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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I still have to piece together the last short project.
  2. Sorry, is there a DVD copy? I thought they weren't selling the software that way anymore... You are correct. The old plan that used a CD as the Key is no longer available.
  3. That looks quite effective. I grew up in Minnesota but have never seen Northern lights.
  4. I was sure someone here had said there was software that could take your STL file and optimize it so that the interiors were hollowed and supports were created for overhangs as necessary. did i dream that?
  5. You might try constraining a camera to point at the object of interest and then use ctrl+middle mouse buttonto manuver the camera while you view through it. that brings a window up where you can edit them but they are still not the same as camera coordinates.
  6. Congratulations! I recall being embarrassed that I had made as many as 100 posts here, but I got over it eventually.
  7. I have wished for such a feature. In the status bar, some cryptic numbers are displayed that change as you move your birdseye view around. They must mean something! They are not quite the same as camera coordinates however.
  8. hmmm... could you try deleting the install.log file manually? Or... rebooting first might help remove it from the clutches of whatever program thinks it has to have it open.
  9. Put both models in a chor and export the chor as a model. Do they HAVE to be one model? For this one case could you just constrain the hair model to the character model in the chor?
  10. I think it's been said that the software has some ability to optimize things like hollowness, but someone who has done it will need to chime in.
  11. If copy doesn't work, how about saving one model and importing it into the second? You may even be able to drag one model into another in the PWS.
  12. Happy Birthday to the creator of Light Dims! Happy Birthday to the creator of Cupid's Day Off! I shall take the day off and dim some lights in your honor.
  13. I'm not a 2008 rig guru but in general the next thing I'd do is find the relationship that contains one of those fan bones and see what the constraint for it is doing.
  14. Is there a pose that needs to be turned on?
  15. robcat2075

    5 FPS

    If you want 5fps you can indeed set your Project to 5fps. I'm surprised that AVI supports 5 fps but it does indeed store the frames that way. that will depend on the DVD program. A:M can convert such file to 30 fps, i believe. If not, QT PRo can do it.
  16. Are we looking up a cliff? Something like the cliffs of Dover? Some sort of "sky" in there would help establish the viewpoint.
  17. That looks great! I did a slightly similar maneuver for the magic rope in my BUS STOP segment. Technically it should be possible to use patch images for this sort of thing but I found they didn't shade right.
  18. I was skeptical at first but in off-line conversations I've had people mention they liked it without any prompting from me.
  19. Typically in CG, if you want to drop out a solid background you render with an alpha channel. Can you show a frame from your project and explain what you want to disappear?
  20. I had clicked on that chip too to try to see that clip. Glad someone asked where it was!
  21. Thank you for all the birthday wishes! I haven't done a single A:M thing today. Perhaps tomorrow I will do two.
  22. that's about 50 cents per view. Makes me wonder how anyone sells anything onthe web. Have you consider an infomercial?
  23. Feature already in A:M? You decide! IKmakesFK.mov
  24. Repositioning the pivot would be within the scope of awkward things that professionals grit their teeth and live with, but probably daunting for new users. If you make that ear a named group it will save a custom pivot point (although there were some older versions where that didn't work). If the pivot point was getting left behind you could reset it quickly by unselecting the group, then re selecting it in the PWS. I'm not sure what happens to a custom pivot point after some muscle mode animation has been done. My own preference for a floppy ear would be to rig it with a bone rather than use muscle mode animation, but the author may be using this as a sample case to introduce the concept of muscle mode animation.
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