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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Suggestion... the characters with dark forms like the witch and cat need something not so dark behind them so we can see what they are doing. They are fading into the background too much here.
  2. I cranked my 2.4GHz Q6600 to 3.0GHz and got V15 9:53 or 6.07 frames per hour V16 4:45 or 12.63 frames per hour V17 4:05 or 14.69 frames per hour so... V16 is slightly more than twice as fast as v15, it is about 108% faster. V17 is quite a bit more than twice as fast as v15, it is 142% faster. That is on this benchmark. I've had other scenes where the improvement wasn't quite so much.
  3. it's the famous Profumo Affair pose!
  4. Just curious.... What file formats does a CNC machine take?
  5. Try the PLY export and reimport to increase the subdivisions, then export to STL. PLY is included in A:M
  6. Paul, before you release it to the masses, you might try a test with three people. Give them the "rules", have them each do a one or two second bit, and see if what you get back can be properly linked together.
  7. Quick solution... drag Group 1 and Group 2 to the top of the Groups folder
  8. It's a problem of "units" and the difference between frames/minute and minutes/frame. "speed" is generally thought of in units/time like miles/hour and not hours/mile. So if Car A is going 100 miles per hour and Car B is going 101 miles per hour, then Car B is going 101% of the speed of Car A and we can say Car B is gong 1% faster than Car A. If Car A is going 100 miles per hour and Car B is going 200 miles per hour miles per hour, then Car B is going 200% of the speed of Car A and we say Car B is going 100% faster than Car A. Somewhat confusingly, 100% faster means twice the speed. Is Car A going 100% slower than Car B? No, that would be motionless. We might say Car A is going 50% slower since it is moving half the speed of Car B, but "50% slower" isn't as intuitively meaningful as "X percent faster" is. But if A:M v15 did 6 frames per minute and V17 does 14.5 frames per minute we can accurately say that V17, which produces frames at 240% of the speed of v15, is 140% faster than v15.
  9. Hey, that's a wonderful first project! I enjoyed watching that very much. Welcome back to the Forum!
  10. Good news, it's actually better than that. With V15j+ you were getting about 6 frames per hour, with V17b you are getting about 14.5 frames per hour 2.4 x as many frames or... 140% faster!
  11. They're still in the Materials folder in the PWS but are they on the model? My first guess is that you saved your PRJ after making the materials but not after dropping them on the model.
  12. robcat2075

    Tying knots

    Hey, Serg, I have a Windows question... Are you running a Windows that is "localized" in Russian and if it is, do the menus in A:M show up in Russian?
  13. That's cute, in an odd way.
  14. robcat2075

    Tying knots

    Fun! What's it for?
  15. Haha. I costs me 5,50 USD for me to get downtown, which takes about 15 minutes I feel lucky then. In Dallas it's $4 for the day.
  16. Looks cool! How much is a bus ride in Trondheim these days?
  17. Hand profiles:
  18. On the dragon, I think a small hint of a claw or nail at the end of the toes would add some nice detail. Hands and feet are basically wedge shapes , thicker at the base and tapering out to the end of the digits. That would help make them more natural looking.
  19. Don't worry too much about patch count. 2X the patch count doesn't make for 2X the render. The way the abdomen overhangs the legs bothers me but you're probably going to model clothes over that anyway.
  20. In most other programs, graphic or or otherwise, saving is saving is saving everything you see before you. In A:M, the desire to reuse models and actions and stuff made it necessary to add the possibility of saving them as separate files that can be used by later by other chors or PRJs.
  21. Your doing a walk cycle on a path, perhaps? My first guess is that you have inadvertently made some keyframes on the arms in the chor action, overriding the animation you have in the walk cycle action. There's a video in this post that talks about precedence of actions: http://www.hash.com/forums/index.php?s=&am...st&p=358986
  22. Follow that car! Do they not use salt on the roads in winter in Canada? In Minnesota a car like that would have big rust holes and dried slush stains. As soon as you drive it off the lot.
  23. Fortunately you can scale them in the chor if you dont' want to scale them in the model, although both should be fine.
  24. This problem of understanding what gets saved when is something I want NewTaoA:M to cover. I've started it by having them just save PRJs in the first exercise and then I hope to introduce the various complications as other exercises run into them. Thank you! I hereby declare you paid up in advance for quite a long time for any future question having you may have.
  25. Can you post that PRJ?
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