minded WB cartoons were financed by the Alfred P. Sloan Foundation.
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I prefer working with TGAs because the alpha channel is explicitly visible and can be edited in Photoshop