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Everything posted by Eric2575
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You've still got some transparency going on there as is evident around the front headlight - you can see the rotoscope through the model. Why don't you make a zip file of the project and post it here and I or someone else will look at it and find the bugger that's causing your cammo sheer look. Also, don't make every part of the bug a different model, make them different goups if you want to assign different surface properties such as transparencies or different colors, or chrome, etc. The only time I recommend making several models out of a large model is when you are having computational difficulties due to a large patch count. If you would like some suggestions on how to make your model smoother, post shaded/wireframe renders and we can help you better.
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Looks to me like the head;ight material is connected to the rest of the body. When you applied the transparency to the headlight, it covered the whole body and is causing the effect you see. You need to separate and name the headlight group from the rest of the body. Also, did you set the transparency in the object settings or in the model's group setting. You should have different groups and set everything there. The object group settings will affect the whole model no matter what. So, delete the transparency, group the headlight lens and set it's transparency there.
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Chris: Could you post your hair settings please? How many control points are you using? Eric
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Beautiful!
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Al, you got it all wrong - The first pic is brighter because the Jupiter is in Earth's orbit, lit by sunlight. The second pic was obviously take way out in deep space. Get a clue and just look out the viewport. Geez, I hate to point out the obvious, but...
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When I started modeling in AM and found bias tweaking, I thought I had found the holy grail, but...Now that I am a bit more experienced, I find that I will use bias tweaks very rarely. Once you learn how splines behave and how they flow, you will learn how to get smooth models. I just downloaded your model to take a peek, but won't be able to respond till later on tonight - gotta run. By that time, I'm sure someone else will have helped
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2001 - A Space Odyssey - Modelling the Discovery
Eric2575 replied to Tralfaz's topic in Work In Progress / Sweatbox
Either Sir Nigel is a replicant, or he's in serious trouble -
2001 - A Space Odyssey - Modelling the Discovery
Eric2575 replied to Tralfaz's topic in Work In Progress / Sweatbox
Al: Go to the tools/options/units menu and there you can set the grid to feet/inches or cm. Set it to feet, turn on your grid in the modeling window and see how long your model is. I'll bet you it's about four feet long -
Have you looked at the male and female models that come with AM? Open your library, they are under models, actors, realistic. Dex and Jane would do nicely.
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What talent we've got here. These are great Geez, three side projects, one mascot project, and the Santa project. Oh, I almost forgot, then there's my "real" job. No wonder I'm not getting any sleep
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Isn't the contest over? Why be as unsavory as the competition by stacking the vote? Stand back, take a deep breath and let it all go.....There, there, don't we feel better now???
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Sorry, can't help you with the first one, never heard of using a hot key for a plugin. Your second question - that feature has been discontinued - don't know the reason.
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Ok, that will be $275 payable to me. Just email me your credit card number and I'll fill in the blanks. . . . . . . . Just kidding, any time. Now go and finish that great model you've got going there
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Nice model. Can we assume that pimp ass means good? We try not to use too much street slang around here since we have a lot of younger members. Would you post a larger view and maybe a wireframe? How long have you been using AM? How many models have you created? Was this your idea? What did you use for a reference? Keep it up. Eric
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There are two reasons why you sometimes get only one bias handle - 1. You have a discontinuous spline (two splines meet but do not join as one) 2. You have a peaked spline. A quick check would be to select one of these cps and hit "O". If it's a peaked spline, then it will smooth out. If it does nothing, then you have two splines meeting there. To make a discontinuous spline merge into a continuous spline, select one of the cps by clicking on the spline right next to it, hold down "shift" and at the same time hit "k". This action will release one spline from the other. Without moving anything, hit the same spot on the spline as you did before, only this time hold down the left mouse button while at the same time clicking the right mouse button once. This will join the two splines and make them one. Kinda long winded, but it's hard to put into words.
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Here is the unlocked copied to both sides model creaes.mdl
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Maddle: You are very good with spline layout and keeping it simple - do not give up modeling. There were several discontinuous splines and other odds and ends. I only fiddled with the left side of your really nice looking model so you can compare with the unchanged right side. If you want to have both sides the same, just do a copy/flip/attach. I'll check back to see if you have any questions about what I did. Sorry, misspelled the mdl file. As Xtaz mentioned, porcelain will help out, but you should have your model really smooth to get the best results. creaes.mdl
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Here's the problem - You did not cover the whole model with the decal as you applied it. Scale the decal up in the front view to cover the whole model, select cylindrical as application method and apply. Then go into the decal image properties and set the repeats as you want. I got these results using 20 and 2.
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Not a problem on my computer in V.13t. Did you try to save, close AM, open again and see? Not quite clear if you are trying to cover the whole object with the pattern or just trying to put a belt around like in my pic? Also make sure your decal is working right by applying it to other stuff. I could not test it since you did not post it.
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2001 - A Space Odyssey - Modelling the Discovery
Eric2575 replied to Tralfaz's topic in Work In Progress / Sweatbox
Happy Thanksgiving, AL -
I would venture to guess that you have the bias manipulator button turned on during modeling? You might not want to do that at first since you can inadvertently tweak biases while modeling without really being aware of it. This can happen when you are in wireframe/shaded mode, you select a cp, nudge it, but see nothing happening. So you go on and don't worry about it. What could have happened is that you actually grabbed a bias handle, maybe on the other side of the mesh, and tweaked the heck out of it with that little nudge. You don't see the damage until you turn the model or inspect it as you are doing now. Just a thought.
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2001 - A Space Odyssey - Modelling the Discovery
Eric2575 replied to Tralfaz's topic in Work In Progress / Sweatbox
I third that Wow! Beautiful! -
2001 - A Space Odyssey - Modelling the Discovery
Eric2575 replied to Tralfaz's topic in Work In Progress / Sweatbox
I cleared some cobwebs, grabbed the trusty torch on the wall and went deep into the darkest recesses of my vault of resources called the internet. Once I was at the bottom of that dark and gloomy pit, I found these beauties in my quest to find a likeness of the EVA. It would take some work to get the exact website since I looked at so many of them and just grabbed what I thought might be interesting. If I stumble on it again, you will be the first to know Oh, you are most certainly welcome, I'll see if I can dig up any more resources for your fine creation. -
2001 - A Space Odyssey - Modelling the Discovery
Eric2575 replied to Tralfaz's topic in Work In Progress / Sweatbox
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Beautiful work in more ways than one