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Eric2575

*A:M User*
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Everything posted by Eric2575

  1. Hi Al: Did you get my email? I sent it to your Chopper email address. Eric
  2. Dont' worry about it and be proud of the modeling you did for the vent. I deal in high detail, high patch count models and can tell you for sure that the time savings is minimal.
  3. Since I don't have time to do this from scratch, I'll be transforming my Bioshock look alike into Santa - bump
  4. You got it Jason. Thanks Steve - here ya go, print that out: http://www.angelfire.com/mo3/pengwin/3dtut1.html
  5. Let's try and get at least 5 - 10 entries. Count me in
  6. Thank you Nancy, I appreciate the feedback. I was hoping I didn't go too fast since I was trying to get it within the time limit YouTube sets
  7. I'm looking a bit ahead and thinking about textures and decals. I wonder if 3DPaint would be a good app to use on this since I have to paint streaks of grime and oil over various greebles, such as you might expect from a beat up old ship like this - well, it will be beat up and old looking when I get done with it. Well, back to work, and thanks for your guys continued support
  8. Beautiful eye candy for me, Al This is coming along great. I can't wait to see one of the pods come out of the Command Module in a video clip. Keep up the good work.
  9. Oh come on now Paul, what are the odds of hitting a tiny, itty, bitty hydraulic line versus the large piece of armor plating it's scurrying across Besides, Han never said it was a good design, just that it could haul...well, you know
  10. Since I have a father and son team following this thread, I'd better not let you guys down I'm in the middle of the very tedious greeble (small stuff) creation. This will go on for a while since the Falcon was kit bashed out of hundreds of models with hundreds of little parts. I'm not going to replicate all of them nor do it exactly the way it was in the movie, but it should look pretty good. Greeble update ps, the blck background looks a bit fuzzy because I photoshopped the ground plane out - looks a bit more like it's in space
  11. My tutorial just uploaded. Here's the link:
  12. Thanks for checking it out, I hope it helps. I'll be making more tuts since I have some help from a friend of mine who knows the video cap stuff. They should get better with practice.
  13. I made a video tut on modeling a screw head, but it's too long - rambling. Will shorten it and post it to youtube tonight. It's for a flat head with a slot.
  14. Just uploaded to youtube but still being processed. The help section notes that it could take up to eight hours. Since I've never done this before, I'll keep checking till I get some kind of results. I hope to get your guys feedback on this. Thanks Here is the link: Please leave your comments
  15. Just a simple round bolt or rivet head - set lathe cross sections to four in options. Open a new model and draw a diagonal with two cps. With one of the cps selected, hit "l" for lathe. Select the bottom four cps and delete them. Go to top view and you should see a circle with four cps. Connect the opposing cps with a spline - do this for both horizontal and vertical splines a- you should have a cross in the center of the circle. Select one of the center splines and add a cp by hitting "y". Select the other cp and hit "y". Now connect the two overlapping cps by selecting one of them with a left click - don't let go of the left mouse button, and then simultaneously hitting the right mouse button. This action connects the two center cps. To check the connection, move the center cp. If you don't see an underlying cp, then you did it right and they are connected. If you got it right, select the center cp and got to the front view. Now use the up arrow to move the center cp ...well, up You now have a basic round bolt head.
  16. Spray on starch and setting the iron to "Cotton" usually do the trick. Seriously though, thinking in 3D and lots of practice tweaking models did it for me. Once you get the hang of bias tweaking and knowing what effect the tweaking of one cp has on an adjoining cp will get you to really smooth models.
  17. Al: Very nice model as to be expected from you I will try to finish my tutorial on raised plates tomorrow. You should be able to reduce your splines dramatically after watching it. Eric
  18. Tutorial being completed in my spare time - only narration left to add. Another update and different view.
  19. As Steve said, create a percentage pose for the terrain. At 0% it stays unchanged; at 100% the section that needs to be flat will be flat. Just a matter of selecting the cps , translating the y pivot to zero and then scaling the selected group to y=100. This is all done at the poses 100% mark. In the chor, select the model and invoke the pose from hilly to flat with the percentage slider.
  20. I also installed FFDshow and still don't get the ffshow Video Codec option in Camstudio. What did I miss? Edit: The above link for FFDshow apparently was not the latest one. I searched the web and found this one to do the trick: http://www.free-codecs.com/download/FFDShow.htm
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