sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. zip up the image and model file and post them to the forum - tis the best way ...
  2. Yes - loved the SSS - so I peeked at the settings - looks like extinction values for everything was 32,16,8 (for RGB) and 200% sampling, which produced the blue tone ...so I tried (8,16,32) and produced a pinker tone - so now perhaps I can conclude that the lower the setting on extinction value, the more the component contributes? In my test of rendering this terrific character - I noticed IRC, about 35 secs/pass to render (simple lighting) with sss, about 2-3 secs/pass without sss. Also noticed I believe that lower numbers on extinction - makes for faster rendering (but don't know) - but perhaps produces artifacts? I also tried it with decals to see what influence sss had - very nice - but so hard to predict intuitively what the results will look like. TRY IT, y'all! He gave ya the model to play with. Thanks Cronos - got me to explore sss.
  3. Tutorials:Simcloth Tutorials: Dynamic Constraints
  4. You betcha - model file won't open. I was just randomly getting images to use as the preview image (testing only) - and had picked random, probably large tgas, not sure if they had alpha channels - I had not realized that they should probably be small jpegs. I had added the shortcut of model to A:M's library. So I was also seeing how librarys worked. I was changing the preview image to test to see if the image in the library would also change - it did, but only after I saved the model (or so it seemed). Eventually A:M crashed, and when I restarted A:M, I found that I was not able to reopen the saved model file. Corrupted. We Dumb Monkeys are the best stress testers.
  5. Right click in the model window - and voila! select "create icon" (after Create shortcut in Library) - ver 15e
  6. Warning - when just testing this - be careful about changing images used for icon if the model shortcut is already in your A:M lbr (and I assume the library is open) - I just corrupted a test model .... luckily it was just a test. What I wonder - Is there a way to save (or get access) to the icon image created when invoking the "create icon" cmd... Very nice - don't have to render anything. But it looks like that is embedded in the model data? It would be nice (for lazy twits such as moi) to have that image (ico? jpeg?) external to the model...just wondering ...not requesting anything. For as long as I've been using A:M - I have to shamefully admit, I've never really fooled with the library feature, as I have my own system. Its called guessing.
  7. Those are really excellent. I am very very impressed with how well these animations demonstrate the processes so clearly. I would imagine that your client is very pleased with these.
  8. I do not know how accurate this is - but how's this? (googled images: mig 17 vietnam) http://www.scalecraft.com/browseproducts/Mig-17---NVAF.html I don't believe there is only 1 camouflage design that was used? You will probably have to approximate. EDIT - this model maker specifically mentions Col. Toon http://www.historicaviation.com/product_in...cKNcM5?ID=10936
  9. I love the look you've got going there...great to see your progress..
  10. That turned out nicely - You can sorta do a projection of an image by adding a rotoscope to a klieg type light - however it won't be a rectangular shape projection, but an elipsoid shape (depending on angle that cone of light intersects the plane). But my guess is that you might be able to fake it some by positioning the light (with animated rotoscope) behind a rectangular opening in a "fake double wall", but not in view of the camera. Have not tried it - so I'm not sure.
  11. nope - not by me - don't know who.
  12. Yup - AM Films That was a fun time.
  13. Yup - gotta agree - Your characters are terrific ! You'll be dangerous some day.
  14. The problem is the setting for diffuse falloff in the surface properties of the model - it was set to 0% and it needs to be set to 100%. You also might want to change the roughness scale as well - to 100%. This model was created in a previous version, so sometimes the settings get messed up. Also if you want to upload non-standard files (like tga, mdl) to the forum - you can put them in a zip file
  15. Absoulutely gorgeous, inspiring imagery, as well as a fun, appealing, expert style of animating ! (WOW is right)
  16. I and my nose thank you Mark...very welll done
  17. Oh do hurry back, please...sir. There is a real danger that my nose will become permanently flattened from being pressed up so hard against my slobber encoated monitor
  18. Here's a start: http://www.hash.com/am2004/Modeling/CP%20Weights/ EDIT - and in the TUTORIALS section: http://www.hash.com/forums/index.php?s=&am...st&p=249000
  19. Bravo Stian! - very very impressive!
  20. I think keep Hip null name for the reason you stated. Maybe instead of changing Hip null name, change the name of the Hip controller to Pelvis controller or Lower body controller? (but I don't think you really have to change the names at all, we can adapt)
  21. Very, very nice Mark - thanks very much. Love the IK switching. For a quick & dirty pseudo spine/torso squetch, I modified your Thom and made back2 not attached to parent, and then created a pose (in spine folder) that translated back2 in z only. It wasn't necessary to create pose, of course - as could then have just switched off chest controller, and manually translated back2. It ain't perfect but it is Squetchy-Good-enough for me. Pseudo-Neck squetch seems to already be there (turn off head controller, translate neck, or could also create a pose). Perhaps some variation on this could be used for arms, legs. I personally have only used torso or neck squetching with the squetch rig. I know you are capable of something more elegant than what I did. IMO, it's a good thing to keep this rig as straight forward as possible, with as simple an installation process as possible. The easier it is to understand, the more people will use it. The less overhead, the faster real time response. And the easier it will be for others to tweak/modify it for their own special purposes. This rig is functionally powerful, as well as powerfully simple. PseudoSquetchAMv13_2008_Rig_Thom.zip
  22. hee heeee! Thom, the Stud MuffinMan! Terrific Paul
  23. -vern hee hee - FYI Neil Sedaka (writer of that song) is a cousin of mine (around 3rdish or so) - so I'll collect the royalties and pass them on to him. Also, FYI encore, so is Eydie Gorme (nee Edith Gormezano, married to Steve Lawrence). Most people here are probably too young to know about her. Now why why why why can't I sing?
  24. That sounds truly terrific ! Great results.
  25. Yossi, Stormed - It's probably that your playrange (in the timeline) is set to less than the length of the chor In my example, length of chor is 24 frames - but the playrange is set to only play frames 0-10 Right click on the top bar of timeline and set your range, or drag the ends of the playrange with your cursor (start and end)
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