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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. What big eyes she has!
  2. People sometime ask why A:M isn't frequently mentioned in the magazines. Short answer... you have to buy advertisements in magazines to get treated as newsworthy. It's a very expensive way to generate not very many actual sales. Here's a documented example of the practice from the music industry press where the same thing is common... How to buy a record review
  3. To automatically go from script to animation without more animating... you'd need to already have an enormous library of animation to cover all the possibilities that might be called for in a script. Every possible walk and at every possible speed. Every possible run. Every possible start, every possible stop. Every possible angle of turn, every possible sharpness of the turn. Every possible head turn to every possible direction. Every possible reaching of an arm to touch something in every possible direction and every possible height. Every possible sitting in a chair and every possible getting out of a chair. Holding things... every possible book, every possible tool, every possible food... There's just no end to it. In-game animation works because they have limited you to certain behaviors in certain settings, settings that demand many of the same things happen many times. If you're in a combat game you probably can't make the character stop and do a spontaneous MacGiver thing with some object in the set, unless that was foreseen by the game designers and built that specific possibility into the game. Tell me if I'm not understanding the concept.
  4. I've wondered about that too. Have you made a feature request out of that? I'm not sure how many user have Photoshop however, and how well the other paint apps conform to the proper PSD format. I don't know if it's a can of worms or not.
  5. I just got out the atual eyeball material and dropped iton a ball and it does move with the mesh when I turn the ball. Is it possible the mesh the material is on is not actually connected to the bone you are turning?
  6. the material should stick to the patches it is applied to. The exception is is you have property Global Axis ON. OFF is the default and that's what you want for a case like this. Check it in the properties of both the material and the shortcut to the material in the model. I'd suggest going with a decal none-the-less since you can't see a material in real time.
  7. These are all interesting ideas, none-the-less. Keep them coming. Eventually someone will suggest something i can actually do!
  8. Yes, that would be the first suspect.
  9. You may need to describe the intended workflow a bit more. Literally converting screenplay into animation sounds like what animators do already, no?
  10. That's a fine first project! Lotta hair! The camera angle at about 1:03 confused me it, looked like the saw was stuck in his hair but it was really in the wall behind him.
  11. The thing that just doesn't "fly" about that run is that he appears to be halting in mid air for no reason. There is no force applied to him that woulf make his hips stop moving forward in mid stride (and no force to make them restart in mid air) If the slowdown was timed after his foot having hit the ground in front of him... maybe then. Also, he ran all that way, built up that speed, then suddenly halted before he jumped. He wouldn't be able to do that.
  12. I'll note that the book prize will not be the Kindle edition but the actual hardcopy version of Martin's book (presuming it remains available in hardcopy).
  13. The original purpose of this feature was to help recreate morph targets from imported polygon models as keys in Pose sliders in A:M. But there ya go... someone's found a new use for it already!
  14. Have your tried uninstalling and reinstalling Photoshop? (Make sure you still know your complete serial # before you uninstall)
  15. Remember "Jot"? It was the Southern Baptist's answer to "Davey and Goliath". Jot was a little boy character but they never animated him walking, instead he'd change into a bouncing ball to go places.
  16. Is there something you think can't be done in A:M that it ought to be able to do? Is there something you'd like to see figured out and explained? Perhaps A:M does it already but no one has tried it yet! Here is your chance to nominate a topic or task that you would like to see someone figure out how to do with A:M. I will choose one and make a WIP thread out of it in February 2014. The nominator of the chosen topic will receive some fabulous prize, possibly a copy of one of Martin Hash's "Memoirs" books. (Did you know there's three of them?) My Rules: -Task will be something reasonably appropriate for a full-featured 3D app like A:M. For example, "Word processing" would not be appropriate even if Blender happens to do that. -Task won't require new programming of A:M. I need to use A:M as it is, as-shipped. -Topic will be something reasonably appropriate for one person to do. "Make a feature length film" is beyond my scope. -Some nominations may be referred to already-existing how-to-do-it information. Those are not winners. -"Finish those damn New-User tutorials" is already on my to-do list. No need to mention that. -I am the sole judge and task-chooser of this contest and sole judge of whether I have accomplished the task and even if i don't figure it out, that's OK. Make your nominations below. I will pick one before February starts.
  17. It's like he's walking on tip toe. I guess I've seen too many Tarzan movies and National Geographic specials where they just slide around in the mud. Or maybe it's because they are shaped like salamanders? The legs-to-the-side idea is has been around for a long time.
  18. Where I got my first CG job they had something called Infini-D on the Mac and outside of making 3D text, primitives were about the only way to make anything. You couldn't deform them really, you just stacked them together like blocks to try to make shapes of what you needed. Character modeling was unthinkable. That's how A:M caught my eye about a year later. Apparently you could make ANYTHING with those splines, so that's when I got on board around 1996 or so.
  19. I find this on an Adobe forum... Which Photoshop 7 are you using? If you are on 7.0, have you tried the plugin Rodney mentioned?
  20. What is the "Save as a copy" for?
  21. Welcome back to A:M!
  22. Happy Birthday to our perennial mascot-making master!
  23. No, the Snowflake was a convenient decal.
  24. Welcome back to A:M land!
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