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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. @Tom @Saladeen Here is a basic intro to making a dynamic Spring System SpringTestB 004 animated.prj If you'd like to model a coiled spring as shown in the GIF at the top, I have a tut on that also... https://forums.hash.com/topic/41583-modeling-and-rigging-a-spring/ Give it a try and let us know what you come up with!
  2. It ought to be. I know Steve Shelton is running Win 11 and v19 and doesn't have unusual problems. In general, if you are thinking of going from Windows 10 to Windows 11, first make an image of your C drive so it is easy to revert in case you decide Windows 11 isn't ready for you. I haven't gone to Windows 11 yet because it doesn't support my Cintiq monitor.
  3. SHIFT+6 is the keyboard short cut for "Toggle Back Face culling". However, it sounds like Mark's issue is more involved, something to do with the limitations of Windows on ARM. Now that I know what an M processor is I'm surprised it works at all. It's much different than running A:M on an Intel Mac. Something to try... is going to Tools>Options>Global and switching the OpenGL/OpenGl3 choice. Another thing to try... Tools>Options>OpenGL> Inverse Sortorder I've read that Windows ARM can run typical Intel-based office apps OK but doesn't do well with games... AKA anything with demanding graphics. It's possible that graphics performance may improve with future Windows ARM releases. It's possible that some future version of Visual Studio may be able to spit out a native ARM version of A:M without drastic changes to the existing code.
  4. That looks authentic! What do you mean?
  5. I'll tag @largento so he sees your question. In the mean time I found this tut on the web. Perhaps this gets you the number you need
  6. I've never tried a "Spring System" before! They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there. Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.
  7. The carrot fuzzy eyebrows work well. How about a scarf for the snowman? or a prop like a broom?
  8. How about a closed mouth so he doesn't look so surprised. And some carrots for eyebrows?
  9. I'm glad A:M was useful. I'll note that after you import an image sequence you can set a desired FPS in its properties and it should play at that rate...
  10. Here is some weirdness. I put a job on NetRender but it was rendering painfully slow. The some of the frames were taking way longer than in A:M. When I got up the resource monitor I found that somehow the slower efficiency cores were getting first priority; if only four frames were rendering they were all that was getting used. And only running the CPU at about half its top speed. 😮 I don't know if this is a Windows problem or a NetRender problem.
  11. I think he's got his lip frozen to the invisible flag pole. 😮
  12. FYI... there aresome apps that can somehow read your original alpha channel design and yet get the desired result. Adobe After Effects has an "Interpret Footage" panel with choices for the Alpha channels. "Straight" leaves the gray halo in this situation... "Premultiplied" eliminates the halo. I don't know what the math is that does this....
  13. The sample model will still give an odd result in a direct specular reflection... for a smoothly-feathered spec, adding the original greyscale image as a specular intensity decal fixes that... BlueSquare_wSPEC.zip
  14. This where the scheme begins to go wrong. Consider that the result of alpha semi-transparency is to mix some of the color of the RGB image with the color of whatever it is overlaying. A 75% transparency value will create a 25/75 mix of image color vs. the background color However, since your alpha transparency is based on the gray value (luminance) of the fuzzy oval image, then... for example... at a point where the transparency channel represents 75% transparency it is taking it image color info from a pixel that is not white, but dark gray. The renderer will mix 75% background color and 25% dark gray. It's basically the halo problem, but big. Try this version... BlueSquare.zip Do you have Photoshop? Or some other Photoshop plugin-compatible paint program? There is a plugin that will simplify the creation of decals such as you want to make here.
  15. @Jason Simonds I've sent you a PM
  16. Beautiful work, Michael! And fun to watch you work.
  17. @Jason Simonds, I presume this change will also happen for the A:M bug tracker site?
  18. I never understood how giving all your passwords to someone else to manage got to be a recommended security practice. I'll do what we did at Nortel... put all my passwords on a Post-it under my mouse pad.
  19. I think two-factor is excessive for what we do here. If we had a problem with hackers changing people's profiles or editing their posts, maybe that security would be needed, but we don't have that ... yet.
  20. Can you provide a sample PRJ? The description is a bit unspecific.
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