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Everything posted by robcat2075
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That was fast!
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Fabulous! I will resume normal breathing now.
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Will we still have the ability to "Manage Your Attachments", which lists all your past attachments and the post they are in? That was how I was able to compile my page of my tutorials. If that is going away I'm not sure how I will finish that.
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Ken Chaffin on LinkedIn It says he's "Director, Texas Tech University Libraries 3D Lab, Digital Media Studio, Media Lab (research)" I gather he has zero interest in working on HA:MR now but perhaps he might have a student for whom this would be an interesting project?
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Robots, Space, SciFi Image contest
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
One week! You have one week from tonight to get your Sci-Fi Image contest entry in. Get it done! -
I didn't even know about the "poseable" thing. That's very interesting.
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I recall writing to Ken Chaffin, who wrote most of HA:MR, just to ask about the theoretical compatibility of HA:MR and WebGL but he never responded.
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What was the image sequence on in the Chor? Is this the Mac thing where you should send the program to the background then bring it back?
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Here's a tutorial on simple animation in WebGL https://developer.mozilla.org/en-US/docs/We...ects_with_WebGL As I see it, what you'd want to do is get A:M write that sort of HTML-like code, but instead of describing and moving one square it would describe and move all the patches of your model. Simple, right?
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A while back i was thinking to myself that someone might be able to use WebGL, which is in most browsers now, to eliminate the need for downloading the HA:MR plugin to view HA:MR content.
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I hope you have a fine birthday with lederhosen, beer and yodeling!
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Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Hold the presses... I've just edited my response. I dont' know why I wrote v13 where I did. so, here's the scoop as I know it...... v5?-v15 run with a CD in a CD drive v15 and later run with an online subscription. v15 was available both ways -
Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Welcome to A:M-land, nemyax Apparently, OpenGL only these days. I think that was an economy move to reduce maintenance time. D3D was always slower in real time than OpenGL so there was that against it and it didn't support Mac AFAIK. On subscriptions, I believe you can run v13 v15 and later on a subscription. A CD is used for versions up thru v15. v15 came in both CD and subscription versions. -
I don't know if it matters but there has been a substantial change in the compiler that is used since about v16. And other changes in the program. 13 sounds like a long time ago. Steffen could tell you but you have to wait for Steffen to get back.
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Do not really get it... isnt that a Disney movie (and of course a comic book)? Somehow Disney decided that having "Mars" in the title of a movie that takes place on Mars was bad and all that left for a title was "John Carter," which only serious sci-fi fanboys would recognize as a famous character name. The books are about 100 years old now, but they still read pretty well.
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That... I have no idea. What is it you want this all to do?
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No, we do not have Object "layers" in A:M in the sense that Maya does. We do have "selection filters" which can identify and display any subset of bones (or any other keyframeable thing) in a model. This is a functionality very similar to "selection sets" in other software. Enhanced Selection Filters, further explained I use them for quickly isolating just the spine bones or just the finger bones in the PWS view while I am animating. You mentioned wanting to export only certain bones. Let's say you animated something, then baked it so it could go to a game engine, maybe? Perhaps at that point you only want to export the bones that mesh is attached to? You could make a selection filter for all the bones you do NOT want to export and use that to call them up when you want to delete them in one swoop. Is that anything like what you are wanting?
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Fabulous!
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Keeping "of Mars" in the title is a good idea.
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The beaks worked here too. Maybe Matt just had a slow lane on the internet.
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Curious... does the server move do anything to the TWO and SO repositories? Will they still be there?
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hmmm... apparently blinking text is no longer supported. Maybe there could be a siren.
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I once talked to a guy who had used A:M for years and decided it was "unprofessional" because it "couldn't break the tangents" D'oh!
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And I'll note that if you want to "break" the bias handles, press p, also as in the modeler.
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The bias handles should be visible on a selected CP when "Show bias handles" is on, just as in the modeling window. If all else fails, do Help>Reset Settings and restart and see if that fixes the button.