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Everything posted by NancyGormezano
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That is incredibly beautiful, fabulous, imaginative artistic imagery. It has an intriguing "stop-motion" quality to it. May you win many, many awards.
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How else did you do it?! Vern taught me to use 6 rotoscopes. I'll never believe him again. Love them tuts.
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Aye aye Cap'n - I done my duty - Can I be having my parrot back now? My pleasure to vote for you!
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No - it's a full version of PS - I don't even know if there was such a thing as PS Elements when I got it. The file dates on some of the files for my version are 2001.
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I use PS 6 (6.01) - this is a version pre "CS" (creative suite) - plenty fine & dandy - I don't need anything more - hope you can find it. There might be lite versions of Photoshop as well - which might also fit your needs - but I don't have experience with them. There are free image editing programs floating around that others use - perhaps others can suggest what they like for image editing, creating. Everything will take time to learn. A:M especially, too. Unless you're 14. Then it should take a week-end or so.
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In order for a model to work "automatically" with A:M's lipsync dopesheet - the model must have poses setup for some subset of the Preston Blair phonemes - ie FV, L, MBP, WQ, CDGKNRSTHYZ, etc If you take a look at Eddy and open up User Properties/Face/Lip Sync - you'll see the poses that have been setup Sir Nigel (or the one I have of Sir Nigel) does not have these poses - if you want him to use the dopesheet - then you will have to create the poses for him. For Sir Nigel - I opened up User properties and only saw Fingers, Hands, Rig folders - There was no folder containing the lipsync controls. Not all models come with lip sync poses.
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Weird? Vern is calling me?... Moi?... WEIRD? Hmmm....I like it. Well, actually all my little...ahem..."voices"... like it. We took a vote. Except for EVIL wonder woman. She's still thinking....very very bad thoughts. Pssst, Gorfy Guy...I'm a fake...Vern is a true photoshop expert, and probably even that Eric "two forum named" Camden fella...Ask them any question...they are sure to make up something. I would make up something too...but I would only lead you down the path of laziness and imprecision ...They, on the other hand will lead you down the true path of compulsive perfection and will have you manipulating pixels with a microscope and tweezer in no time. BEWARE. But ask your question anyway.
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You're not doing anything wrong - I've seen the same phenomenon - not to worry - it's a real-time display issue only (maybe also shaded render problem as well, I forget) - The surface will FINAL render correctly. Try it. And yeah it's disconcerting. One solution, if it bothers you - is to 1st apply a decal to the surface that is the color you want the surface to be after making the gradient image transparent. Then add the gradient image to your decal container, or apply a new decal. Then the surface will not go transparent in real-time, or shaded renders. EDIT - just saw your image - apply a "white" or final color to the tooth - then apply on top of that the gradient image or image that you will be making transparent.
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Yes, has a very interesting look and sounds like an interesting story.
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Bravo!
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I didn't know that you could still buy 11.1? Maybe something really is wrong, sumthinwong ? Maybe that's why you don't have a CD with all the free models ? Or have you just not looked on the CD ?
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umm.. then do 1 less pass? - how many passes did you like ?
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Uploading images to the AM:Stills gallery
NancyGormezano replied to Eric2575's topic in Work In Progress / Sweatbox
Hmmmm...I just remembered an old model of mine that I might dust off, add a new coat of paint to, and use for the SEPTEMBER (hear that Eric? not August) sci-fi contest... Is it a bird? Is it a plane? no, it's Super-Moooooooo... -
Uploading images to the AM:Stills gallery
NancyGormezano replied to Eric2575's topic in Work In Progress / Sweatbox
I get no permission when I use Johns link as well - I am logged in, don't have a previously cowardly LURKER???? forum name (like some people) and I don't see any way to upload images either. I just thought someone got smart, locking me out finally. -
Heres what happens when i have nothing to do.
NancyGormezano replied to noober's topic in Work In Progress / Sweatbox
Fun character - makes me smile - has a lot of charm! -
Absolutely jaw dropping amazing.
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I don't use materials to color hair - I only use decals - it works very well in 15 (and in 13, 14) However - I wonder: Did you try to do a final render? An onscreen render (using render lock) will not color the hair properly and that includes even when using decals (shows up white, or the color of the emitter). You must do a final render to file to see how it would really look. No reason not to go with decal to color hair.
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FF 2.0.0.16 - and cannot use ctrl+, nor ctrl- on images (only works for text) I click on your image (in your post) and the image comes up in a separate window at something like 92% scale. If I click on the new image window, my icon for the cursor now looks like a "magnifyer" with a plus sign, and the result of clicking scales the image to 100%. The cursor icon changes to a magnifyer with a minus sign - and if I click again, the image goes back to 92%. I can "infinite" zoom in photoshop of course, as well as thumbs plus, and other graphic programs. I can read your images fine. But I'm wearing pants.
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Using FF & winders xp pro - the zoom only goes up to 100% image size. But with my screen resolution that I have set 1152 x 864, it's not a problem. Now if Vern could forfeit his rightly owned macho-man status, and decrease his screen resolution ...as well as put on some pants....then maybe... but then again, pdf works for those who haven't yet come to terms with impending decrepitudinosity.
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wow - that is one terrific looking model I would suggest you rig first - it's not totally necessary to do it first - but there is the possibility that you may find out you need to modify the mesh, and then would have to redo some of the texturing...(caveat: I don't usually follow my own advice) As for rigging - TSM2 might be the way to go - (try following Caroline's thread using TSM2) - it's fun! it's easy! It's possible!. Ok. 2 out 3 of those exclamations might be a bit exaggerated.
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I am definitely not an expert in greek or roman statues and I wasn't implying that the statue should show emotion. I was implying that asymmetry crops up unintentionally just due to the fact a statue is carved or sculpted by a human. Computers do perfection. Human sculptors using real media, no matter how proficient, will introduce "imperfection". Thats what distinguishes "one of a kind" art from looking like manufactured art. It's subtle - but makes a difference to me. What you are doing is wonderful, and far surpasses anything that I've done, and most likely suits your client wonderfully...but to illustrate, I've posted an image of Apollo statue head (which to me shows no emotion) Ignore the hair, shadings for now - but notice the differences in the features in the left and right sides - especially lip curves, eye slants, nostril openings/slant - they are probably unintentionally asymmetric. If your goal is to go for realism (ie, looks like a real statue) - then just tweaking the face a tad (after you're done) to introduce imperfection - could give it that ever elusive added "believablity". EDIT: Hey Congrats ! - do try to remember us in your prayers...
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The cloth looks fabulous - you crafty guy you My only crit so far is that the model is looking too copy flip attachy in the head - a real statue (person) would have asymmetry - perhaps that will happen later when you are almost doneish - add some variations in the face, etc? Or perhaps your client wants it that way? The asymmmetry, imo, would take it up a notch.
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Its good to have options - there are many ways to do things in A:M - Caroline's "trick" is a good one.
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I would suggest that you make an action called swim that consists of the 3 keyframes - and the action is say 24 frames long - then create your chor, drag eddy into the chor and drag the swim action onto eddy. You can then set the repeat count for the action to be 12 (for 12 seconds, assuming your project is 24fps) This gives you the most flexibility. You then have the option to play with repeat counts, and the action cycle length and where in the chor (chor range) you want the swim cycle to occur. eg suppose your swim cycle is too fast - you can then set the cycle length of the action (in the chor) to be 48 frames (making it twice as slow). and if you leave the repeat count to 12, the chor will now take 24 seconds. If you then change the repeat to 6, then the chor will take 12 seconds. In my screen capture - my swim cycle action was created to take 12 frames, but I changed it to take 48 frames - I set the repeat count to 2 - so the whole thing takes 96 frames.
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So far - Looks great! Those noses are called Roman Noses (I know, I know - Greek statue - same thing) - they are very typical noses for people of mediterranean descent (my kinda people). I would leave it to look like the classical statue style. No nose jobs back in those days...