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Hash, Inc. - Animation:Master

Eric2575

*A:M User*
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Everything posted by Eric2575

  1. I have to type this since I'm speechless!
  2. Man, that's the ugliest girl I've seen in a long while
  3. Golly gee gosh! Flattery will get you everywhere. Thank you Al
  4. Ok, accepting scripts for a new space saga as of now
  5. As always, thank you for the encouragement, I really appreciate it. Jake, I have to admit it, the guy with the torch is not my creation, he just kind'a snuck into the shot while rendering. I could never achieve anything as complex as him As far as the eye is concerned, that's where I left off when my PC blew up. I'll start to work on it again and post as I go. Thanks again guys Eric
  6. Thank you Nancy and PM. No, I'm not using AMPaint, although I'm thinking of buying it. The facial decals were made in Photoshop.
  7. Actually there is. I'm using the skin shader and SSS to get this result.
  8. Just got my main computer up and running again. This is a WIP that I'll be posting my progress on and off. Photorealism is very difficult.
  9. If you set multi to one pass, it should take about the same time as no pass and hopefully the bump will work. What is the vase for?
  10. Is the material a Simbiont by any chance? If so, you need to turn off bump in the simbionts bump properties. That will allow your applied bump map to look the way it's supposed to. I like your vase style, very creative.
  11. Thank you Stian, the multiply in photoshop is what I missed.
  12. Stian: may I ask about your wireframe render settings? Specifically, I'd like to know how you achieved such crisp lines? How large did you render the wire? Was it larger than the final and then reduced to the final? How many multi passes did you use? Did you use 16 polys per patch or adaptive? Would you describe your Photoshop technique for selecting the wire? Thank you Eric
  13. Wow, yu be reelly smart to do fancy light and show we be reely dumb for not knowing light...um me forgot to say seeeecret light trick. Nice one 2075
  14. Hey, I just learned something new and it did not come from our new Animation Master master.
  15. Although off subject, how did he get the angry smiley face in the post?
  16. Are you using a couple of kliegs to get the underwater highlights? Would you share your water properties with us?
  17. I can tell that your beach line tga is too undefined, and too small. I mean the scale is too small and you are losing detail when it is scaled up. That's what's causing it to look so ...pardon the pun...washed up
  18. PM: making a transition decal for the shore is really easy. Take a screencap from the top of the chor in shaded view to get a good idea of where the water line is. Take this cap and load it into PS. Increase the size to what you feel is a good size for your final render, say 2000xs1067. Now make a new layer and use some kind of soft grunge stamp, I used a moss stamp before for this, to stamp the shoreline. Be creative - should be no problem for you - and random, making sure your stamps all connect, no individual blots, and make sure your stamps overlap the shoreline on both the water side and the beach side. It doesn't matter what color you use or if you used a green moss stamp and now you have a mossy shoreline, because you will be applying this shoreline grunge map as a diffuse map. Depending on the look you get, you might want to apply a soft gaussian blur. Once you are satisfied, save the stamped layer as a TGA with an Alpha map and import it into AM. Go to your beach model, temporarily import the water and now take a shaded screencap of that in top view. Use the screencap as a 50% opaque rotoscope to help you position the new grunge map decal you just imported from photoshop. Before importing the new decal, but after correctly sizing and positioning the top screencap, delete the shoreline model. Now all you have to do is apply the grunge decal using the top view rotoscope as a guide. Again, change the decal properties to diffuse and adjust the % to what looks best in the chor. That should give you a pretty decent water transition for your shoreline. Hope that helps Eric
  19. I really like the lighting and the attributes you have for the metal skin.
  20. Is it just me? I can't make heads or tails out of this?
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