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Everything posted by robcat2075
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A brief message from Gene today indicates he is still breathing.
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I'd like something like this for a musical instrument project and I'm thinking I've seen them before, but I'm not sure what they are called. They would be about a half inch at the base, ideally. Sturdy metal, of course. Am i just dreaming, or is this a commonly available piece of hardware?
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I definitely want to give that idea a try. I'm waiting to see if anyone can conveniently make the other models for that shot.
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Gerald... these two are really both the same idea, right? Or do you make a distinction between them?
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Is there a name for that hairstyle?
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Ghosts from the past, you and Matt both. Now that there's FakeAO you can render that shot faster, too.
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That's a pretty good hair effect!
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Good lookin' models! What did your friends think?
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took a break played with animated projection map
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
That's neat. It's like something under a microscope. -
Happy Birthday, Mark! May all your pirates be perfect, all your zombies zesty and all your Trekkers tremendous!
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Good news! You can on the Choreography and do New>Folder Name it and drag other chor items into it as desired.
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yup, needs some top! Looks like good work!
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Lovely plumage! I'd make that big jump in the middle last a hair longer to account for it going higher.
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I'll note that "Simple Scatter" seems to be behaving more oddly than I recall it behaving in the past. Use one of the other mass import methods for now.
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I think those legs need to be offset more. It looks like he's got two pairs of legs rather than one pair of legs running fast.
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If it's just... one pose?... make the pose as an ON OFF Pose or Slider Pose in the character. you can SHIFT select all the models in the chor again and set the pose on one to make them all do the same.
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If you have a Path in the Chor you can on it to use the Multiple Models on a Path Plugin (the models don't end up all inthe same place) If you have a plane inthe Chor you can on it and use Simple Scatter plugin for a more random placement
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in the Chor window and use Wizards> Multiple Copies plugin will add any number of a model. In the PWS, SHIFT-select them all and you can set the transform property for one to Scale them all simultaneously
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Short answer... no. A:M does precise industrial design about as readily as AutoCAD does fine character animation. that Lego block can certainly be made in A:M... ...but the automatic conglomeration of primitives ... box + cylinders x 8 = Lego Block... no. In A:M those shapes are manually knit together. It's not hard to do but not as automatic as sticking the cylinder into the box and getting a seamless join via a command. The Primitives wizard does let you input exact dimensions for basic shapes like boxes and spheres but they are very primitive primitives, no bevels. For the most part, precision sizing is up to the modeler using the rulers in the modeling window to check dimensions. That said, A:M users like Charles Babbage have made very precise working models in A:M and 3D printed them... BIfqFAG5olU Charles also uses A:M in his day job designing elaborate mechanical devices for highly visible clients like the world's most famous theme park. Why aren't these CAD conveniences in A:M? It is difficult to implement that in an all-spline modeling environment and it is also something rarely needed to carry out A:M's primary mission... character modeling and animation. Martin said it outright several years ago, A:M is not intended to perform the functionality of industrial design tools like AutoCAD.
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Good move! And I'll note that I don't think there is an STL export plugin for v11 STL is a fairly recent addition.
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I made this video to demonstrate some of the operation of A:M to a non-A:M user cubejump.mov MakingOfJumpingCube.mov JumpingCube03b.prj
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And I'm only half way to the beginning. Thanks!
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In a Facebook conversation I had with Gene about a year ago he told me he had had 7 heart attacks and 4 strokes. So far. And he's a year younger than me!
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Placeholder 2 It Can't Be Decaled! Face Painting Video tutorial series regarding decaling of faces. Image sequences, how to import and vary the time that each image is displayed Random numbers. Post with video on pseudo-method to sample the rand() function less frequently than every frame. Normals. Post with video showing how to find and fix/flip backwards Normals. Follow-up post with video. Ambient Occlusion (aka AO or Ambiant Occlusion) Some settings for your first AO render as in this 8th post in this thread Pose Slider Reveal. Making a Pose slider that reveals a model from the bottom up. Live Answer Time session on YouTube Average Normals and Normal Weight instead of "Porcelain". Discussion in three threads: https://forums.hash.com/topic/44540-average-normals-porcelain/ https://forums.hash.com/topic/48184-average-normals-normal-weight/ https://forums.hash.com/topic/48846-average-normals-for-smoother-surfaces/ Hair Color. Setting hair color to change along length of shaft. Post with video in it Decal Pose Slider. Use a Pose slider to choose any frame in an image sequence decal. Post with video and PRJ in it Sprite Size. How to keyframe particle sprites' size to change over their lifetime. Post with video and PRJ Modeling a Gear. How to lathe and scale a model to make a gear with teeth. Post with video.
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Placeholder 1 These are posts made since Jan 8, 2014. They are unsorted and will eventually be added to the list above. Enhanced Selection Filters, further explained link Inserting a spline between two other splines with SplitPatch link Outdoor light example link Rectangular depression example link Changes to Multipass subdivision in v18f, it's all about the ticks. link. Adding a Distortion Box to a character. link Also weighting examples. Constraining hands of two characters together. link SSAO ( aka Screen Space Ambient Occlusion ) setting suggestions. link Fixing User's missing CP problem link Controlling bones with Smartskin link Painting with Light It Can't Be Done! link Using MirrorBone Plugin link Notes on Simon's patches link Ordering Contraints link Using Paste Mirror link The making of Jumping Cube link Roadrunner-style Footblur link Peaks and Valleys modeling link Gradient Material and Pose slider used to gradually reveal curving, twisting shape. Thread with User question at top and tut video at end.