sprockets brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Dhar

*A:M User*
  • Posts

    3,861
  • Joined

  • Last visited

Everything posted by Dhar

  1. Let's see some animation of what you're trying to achieve.
  2. I like it too. Especially since you're flying down the road you won't need much detail, just the 'illusion' of the tree should suffice.
  3. I like the simplistic "lego" style. I also like the use of the Austrian flag color theme.
  4. Very clever
  5. Does the angle look too shallow or is it just me?
  6. Dhar

    The Retro

    Inadvertantly - yeah right That car most definitely should be in the A:M stills. Submit it already.
  7. Eric- you have a ceiling? Is the light in question above or below the celing? My scene is a bar scene, 4 walls, floor, no celing. I got rid of the Key light and simply used two fill lights (blue at 20% intensity) and 12 fill lights (light yellow with varying intensities depending on location).
  8. Thank you Satyajit for sharing your experiences. This is very helpful for those of us who aren't animators by profession nor have the time to study the art. The way I time my scenes is I play the sound track and play the images in my head, then stop the track at, what I beleieve to be, the end of the scene and then see what frame # the track displays, then I animate my scene within that time frame. But when I play the scenes together, your observations come into play..... "that scene was shorter than I imagined it".. or "that scene looks dead" etc..
  9. I only had one sound problem with A:M and it was when i created a musical number in MIDI then converted it to wav. Everytime I play the rendered sequence back the sound gets progressively out of sync. Had no problem with sounds converted from MP3 or wma. Restart your program, delete the sound file then import it again, render it & see if that solves the problem.
  10. Was the sound file a converted file from MIDI to wav?
  11. Eric, maybe no one answered because no one had that same problem or some are trying to duplicate it. I am currently working on a project with lots of lights, and I don't have the problem you describe. I noticed that sometimes my camera properties change without ever touching it. See if your camera is in the same place as you put it, or if any of its properties changed.
  12. Robert, your cap screen tells me tht you're trying to save it to the F drive where, I presume, your A:M CD is. That's why it can't do it. Have you tried renaming the model in the PWS?
  13. Lock the Timeline? That's a new one to me! How do you lock the timeline?
  14. Thanks Rodney, now I see what he meant. I simply use the same timeline/channel editor that's on the bottom of the screen and simply switch between the two tabs. That's my preference.
  15. Could you give a screen cap of what you're talking about?
  16. I don't know how extensive your knowledge with modeling in A:M, but modeling a human is the most demanding task and requires quite a bit of experimenting. Are you following a certain tutorial? Usually A:M tutorial links have a ton of information on modeling humans.
  17. Try taking the receiver's bone (the intended target of the kinematic constraint) out of the cord's hierarchy of bones. Yureka! That did it Thanks Stuart. I so love this forum
  18. Thanks Mike. You're right about where to put this thread, I thought since this is my work in progress that's where I'd put it, but I'm not posting the whole wip here. Would the moderator please move this to the Rigging & Constraints section, please? I am trying to IK constraint that last bone of the cord to the hand receiver, but it won't give me that option. It won't let me IK anything that is part of the phone!
  19. Yeah, they're all ON.
  20. Well, it's your fault. Just look at your name
  21. Is it my turn for my 2 cents? I agree with Mike, the girl is definitely on high adrenaline and the darting eyes accentuate that fact. When she entered the room, so abruptly, you can hear her heavy breathing, like she's running from someone/something. Then her whole body darts for crying out loud. Maybe what bothers some people is that her eyes (very pretty BTW) are so large that it's hard not to pick on their movement. Personally, & I'm surprised no one picked up on this, when she entered the room, we hear high winds in the background and see the tree swaying but the fog moves like it's a quiet and calm night! Also, that kettle is not the whistling type. So there, now you have something else to bitch about Leave the eyes alone.
  22. I can't find such option. Where would it be?
  23. Nice work Ken. Hey! Are these two right feet?
  24. A simple task as picking up a telephone receiver is more than meets the eye. OK, so I have Shaggy answering a phone; I wat him to pick up the receiver with the cord attached to it. In order for the cord to follow the receiver, I made the receiver bone a child of the last cord bone so that where ever the receiver goes the rest will follow. However, when i constraint the receiver to Shaggy's hand, the rest of the cord bones do not follow Now if I make the receiver the parent bone, the problem is the cord will move as a solid part of the receiver and you wouldn't have the amiability of the cord. Would appreciate it if anyone out there has the solution to share [attachmentid=20193]
  25. I'm with Jessica and Julia. "Make more"
×
×
  • Create New...