Jump to content
Hash, Inc. - Animation:Master

jon

*A:M User*
  • Posts

    1,309
  • Joined

  • Last visited

Everything posted by jon

  1. http://en.wikipedia.org/wiki/Rootkit#Removing if you have license trouble, contact hash inc. -jon
  2. what about a simple two-point gradient, assuming the surface defined had a single hue? as a toon lover, this would be a huge improvement, since i don't care about textures. as i said, it is an impressive achievement, and since this is a personal project, you don't have to please anyone other than yourself. ' ' ) -jon
  3. that's impressive code, but by rendering at the pixel level, you're using none of flash's strengths. do you have any plans to render models using vector-based shapes for near-color areas? that would kick serious booty. -jon my glass is half full... of donkey drool.
  4. in a word: hooks. consider doing a few tutorials before attempting to create a face. it's one of the hardest things to model well in any system. -jon
  5. how could anyone force a celebrity to stand still for a straight on and full profile shot? ah! try.... http://images.google.com/images?q=celebrity+mugshots -jon
  6. until the real answer comes, here's a workaround: copy the part of the model you want to copy/flip paste it (moving it precisely where the original is, if you've got a paste offset) set the x pivot to zero set the x scale to -100 flip normals attach splines on the centerline as needed. that's old school, for ya! -jon
  7. bleh... nothing's worse than a trasporter accident. i'm hoping for a furry, digitigrade lady with whiskers and a tail, but take your pick. -jon
  8. the joker's laugh, like all the other audio from the series, is protected by copyright, so... legally? no. illegally? can't say. -jon ps: there's no joker laugh on the cartoon network site, but at least you can hear the far superior original theme!
  9. yep, depends on what you're modeling. for a person: bad. for a soda can: good. -jon
  10. for me the struggle is with fully shaded characters and tri-tone toon shading. fully shaded usually wins. -jon
  11. we're prolly not members of the same generation, but i still agree. ' ' ) http://www.vgcats.com/comics/ -jon
  12. i've been meaning to play with forced perspective more, so this might come in real handy. i'll let you know if i produce anything other than garbage. ' ' ) -jon
  13. i've tried in the past to get more detailed voting results out of steve, but i've never been successful. of course, it could have been my crappy attitude. ' ' ) -jon
  14. in the walk cycle, there's an odd lump above each knee on the inside thigh. that might be what's freaking jzawacki out. otherwise, she looks pretty good! -jon
  15. if you're just testing the animation, turn off shadows. it'll make her easier to see as well! -jon
  16. i ran it on vista x64 for a few months, but eventually went back to vista 32bit.. the vista drivers are a little more stable in 32. not anything directly to do with animation: master, but still noteworthy. -jon
  17. porcelain is a special material that does some kind of "normals averaging" thing. i throw it on most of my model's skin, but sometimes remove it from lips and nose areas. try it... you'll like it. -jon
  18. let's all wait while blackjack finds a new computer after throwing his last one out the "windows". names are meaningless, do what you want demon... no matter how twisted or pointless to others. tilt those windmills! -jon
  19. she's coming along nicely! the webbing is a nice touch... but it's hard to make out black on dark purble. there's a whole world of hair design locked into the emitters. with practice you can style it however. ...but i still use lumps of geometry for hair, so you might want a second opinion. ' ' ) -jon
  20. do any of your instructors have samples of their expertise online? also, you might want to wait until you have more than one 100mb zip file before your start promoting your site. -jon
  21. it's bigbootay! bigbootay! .... evil pure and simple by way of the eighth dimension. -jon
  22. paul: part of my enjoyment is the ranting. ' ' ) -jon
  23. i guess i was too vague: i found it ironic that niblepix -- perhaps an alias -- was giving someone grief about being anonymous, when (s)he hasn't even set their gender yet. i found it sad that carmello was starting a relationship with grammar critiques. i usually wait a few weeks before bashing someone, but then i'm a gentleman. for the record, mr. wells is (perhaps) part of a video services company where spanglish is spoken, and where the winter has just officially started-- in northeast usa, http://www.creativevideocorp.com welcome again! -jon
  24. welcome! feel free to ask away, but be prepared for some pointless replies in between the pearls of wisdom. -jon
  25. jon

    swf export

    it would work beautifully if the flash curves could be sucked right out of the renderer. isn't the am2swf plugin basically a post-render process? -jon
×
×
  • Create New...