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Everything posted by NancyGormezano
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I have also noticed that even after doing ctrlZ, and problem looks fixed, and then saving the model, when I bring it back in, the model is still wonky.
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Also noticed when I hit ctrl z - the problem goes away. Can you describe your steps as to how you created the handle? Did you use a plugin? something like sweeper? extruder, duplicator? or did you do it by hand? I notice the normals are funny on the 5 cp patches, but even fixing the normals does not fix the problem. I have noticed sometimes that sweeper makes some funnies...It looks like some splines are getting confused.
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You are in luck - I opened your project with 16b and I get the wonky handle...Now to figure out why.
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If it's the white-haired Sasquatch, it would be v13. Ah yes. My 13s and 14c run with OZ characters CD...Not sure which 13 version runs with Sasquatch. Confoooosing. But I am now remembering that there was something funny about the versions/CD alliances back then.
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You can post images, animations directly to this forum. No need to go to photobucket type places. The forum allows jpg, png types for stills, and .mov's for animations. Prj's, mdl's and zip's are also allowed. I'm also noticing that you are using vers 2006 (Sasquatch) - which version is that 10.5? 11.1?. Since we're almost on vers 17 now, there is no chance of any bugs being fixed for that old a version. If someone has your version installed (not me), then might be able to tell you what you are doing that causes the anomaly in that version if you upload the prj or mdl.
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Anything Goes Spring/Summer
NancyGormezano replied to Jason Simonds's topic in General Announcements
True, they don't radiate like that. That was my quick and dirty solution to get something working for now. i wasn't able to unwrap the collar well-enough to put straight stripes on it and have them look good when it was re-wrapped. I think to do that properly I need to model the collar flat, put the material on it, then use an action to wrap it on the jacket. I think you could probably get away with doing a bitmapplus material - using a vertically striped image of your choice, size it appropriately, and then rotate it to taste individually for each group. No flattening, unwrapping required. I made 3 groups - collar, lapel, jacket (as a sewing pattern might do) and just varied the rotation of the bitmapplus material in each instance. -
Thanks - much appreciated, very helpful! I had to play of course. Essentially for each of these images, I took what you had, but made the mountains (and Thom) Front Projected using one image for the camera rotoscope, turned ON fog using a different image (and had fog start behind one of the mountains), and changed the color used for the steam Effect. Each image uses a different combo of images, and different color for steam. I also changed the colors for the other volumetric lights - but the steam color effect seems to dominate all. Poor Thom.
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Anything Goes Spring/Summer
NancyGormezano replied to Jason Simonds's topic in General Announcements
Ahhh yes...now I remember...uh..The one of just the viking dolphin is a different image than the one you entered... I was afraid me memory sticks were going jelly. 14 hours. wow. Nice terrain. -
If we are all talking about the anzovin tuts, I gathered that they are not intended to be in "public domain". At least that's how it seemed in 2010. But yeah - I think most of the tutorials that are on A:M films should be on Youtube. Much more bandwidth, and of course, exposure.
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I've noticed that not all volumetric shapes work with all volumetric objects. At least they don't work for me. Not sure if they are supposed to. I also haven't got it down in my head as to what the differences are with respect to Dust, mist, steam.
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Anything Goes Spring/Summer
NancyGormezano replied to Jason Simonds's topic in General Announcements
Interesting concept, nice lighting. Hard to tell what's really going on. Is that the same image as was entered? Which one was yours? -
That's the shape of the volumetric effect. It's a rectangular box, maybe you're seeing it inside-out. Ohhhh I get it now...I was thinking you were using volumetric = ON with a klieg light, or sun type light - I wasn't thinking it was a volumetric effect object...duh on me.
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very clever - I 'm loving it. I never think to use volumetric on anything other than klieg lights. What is the "trapezoidal thing" in the shaded wire frame image of your chor? I can't make out what that is.
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My entry in the anything goes
NancyGormezano replied to johnl3d's topic in Tinkering Gnome's Workshop
Ah..now I know. Would not have picked this one out for you. I too like the terrain. Probably would have worked a little better if each of the robot models had been posed differently (rather than all the same). -
Anything Goes Spring/Summer
NancyGormezano replied to Jason Simonds's topic in General Announcements
Lets see it! I'm curious. -
1) yes 2) WRONG - the INSTALL bones are not hidden they just contain INSTALL as part of their name. When you run the Install plug-in - it deletes those bones, and inserts their children into the proper place in the hierarchy Go to this post (first in this thread). Check out images #1 and 3 in particular - 1 is the bone structure before running plugin, 3 is the result. The install bones are gone, and the children were moved to their proper place. One could have done this manually. The install bones are primarily, initially used for positioning it's children, and specifying where the children will end up in the hierarchy. The install bones are the throwaway bones. Simple case: If I had a bone hierarchy where first bone was called myfake INSTALL Hips, which had bone pelvis as a child (which also had children), then the install bone would be used to position, orient the pelvis bone (and it's children into place). The Install plug in would delete this bone and move the pelvis bone and it's children to under the hip bone in the hierarchy. It only makes sense to use this plug-in if you have a complicated rig to install to begin with - like the 1000+ bones of Squetch, where the geom bones and control bones are mixed like crazy. I install parts of the 2008 rig by hand and do not use the plug-in, even tho, Marks instructions do include it's use. 3) The install plugin has nothing to do with constraints. But Constraints/relationships are typically dealt with in a different step (depending on rig).
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Anything Goes Spring/Summer
NancyGormezano replied to Jason Simonds's topic in General Announcements
I think it's a fantastic likeness to Capone. Immediately recognizable. You've captured the essence. The surprise is that Martin resembles Capone! Could be the caterpillah eyebrows? I like the eyebrows. If you are trying for accurate realism, closer to Capone, then you need to introduce the asymmetry, quirks of his face. Might be interesting as an exercise for honing one's skills, but this model is great the way it is. -
Oooo...another good one.
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I did not notice the dust particles. I had a hard time seeing them, even after I was made aware that they were supposed to be there. What are the dust particles supposed to be from? Do you want wind-dust devil like trails? Are you wanting a general haze? Something else? Great image. Love the textures on the house, fanciful shape of door, windows, fence. Interesting composition. Fun characters. The texture on the roof tile is a bit confusing, maybe too busy, too regular? Is there hair also on the roof to suggest moss? I cannot tell. I was surprised by the "square" shape leaf on the tree with yellow fruit (love the fruit). Is there a missing image for the hair emitter, or was that intentional? Wonderful entry. Congrats!
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smoke as fog quick attempt for Gene
NancyGormezano replied to johnl3d's topic in Tinkering Gnome's Workshop
I love 'em all - will have to inspect these projects. -
Anything Goes Spring/Summer
NancyGormezano replied to Jason Simonds's topic in General Announcements
There were some entries I couldn't figure out who did what. Others, of course were pretty obvious (based on being familiar with the projects). It would be great to see all the names and entries. Everyone who entered deserves credit ! Congrats Marcos, Robert! I was very surprised that my "Starry Buggy Night" tied for 2nd (didn't think it would place at all). I guessed that my "Flamenco Frenzy" would probably come in 3rd. Thanks! Yeah, I too was thinking, "MH related to Capone?". I have a cousin who is married to someone who descends from Capone family. They are very tight-lipped, touchy about his ancestry. Can't dig up anything, YET, and I am a ferocious dog-with-a-bone family tree google-obsessed-historian. -
Brochure looks great. That is a crack-up! Good on Ya!
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I had to google Al Jaffee and Mad fold-in's, not surprisingly, I didn't remember them! However I did find this interactive bunch of fold-ins here on NYTimes website. Neat! I agree. Asking your audience to jump thru hoops, cuts down the number of viewers.
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It was worth giving it a try to see what it would look like. Would not have done that without your prompting. Thanks. However, alas: Veni, vidi, but no vici.
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smoke as fog quick attempt for Gene
NancyGormezano replied to johnl3d's topic in Tinkering Gnome's Workshop
That looks great!