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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. SHIFT+6 is the keyboard short cut for "Toggle Back Face culling". However, it sounds like Mark's issue is more involved, something to do with the limitations of Windows on ARM. Now that I know what an M processor is I'm surprised it works at all. It's much different than running A:M on an Intel Mac. Something to try... is going to Tools>Options>Global and switching the OpenGL/OpenGl3 choice. Another thing to try... Tools>Options>OpenGL> Inverse Sortorder I've read that Windows ARM can run typical Intel-based office apps OK but doesn't do well with games... AKA anything with demanding graphics. It's possible that graphics performance may improve with future Windows ARM releases. It's possible that some future version of Visual Studio may be able to spit out a native ARM version of A:M without drastic changes to the existing code.
  2. That looks authentic! What do you mean?
  3. I'll tag @largento so he sees your question. In the mean time I found this tut on the web. Perhaps this gets you the number you need
  4. I've never tried a "Spring System" before! They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there. Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.
  5. hmmm... can you make him shovel?
  6. The carrot fuzzy eyebrows work well. How about a scarf for the snowman? or a prop like a broom?
  7. How about a closed mouth so he doesn't look so surprised. And some carrots for eyebrows?
  8. I'm glad A:M was useful. I'll note that after you import an image sequence you can set a desired FPS in its properties and it should play at that rate...
  9. Here is some weirdness. I put a job on NetRender but it was rendering painfully slow. The some of the frames were taking way longer than in A:M. When I got up the resource monitor I found that somehow the slower efficiency cores were getting first priority; if only four frames were rendering they were all that was getting used. And only running the CPU at about half its top speed. 😮 I don't know if this is a Windows problem or a NetRender problem.
  10. I think he's got his lip frozen to the invisible flag pole. 😮
  11. FYI... there aresome apps that can somehow read your original alpha channel design and yet get the desired result. Adobe After Effects has an "Interpret Footage" panel with choices for the Alpha channels. "Straight" leaves the gray halo in this situation... "Premultiplied" eliminates the halo. I don't know what the math is that does this....
  12. The sample model will still give an odd result in a direct specular reflection... for a smoothly-feathered spec, adding the original greyscale image as a specular intensity decal fixes that... BlueSquare_wSPEC.zip
  13. This where the scheme begins to go wrong. Consider that the result of alpha semi-transparency is to mix some of the color of the RGB image with the color of whatever it is overlaying. A 75% transparency value will create a 25/75 mix of image color vs. the background color However, since your alpha transparency is based on the gray value (luminance) of the fuzzy oval image, then... for example... at a point where the transparency channel represents 75% transparency it is taking it image color info from a pixel that is not white, but dark gray. The renderer will mix 75% background color and 25% dark gray. It's basically the halo problem, but big. Try this version... BlueSquare.zip Do you have Photoshop? Or some other Photoshop plugin-compatible paint program? There is a plugin that will simplify the creation of decals such as you want to make here.
  14. Who's the victim this time?
  15. @Jason Simonds I've sent you a PM
  16. Beautiful work, Michael! And fun to watch you work.
  17. @Jason Simonds, I presume this change will also happen for the A:M bug tracker site?
  18. I never understood how giving all your passwords to someone else to manage got to be a recommended security practice. I'll do what we did at Nortel... put all my passwords on a Post-it under my mouse pad.
  19. I think two-factor is excessive for what we do here. If we had a problem with hackers changing people's profiles or editing their posts, maybe that security would be needed, but we don't have that ... yet.
  20. Can you provide a sample PRJ? The description is a bit unspecific.
  21. Since the A:M forum doesn't handle financial transactions it probably isn't a prime hacking target, but it is easy to discontinue this weak security practice.
  22. This change doesn't end hacking attempts but it does stop providing them with half of what they need for an easy one.
  23. Here is the explanation from the makers of the forum software...
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