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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I avoid two hooks on the same spline. I'd carry the top one thru to be a hook on the next spline. That will make both hooks end in the middle of a spline which seems to work best. Hooks can attach at the 1/4, 1/2, and 3/4 point of a spline but 1/2 is best.
  2. ok. good to know! My knowledge of lighting is microscopic.
  3. make sure the Key Model filter is ON at the bottom c/p/m also requires that the spine/neck bones of a character be exactly x=0 at both root and tip in the model. The Rabbit may be off on that. You can fix him and resave him.
  4. I got an email from Caroline. Her gainful employment has distracted her from A:M pursuits but she hopes to get back to her projects sometime in the near future. I was worried there was some sort of crocodile-related mishap.
  5. There are such things for the camera view but they dont' seem to carry over to lights. But sliding the mouse on the values works pretty well.
  6. KEyboard 3 will cycle thru the POV of the lights in your chor. (this feature is sometimes odd. make sure nothing is selected while you do this) When you get to the one you want you can click and drag on an XYZ parameter value in its properties to adjust while looking thru the view of the light.
  7. The model isn't embedded in that prj do Project>Embed all
  8. Go ahead with a new WIP thread if you're done with the others' focus. One item that bothers me is the front of the ankle where it meets the foot. It seems like that center spline could be more forward to make the ankle rounder?
  9. Happy Birthday, Caroline, where ever you are. I hope we see you back here soon.
  10. is there an AO setting that would eliminate the noise?
  11. You didn't include the model that you have saved separately from the PRJ Make sure you turn TSM Constraints ON in the model's properties. S orry RobCat, i m not sure to understand, do you mean my model is not a part of the project ? not yet. If it's saved at all it's an .mdl file where ever you saved it to. Project>Embed All will make your model part of your project until you save it separately again.
  12. You didn't include the model that you have saved separately from the PRJ Make sure you turn TSM Constraints ON in the model's properties.
  13. AM does OpenEXR with z depth, but storing a 3d object in OpenEXR....? Both A:M and Maya files are text files. a clever person might devise a translator. Again, A:M does do OpenEXR with numerous channels. Possibly what you need already. This sounds like a situation where you would WANT the glow to always be perpendicular to the camera, as real glow always appears anyway.
  14. Bone editing is something you do in the model window. Skeleton mode is a way to animate in a chor window. Your character needs to be in a choreography for Skeleton mode to be available.
  15. What format does AE import as camera motion? If the only answer is "After Effects Proprietary Undocumented Format" that will make it tougher. Steffen's PI plugin exports both camera position and focal length, so such things are possible. If you need a turn-key solution TODAY, A:M probably isn't' what you need, but for $79 you can start experimenting and see what works. It's a low-cost experiment. So if you got far enough around it the glow would just be a flat plane seen on edge? like saturn's rings?
  16. Try deleting all your lights and put one new one in to start.
  17. Hey, I see my jr. high gym teacher there! In the red shirt with the blue collar.
  18. I know there isn't an explicit "Export Camera Data to After Effects" feature. There is a plugin by Steffen Gross to export for "Particle Illusion" and another that may work with Vue. But AE is, of course, primarily for 2D compositing. I have AE 5. I know the current versions have some 3D ability. Tell us more about a scenario in which that camera transfer would be useful.
  19. How big is this thing ? In inches.
  20. if you have an app like Photoshop the Image Size dialog will let you specify the "size" of an image without changing any pixels. It does that by changing the pixels per inch that the image thinks it is. I think you have to print from the same app for that to work.
  21. You do have shadows ON in your render options, right?
  22. That particular option shows up only when the Constraints filter (handcuffs icon) is on. Normally a bone gets keyed when it is moved. But if it's constrained to something else which moves, the bone won't get actual keys representing that motion (it doesn't need them, it's constrained). Forcing a key with that extra option will cause the bone to get keys equal to what the bone would have if it had moved to the new spot on its own. Then you can turn off the constraint and the bone will not jump back to its last keyed position.
  23. I enjoyed that! Is there a Heineken commercial contest in progress or are you just a big fan?
  24. Well, there better be bevels on all the edges!
  25. Hallelujah!
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