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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Musical mushrooms!
  2. I just tried it in v18 64 bit. If I use it as a post effect on the camera I get a crash when the render is done although it appears to have tried to apply the FakeAO before it crashed. If I use it in an A:M composite project, it still works. Note that you should render to OpenEXR for this. I believe to fix the render-time crash Steffen would need the code from Jenpy to recompile it.
  3. And Merry Animation back to you!
  4. I believe the box deal was a non-expiring license for whatever version was current when you bought it. After one year it would still run those versions but not ones released after that. That is my understanding of it.
  5. Yes, if your subscription is current you can install v18 and run it today. Copy the master0.lic file from your v17 folder to your v18 folder.
  6. The old plan was you could get an upgraded CD for $99 when they came out about every year or so. However there are no more CDs anymore. The present plan is a subscription download model; you subscribe for $79 and that lets you run any current or past version (v15 or later) for one year. Then you renew your subscription for $79 The subscription is also different from the CD in that it is not transportable from one computer to another. You enable your subscription on one computer and it stays on that computer.
  7. robcat2075

    Cubes

    That's a very impressive use of dynamics. I just presumed you had done it in muscle mode.
  8. That's looking good!
  9. Welcome back! That is indeed a big head.
  10. That might make for an AMReport.
  11. robcat2075

    Cubes

    It's some sort of multidimensional portal! that's very cool-looking, serg!
  12. With proper settings radiosity can do very realistic lighting effects but the render times can be many hours. It's generally for stills only.
  13. The speckled look hints that perhaps radiosity has been turned on.
  14. My tactic when i get a weird render problem is to slowly delete things from the shot until the problem goes away. Then I go back to the original chor and delete just that one thing and see if that was really it. If it was then i figure out what's wrong with it or what changed from a previous version.
  15. Hey, Sebastian, I'm just catching up with this. That looks great. I really like the way your non-CG looking CG looks.
  16. Maker of impressive 3D prints with A:M. Happy Birthday!
  17. I couldn't believe it was real and I couldn't believe it was CG. I'm very impressed.
  18. That cake is amazing!
  19. Happy birthday! May you continue to be fresh!
  20. I think "nicht wahr" is something I picked up from my dad, but he grew up speaking Swedish and only learned German in college so he probably wasn't a great source on that. I do get a dialog with SHIFT but it only offers "Maximum distance" and "Offset"
  21. Hey, Arthur, good to see you peeking back here! I have no answers to your questions except to say that questions about FBX comes up from time to time here and there is interest in that conversion.
  22. Snap Group to surface is "view dependent" which I take to mean that it will move the CPs in what ever direction you are viewing from, right? However, i can only get it to move in one direction. I filed this as an A:M report which is why it's in German but maybe someone here has an answer before Steffen gets to it... SnapGroupToSurfaceQuestion.mov SimpleSnapTest02.prj
  23. Of the sampler set you have in 005 I think the third one is most effective in suggesting that he is moving his mass with effort. Pursuing Nancy's suggestion about using the arms to help push up as in 003, the hands need to pick one spot to push and stay there rather than wander up the leg. Probably about mid-thigh would be a typical spot. IF they are sliding they don't look like force is getting done. They should also stay there as long as the arms can reach. Pushing the hand against the thigh is what keeps it on the leg. If the hand is leaving the leg prematurely then it appears not to have been pushing much.
  24. You are right. There was a five second limit on the assignment and I was trying to squeeze too much into it I think we spent two weeks on that. I'm afraid my patience for that sort of time frame is gone.
  25. Here's something I did once that involves getting up off the ground... http://www.hash.com/forums/index.php?showtopic=45683
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