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Everything posted by robcat2075
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Generally a CD covered the final release of one version number and then the testing stage releases of the next. What picture is on your CD?
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ummm how do I keep my pallets windows set on mac ?
robcat2075 replied to a.quaihoi's topic in Open Forum
You can do Help>Reset settings to kick A:M back to its default state. But I'm not a Mac user so i can't investigate further. -
I'm still on Windows Stone-Knives-and-Bearskins but I look forward to reports from more modern users.
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I think, for this project, Mitovo was working entirely in v12 so i suspect the file corruption problem was one of those blips that occasionally happened in v12 and not because of moving between versions. This sort of thing is much rarer today. Another reason to upgrade. However, it is concerning that v19 crashed when reading the file. It should have some graceful error message ending when a file is unintelligible, so i sent it to AMReports as a bug.
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Really? That's odd. The installation says it's Version 12. Hmmm... They may have forgotten to update that marker when they went to v12.
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
The instructions are in the first post. Do you have questions about them?- 42 replies
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I did succeed in opening it in v18 after some text editor surgery. A file I save from v18 won't open in your v11, however. If you have a text editor try this... create a new empty model and save it to a .mdl file (not a .prj) open that in a text editor and you will see tags that say [MESH] [ENDMESH] Open your corrupted file in a text editor and copy everything between the [MESH]...[ENDMESH] tags into the same tags in the blank model file and then resave that with a new name and try opening that in A:M. If that opens, do a CTRL-A to copy the whole mesh and then paste that into a new blank model window. If that much works come back and I'll tell you more.
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That file says you're using v11.
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Send me the corrupted file in a PM, I'll look at it. I recommend never merely saving over files. Save to new filenames each time you save.
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Looks like a nostril! If you show wireframes you may get suggestions on efficient splining.
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Now that I think about it... you could select a portion of a model to create a Group, then set the transparency of that Group to 100% in its Surface properties.
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Everything in a model window has the same render mode. You can Hide unwanted portions to reduce clutter. You can also Lock portions which makes them grayer and unselectable so they are easier to distinguish from what ever portion you are working on.
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
One week!- 42 replies
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Is it possible to prerecord a tutorial and then upload or does it have to be done live?
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Thank you for your many efforts!
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v18 mascot contest gallery? (Not v19)
robcat2075 replied to robcat2075's topic in Contests/Challenges
Not v19 I'm looking for the v18 contest gallery. All the entries. -
Anyone know where the v18 Mascot contest gallery of entries is?
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Apparently, everything is a Bullet "Static Object" by default, but you can set that to OFF if you want it to be ignored. I've tried messing with them but not enough to understand if it's working right or if I'm doing it right. I'll also note that the position of the bone seems to indicate the center-of-gravity and odd effects occur if it is outside the mesh.
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They are a bit different from the task of making skin wrinkles, but that one on modeling clothes will be very interesting to try with sim cloth.
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Two weeks!- 42 replies
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Thanks, Roger!
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Here we go... here's an initial attempt at "Bullet" physics. clip4016BulletPhysics.mov
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Three weeks to go!- 42 replies
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It's in the alpha. I personally have not delved into it yet as I don't know much about Bullet and I've been distracted by other bugs. Here's the properties screen: I was about to try a a simple default attempt at some bullet physics but the button to start it seems to have disappeared in the latest alpha I have.
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That looks real good, Kevin. I especially like the running slide.