sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. ooooo...nice AND creepy! in a good way.
  2. The character has hair, thus particles. I briefly took a look at Paul's project and noticed that he had toon render set = ON in the camera (but I did not look/nor use his preset file). So maybe he is going for the flat, cartoon color look? Hair does not always work well with toon render, especially with lines. Has glitches in 16b-32 (do not know about other versions)
  3. I remember that there was a way to have the icon be different for each model file, and I loved it. I believe that capability stopped after windows 95 (maybe win 3.1?) because of OS change (not A:M).
  4. What! You mean I'm late to the party? Happy Birthday anyway!
  5. Interesting mood lighting. I'm very clumsy at that, as I tend to want to illuminate everything.
  6. Wow. Thank you Yves, that is high complement indeed! You are someone I very much admire, and who's brain cells are still working and have pushed the science and art way above and beyond what I ever was able to do!
  7. The only reason I asked was that I subscribe to the Colossal feed on FB, so I'm guessing your friend might also, as many times, the links you post have just been pushed by Colossal. Today's lead story is some tissue paper stop motion animals (terrific) - from http://www.thisiscolossal.com/category/video/ or the direct link to youtube video: Colossal aggregates an interesting mix of artforms. And so does My modern metropolis
  8. That should be spelled: misspelling (one word). hehehehehhhheeeeeeeheeehehehehehehhhhheeeee Party on.
  9. heh heh ...no I didn't go to staples for this exercise, because I always pick the same type of notebook regardless of store (always a student type, and follows the criteria I posted above). I already had the notebook (and many others), and I already know what all the local stores have, and it would have added even more time for this exercise. BUT, now that you mention it, I do very much regret NOT going. I missed having a fun encounter with security, snooping aisle to aisle, taking photo upon photo, whilst casing the joint for potential goods.
  10. Uh...well...kind of a lame exercise, almost felt like they are pushing brands (eg moleskine). We were supposed to 1) find notebooks on web created by different people (eg Einstein, Michaelangelo, contempory artists, designers..), Many were very magnificent, content wise. then 2) choose an image of one of them that you like a lot (too many to choose for me - liked many) - and think about Why & what makes it special? and 3)go to stationary store take pictures, think about which ones suit you, and why (what are your criteria for choosing). Sounds like a marketing survey. Then were supposed to upload both images with short explanation. Many people did do impressive, creative looking presentations/design. Mine looked like a grade school project, I just wanted to do some fun art...not impersonal design, thus ol' crazy pants popped up. And I always get the same notebook, did not need to go to stationary store. My criteria for notebook: 1) Inexpensive, lots of sheets (100+) 2) At least 8.5 x 11 for home, smaller (half size) for traveling 3) ruled/lined for topics that require writing (tutorials, methods, techniques, instructions). Unlined for drawing concepts, characters 4) smooth paper that allows the pen ink to glide easily, but good enough quality so I can use both sides without it bleeding. 5) has pockets as dividers to store scraps, notes, cards from outings that will be taped/pasted into notebook later 6) comes with purple cover But I also said: Given that I mainly do digital art, it is essential for me to have a digital cataloging system, that allows me to organize, search, and make thumbnails of all my projects, as well as see all my different media (video, music, animations). For this I have used Thumbs Plus for umpteen billion years. I rely on this the most. here's my uggggggliiieee first attempt
  11. Captain Crazy Pants, like me, is having a hard time with next design exercise (design101 at iversity.com). I was supposed to show different notebooks and notebook styles. FAIL. I absolutely hated the first thing I did, so I did something more fun. It's a good thing I don't do this for a living. I'm struggling with suppressing my personal style. This is my notebook I've been keeping for this course. Probably took 2 hours for this, 1 minute to render (but also struggled 2 hours with the first attempt). Week 3 #016.
  12. Thanks for the offer Simon. I'm not ready to do anything with it yet, and yes, the file would probably be too big for me as email attachment. I will convert the youtube later with clip converter, but if I run into problems I will come a-running! Thanks again.
  13. Yup. Them ol' brain cells have long gone to jello...or...oatmeal... On another note - the 2 simulators that I worked on (by Singer-Link - the originals) had been dismantled and distributed in 2011 (so Johnl3d - those simulators you saw were probably not the ones I worked on): the Fixed Base system (2nd system installed) - used for Remote Manipulation system training - ie manipulating payloads in the Cargo bay (using remote controlled arms with grappling devices) when looking out the aft windows & also for training navigation by stars, went to the Adler Planetarium, Chicago, Illinois And the Motion Base System (1st system installed, used for landing training, navigation) went to Texas A&M, College Station, Texas. The first image is the Cargo bay as it looked as seen thru the aft windows (circa 1980). 2nd image is a model of the shuttle, although, I can't remember why we ever needed to model the whole thing, as the training did not involve looking at the shuttle. Maybe it was for some other reason. EDIT: Now I remember! the arms which had Closed circuit TV cameras (CCTV) on the ends and they could view all over the shuttle. They used those cameras to inspect for repairs (remember those pesky tiles on the under belly that came loose?) The 3rd image is the last CG model of the shuttle used - do not know whose DIG (digital image generator) system this was generated by, as NASA probably switched the visual system. Could have been a Link system, tho I doubt it (I left Link in 1991, but left the shuttle project in 1984ish, to work on other DIG system simulators). Could be an Evans & Sutherland DIG system model or a Boeing or a ???.
  14. Next time - to be "almost" sure that you can switch models: It is better, in the chor, to rename "shortcut to modelname" to just "whatevername". Then when you do a constraint, they "usually" don't get broken if you decide to switch models later. At least that use to work. It's probably a good practice anyway, as it makes the components of the chor in the PWS more readable.
  15. I like the Leaf Fairy and your artwork/prints (especially the primitive style "America's home town Plymouth Mass")! I have to admit when I saw Leaffairies - I read it as 'Le affairies' at first, as in french - Did you mean to leave out the space? And it would probably be better if when you click on the thumbnail of the prints, that a larger version pops up - it's hard to see the detail at such a small size. They look wonderful even so. Nice job!
  16. - and Yes - I worked on this from about 1977-1984ish? Not sure what year the video was taken. (after 1981 I would guess) In particular I worked on the real time software (project lead) that generated the simulated out-the-window imagery for the forward, aft, overhead windows of the shuttle as well as the simulated imagery as seen from the CCTV cameras located on the remote manipulator system (used to place payload objects from the cargo bay into space via remote manipulatur "arms"). In particular I worked on the fixed base and motion based simulators that were used for training the astronauts (landing, navigation and cargo bay missions). Yes. The imagery is pretty primitive to what we see today - but hey! we were pioneering what is now on your desktops in video games. Around 6:35 you will see some of the landing strip imagery, at around 6:00ish they describe the DIG systems (no laughing allowed) and around 8:00ish you can get a feel for the massive room devoted to the computer systems and special purpose hardware that were involved in controlling/running the whole simulator (including flight, aerodynamics, motion, radar, as well as DIG's, instructor stations, etc) . Equivalent to about 3 PC's today? Nah probably more - hehehe This was fun and I enjoyed myself then but Oh did this make me feel OLD.
  17. I didn't get the chance to see more of his videos, and I haven't YET captured the one you did post to a QT mov. But I will at some point no doubt. Wonderful reference. Thanks Tore! and Ooooo - love the paper Calder image, I was not familiar with these, but have always loved his mobile sculptures of course (favorite when a little girl and would see them in MOMA in NY). Did not care so much for the video but maybe I did not give it enough time to get into it? As I am rushed right now. Thanks for the link.
  18. I just saw this on facebook (you must also be a colossal subscriber/fb friend?)- absolutely beautiful and amazing
  19. here's another paper animated 3D character I did for a friend who is conductor of local orchestra - Meet Mr. Micestro
  20. Robert: "Ima Gunna Steel" that idea, young man! Don't you know by now that you can't say those things to me? Simon: I sorta animated them. I did make animated gifs of them doing a walk cycle, which I will share if they are still on my harddrive. I might have uploaded them to the forum at one time? Ah yes, wait a minute.... they must be still on the innertubes - will hunt them down. EDIT: found 'em - As I said before, the rigs are very primitive and very wrong for animating easily. These characters had been done in 2001 when I was volunteering at "Project Read" in San Francisco area. The project was aimed at teaching adults who had never learned to read. They would write stories and I volunteered to illustrate one of the stories for their news letter. The original story was done with a white background in B&W (for print) - but I put it on black with color for the web (jes' because I wanted to) seen here Illustrating picture books would be fun, except when I tried that (one time only), I couldn't handle all the stupid revisions that were being suggested as a test, to see if I was worthy of the task. And I was not of course. I got the sense they were just looking for free ideas.
  21. This assignment for the design course was to make a shirt in 1 hour, from existing materials or start from scratch) And it is supposed to tell things about yourself because of the way it is made. Hooo hahhh. So flashback to 1998: I had a gorgeous winter coat Vogue sewing pattern, made by designer Issey Miyake. But I didn't need a coat. So I made a kimono. With ugly, cheap, shiny fabric, painted with fabric paint, glitter glue, and stamping designs. Miyake would be horrified. I've always liked the design on the back, and so for 2013 (week 2 exercise #012) - Behold my repurposed material, transformed into suitable beach strolling attire for the lovely Miss Ida Ada Hickenlooper. (background photo is from 9 mile hike from Mussel rock to Fort Funston along San Francisco bay area coastline)
  22. A live action cable show has a good deal less risk, loss-wise, than an animated feature-length film. And now with Netflix getting into content providing...Their original series (excellent): "Orange is the New black" really breaks the censor barriers! Blew my eyes out. BTW, I am friends with an aunt of the main (and only?) artistic director/animator (Yoni Goodman) for "Waltz with Bashir". My friend is British, but lives here. He lives/lived? in Israel (not sure where he is now). And that of course, must make me really brilliant
  23. Thanks all! I am amazed how many people in design 101 class like my paper people...Many of them expressed interest in knowing how to do it, and then maybe trying for themselves. And of course, I will lead them down the path to here. Most of the people (1300+) who are posting on facebook in this course are from outside the US, so it makes it very, very interesting and inspiring for me to see all the cultural preferences and variety of styles. The main instructor is Italian (Stefano Mirti), but iversity is a German venture (from what I can tell). Ah yes...I will get back to that, as my energy is being sparked once again (had a long dry spell). He will appear someday, along with some other characters I've been toying with...just not enough time at this point, until I design my schedule, and develop a smooth process. I've been hiking 20+ miles/week, and I only take photos on Friday hikes (and am also being distracted as I want to chat & keep up with the other hikers). As you all know more than quite well, it takes a lot of time to 1) cull the photos- yikes - way tooooo many 2) manipulate in photoshop and then 3) add 3D A:M characters. And now with this intense design course, I've added more diversion. However, despite what they may be trying to teach, I've made it my goal to try and integrate A:M (and Captain Crazy Pants et al) and other favorite media, with this course as much as possible, along with my own loosey-goosey, swoopy 2D style. I won't necessarily do all 101 exercises, nor do it how they suggest doing them. I suspect this course is aimed at presenting design concepts for those who are actually looking for clients/careers. AND that ain't me...I'm just PLAYING. Thanks Matt...uhhh...b..bu...buh...that sounds like a ....gulp....JOB! Me no want no stinkin' job. I jes' do what I wanna do when I wanna do it.
  24. GREAT! Love the wonderful animation style, website style - clean and fun and soooo welll done! I don't understand german, but I enjoyed it & I'd buy whatever you're selling...
  25. Here's what I just did yesterday (using A:M and rotoscope), for a MOOC (Massive Online Open Course), that I've recently started: Design 101 at iversity.com The instructions are to not spend more than 1 hour on each homework/assignment. There is a new assignment every day (4-5/week - course ends Jan 28ish). There will be 101 assignments. We're in our 2nd week, so we'll see how many drop out, including me, as I don't know if I can keep this pace up? I think it's started with over 27000 people! But from what I understand (from wiki), usually the free MOOC's have a less than 10% completion rate. The assignments are quite fun & inspiring, and get the creative juices, sparks going. You can use whatever tools you want usually, and most people are using natural media, materials in wonderfully creative ways. I've mostly so far been using Photoshop & Painter. But this last assignment, I used A:M and it has been getting the MOST attention yet (over 90 likes, lots of comments on the facebook design 101 forum group!) And people are interested in HOW I did it - so of course, I go-a-plugging A:M! Remember - this was supposed to take only 1 hour, but it turned into 3 hours for me - as I used very old models I had done in 2001, and they required some fixing to work in 16b. And I took a crappy, grainy, bad color balance photo of my real desktop, which would have required retaking, and reworking in photoshop (was trying to stay in time limit, as an exercise - FAIL), and the rigs, cp assignments in these models was very primitive and WRONG. But I had always wanted to return to my simple "paper dolls", and the assignment was to design/create a miniature 2D personal world using paper techniques (cut paper, origami, kirigami, etc) and to take a photo of it. (render time was in seconds)
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