sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

mouseman

Hash Fellow
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Everything posted by mouseman

  1. I like the tube animation! The best thing about animation is that you don't have to be a slave to real physics! (If that's an idea you want to follow up on.) The child (girl?) with the worried/surprised look on her face is stunning. Is that part of a storyline? You have quite an ability to create phantastical worlds! Nancy has a similarly amazing ability to create things that I would never think of making, but are very clever and appealing. And there's a bit of awe there, especially because I would never think of making something like that ... make sense? Keep making stuff! There are lots of people here with good ideas, and can point you in the right direction when you're having a problem with a feature of the software. It was originally difficult to follow what you were saying way back when, but you are a little more clear now! Be warned: It's a hard road to get something that can actually pay money! But people are dying for things to consume, and you never know when you will hit on just the right combination of different enough from everything else that came before, but something that clicks with people's sensibilities and desires.
  2. Neat concept! A scaling up of the tubes that are in the Futurama cartoon introduction (single person). The items you put inside the tube gives a good idea of the scale. It would be neat to see the same scene with people in it. It would be interesting to contemplate how much energy it would take to propel one of those with air, how to get around friction, and how to have reasonable acceleration/deceleration for human beings. I'm glad I'm not a physics/engineering geek, otherwise I might try to figure it out with some calculations!
  3. Could you mean the DressMe plugin? It should be included in A:M 16.0.
  4. I'm really enjoying your updates, as always. I like the staging with the characters beneath the mushroom!
  5. Have you tried exercise 11.5 "Make A Face" in The Art of Animation:Master? There are multiple approaches to making a face and this is just one, but it will be useful. Once you get something that works, it makes sense to re-use it. Some people re-use existing models and modify them to get what they want. Others will re-use complicated parts such as ears.
  6. Wow, it is quite stunning! I can't wait to see it with the music! It ends with the information about getting the comic book, and then the credits come up. Maybe it would be good to have the ordering info come up again last so that is the last thing the viewer sees; if it's a video format that freezes on the last frame, they know just what to do to order the comic book!
  7. Yes, I agree! That is something that worked really well on Bus Stop (i.e. with the storm drain and the manhole cover).
  8. Thanks, everyone. That's what I was going for. The front most closely resembles a Bluebird Vision. The rear is more similar to old Thomas or International Conventional. I made lots of guesses after doing a fair amount of research -- I love the bus walkthroughs on YouTube. If I were re-doing it, I would do a lot of things differently, but I'm rather satisfied with the result. Still a few more things left before I move on. Current progress: 9367 Patches, 26 5-Point Patches Changes: Driver's side window Started on the Grille (ran out of time) TODO (must get done - will be visible in animation): Grille (in progress) Headlights Handle by stairs Metal guards in front of front seats Driver's fans School name on side of bus (plus a number) Windshield wipers Flashing lights FUTURE Driver's console and window [ In progress ] Driver rear mirror Emergency door windows, handle, texture Corrugation on side of bus Misc lights and mirrors More Texturing Rigging [ in progress ] Add edge to the fender [ half done] Under-carriage Stop Sign
  9. Welcome back! This might not be what you're working on now, but one thing I noticed was that his rate of backwards movement is lower until he hits the ground, and then he speeds up after the first bounce. You can probably see this in the Z channel of the relevant bone (assuming that's the direction of his backward movement). Ideally his quickest movement in the Z direction would be immediately after he was hit, and then slow down after each bounce. I think the other bounces do that okay (without having done one of those cool video location/timing analyses that either Robcat or Rodney have been known to do), it's just the speed before the first bounce that is too slow.
  10. Neat idea. I don't think it would help with a vehicle (like a car or truck) where the rear wheels don't follow the same path as the front.
  11. Very clean and good looking! Can't wait to see him animated!
  12. Current progress: 9171 Patches, 26 5-Point Patches Turn signals Front window frame Driver side mirrors Rear window improvements (all but the window) Bones and constraints for the individual side windows TODO (must get done - will be visible in animation): Grille Headlights Driver's side window Handle by stairs Metal guards in front of front seats Driver's fans School name on side of bus (plus a number) Windshield wipers Flashing lights FUTURE Driver's console and window [ In progress ] Driver rear mirror Emergency door windows, handle, texture Corrugation on side of bus Misc lights and mirrors More Texturing Rigging [ in progress ] Add edge to the fender [ half done] Under-carriage Stop Sign
  13. Fabulous microwave! Now you're cooking! (Sorry, couldn't resist.) Some things for consideration (if you haven't thought of them already) ... Paper towel roll and holder? Some junk on top of the fridge? How about one of those plate domes that prevent food splatters for the microwave? A bottle of dish detergent and a sponge? Some copies of comics on the wall (I'd suggest Dilbert if it were a software development office)? ETA: A box of Tim Horton's donuts. A newspaper. Some magazines. Coffee pot/maker. Tea bags, coffee stirs, sugar packets.
  14. This is more Apple's fault than A:M's fault -- Apple has not released a 64-bit version of Quicktime yet.
  15. If you are truly limited to that format and can't create Quicktime MOV files, you can put the AVI into a .ZIP file and upload that.
  16. Are you trying to render to a folder you don't have write access to? C:\Program Files\Hash Inc\... is not the ideal place to be writing data to! (That was Robcat's screen capture, but double-check on yours as well.) Try changing the Filename setting to a known writable location.
  17. It looks really good and reads very well as is, but it might be neat to have the top level of the liquid within Thom going down be sloshing around instead of being a blurry line going across.
  18. My needs were basically a portable desktop -- performance and mobility. I ended up with a high-end gaming laptop (ASUS G73JW-A1), which for a laptop is generous in screen (17.3" FullHD GeForce GTX 460M w/1.5GB), RAM (8GB), disk space (1TB), and a not-bad processor (i7-740QM). It meets or exceeds all of my current software development and animation needs, but I paid a lot more for it. (I got to write it off on my taxes for work, however, so it was effective 40% cheaper!) If you don't need the mobility aspect, a laptop does not make sense.
  19. Interesting. Maybe it's a case of once your CPU is fast enough or has enough cores, the "Programs" vs "Background services" differentiation isn't noticeable to a human.
  20. I'm really enjoying seeing your work on this!
  21. What about a slight variation on Monster Audition ... just an audition? The benefit of that would be that you could use any model (including but not limited to monsters). Participants animate a character doing an audition ... for anything. Then the camera goes to a panel of 2 or 3 judges that react to what they just saw, preferably with some off-the-wall remark, and then on to the next audition. Maybe somewhat similar to "[Your Country's Name Here] Idol" or "[Your Country's Name Here]'s Got Talent" or "Siskel and Ebert" (am I showing my age?) or the Muppets Statler and Waldorf. We could use either the stage that the Can-Can exercise in TAoA:M uses, or the one with the Bugs dancing and Marvin clapping/stamping foot. The panel set could be very simple, just a single chair model duplicated many times, and maybe a table or desk in front of them, and a wall in back. This would require some people to write dialog for the judges, do the voices, and animate the judges after everyone did their own individual audition animation. Title: "Animation:Master Idol"
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