sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I dunno... her knickers don't look twisted.
  2. I believe you are looking for Treez There is a tut in this thread... https://forums.hash.com/topic/30938-modeling-treez-tutorial/ I haven't read it recently and haven't tried the plugin recently. Let us know here if something is not working.
  3. Those are funny shows, Mark! I'm disappointed you don't do them in A:M anymore but they are entertaining none-the-less. If this were three decades ago I'd say, "You need an agent!". Someone who can make the contacts and make the deal with whoever can make it happen such that you're making money on this stuff. It worked for the "South Park" guys and Mike Judge and you have more to show for your creative potential than they did when they got deals. Today...? You have it on Youtube, are you able to monetize it yet? It would be cool if you could get a deal to produce a limited series of "Paunk Show" parodies on a streaming service. Whatever... congratulations on your success!
  4. If you already have a dedicated compositing program like After Effects, or a paint program like Photoshop that includes compositing modes, that is the way to go with investigating this "post-processing" stuff, however... A:M does have some basic compositing powers and they work with OpenEXR! There is a Tech Talk on A:M Composite projects https://forums.hash.com/topic/13249-tech-talk-series/ I don't recall what's in it. I'd have to ask 2008 Robcat about that.
  5. Here is a quick version of your PRJ using the composite method. Changes: The key light is set to 100 intensity% The skin settings are: The Composite "multiplies" the NoAO and OnlyAO together
  6. I should like to meet 2008 Robcat, he had so much excitement about this stuff. The more clever tactic to get a separate AO channel, if it were not supported by the renderer, would be to set all to objects to white, turn off all other lights, and do an AO-only render. However, it turns out EXR (most clever of all) can save an AO channel... Here is the above PRJ, the EXR file and a render preset with the render settings I used. AOTest04.zip
  7. I have a dim recollection that SSS only works in renders to file. SSS+AO is also complicated. I think that is because SSS is very much about light direction while AO has no specific direction. My inclination would be do the AO as a separate pass and composite it.
  8. It just occured to me that Filezilla may not be available on Mac, but I'm sure there is some ftp client for the Mac.
  9. Welcome to the forum. Q#1... is it a crash (program exits) or a freeze (program becomes unresponsive)? I don't have a Mac so I don't have a way to test an old A:M version on it. Wild idea... since you have a license for v18 you should also be able to install and run previous versions, back to v15. Install v17 and see if you have any more success with v17 NetRender. You can get the installer from the Hash ftp site To access the ftp you will need to get, install and use an ftp client. Filezilla is free. No username or password is needed for a download from the Hash ftp. After you have installed v17 on your mac, copy the master0.lic file from your v18 folder to the new v17 folder to transfer your license to that older version.
  10. For trouble with the Hash Store you will want to send a PM to @Jason Simonds Go to the envelope icon at the upper right of the forum ("Messages") and send a message explaining your problem to "Jason Simonds"
  11. I'm not sure I understand the problem. You're having trouble logging in to your account, but... here you are, logged in, making a post under your account.
  12. Lesson 18 While Loops Finally, we can make a program repeat steps! Project idea: John Purcell suggests a program that uses a while loop to do something a number of times. But that's lame, that's what For loops are for. How about... implement the "Price Is Right" guessing game, where the user enters a guess at a secret number, then the computer answers "High" or "Low" or "Correct". Repeat that while the user has not yet guessed the secret number. Lesson 19 Do While Loops Do While is ideal for situation where some condition isn't tested or step isn't done until you are in the loop and that step or test needs to be repeated until it meets some condition. How about a password checker? Just to be clever, make it ask for and check two passwords and require they both be correct.
  13. An experiment from Live Answer Time several weeks ago... Example PRJ: LetterTransform.zip Live Answer Time session: Demonstration begins at 23:25
  14. I'm glad he had his long underwear on.
  15. Lesson 16 Comparing Floats Turns out... floating point numbers are never quite what they seem. Program idea: write a program to test if a float variable set to 1.1 will be evaluated as equal to, greater than or less than 1.1 When that is known, add tests to the program to see how little needs to be added (or subtracted) to the explicit value to make the evaluation with the variable come out differently from before. Program idea: A bit of code like this will show that a floating point variable set to 1.1 will evaluate as greater than a literal 1.1 float myVariable; myVariable = 1.1; if (myVariable > 1.1) { cout>> "myVariable is greater than 1.1"<< endl; } Write a program to test how little the literal 1.1 needs to be increased by to change the above outcome. Lesson 17 C++ Conditions Conditions allow you combine multiple small decisions into one big decision. Program idea: Think of a job that has several qualifying factors. For example, an astronaut has to be in certain height and weight ranges Write a program that prompts the user to enter their values for the factors and then tells them if they get the job. If they don't qualify, tell them which category(s) they missed on. Extra credit if your program has a use for both && and || @Roger @Shelton @Rodney
  16. I can confirm the problem, which seems to have originated a few betas ago. I'll make a report. Thanks! Note to me: the last version this works correctly in was the one I downloaded on 10/31/2022
  17. v18 handled the missing images more elegantly, so I did this render in that. Yes, I think turning "Transparent AO" ON will get you the result you are looking for.
  18. I wasn't able to load the PRJ because it is calling for several image maps. Images are always external to the PRJ file. However... first... do you have Transparent AO turned ON? If you already had that ON, can you make a version that needs no images, or otherwise, attach the images here?
  19. How's it going, @MJL? Progress? Bring it to Live Answer Time on Saturday and we can look at it if you still have questions!
  20. They just found out their subscription expired.
  21. You don't want Animate Mode OFF. And you don't want that Red Border. It's a warning that Animate Mode is OFF. I never touched that. Leave that "not set" Animate Mode isn't about rendering. It's about keyframes you make before you render. Try my sample project and do what i do in the video starting at 21:04 MyronTitle001b.prj
  22. Very old Greek pottery in the late 7th and 6th centuries B.C.E practiced something called "black figure", where they painted imagery with black glaze or "slip" on the red clay. A couple centuries later they reversed that to do "red figure" where they used the black to cover the negative space around the image they were making. After seeing examples of this work at a museum I wanted to try to recreate some of that look, including the numerous fractures they tended to have after being buried in a dump for 2000+ years. Thom is a cylinder wrapped decal. The break lines are a combiner material.
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