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robcat2075

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Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

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  1. Stop the presses! Now the transp. in Action works.

    v.Oi Action now shows the transp. channels listed with the bone channels in the tree and it's working! Whereas before only the animated bone channels were listed. (even after turning "list all" icon on.)

    Thanks again robcat, if it weren't for you guys still there I'd have been forced to give up on A.M. a long time ago.

    Here's a pic from my project (if I haven't sent this already)

    BarScene1.jpg

    1. Show previous comments  4 more
    2. svetlik

      svetlik

      robcat here is the prj file. I've tested it and here's what happens...

      Open the prj.

      Open the Action file LightTest

      On my machine everything is fine at this point. Go into the group/material/attribute/transparency channels for each group and they should be fine.

      Now close the action window, reopen it and boom - no channels. and it makes no difference whether or not this action is added to the object in the chor. or not.

      They will return upon reopening the prj file again.

      Let me know if this is behaving the same way for you. Again this is v.19 Oi

      TestBulbs.prj

    3. robcat2075

      robcat2075

      Yup, it happens here too.

      The difference I notice between my prj and yours is that you are animating a material and I was animating a surface property directly. But both should work.

      I'll send this to Steffen

       

    4. robcat2075

      robcat2075

      I just looked at the AMReport. it's not actually marked as "solved" it is marked as "assigned".

      So he is working on it.

    5. Show next comments  3 more
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